For the last weeks my squadron has been on the watch for a rule how to determine the spawn of LTD (low temperature diamonds) carrying miners. We started with the rule of thumb which is often used in piracy guides (Agricultural main economy in boom), which was quickly proven to be at least innaccurate. We found systems whose main economy was extraction which still spawned miners, but usually started spawning miners with LTDs when the system was in boom. On the other hand we found several agriculture systems which spawn consistently LTD carrying miners without being in boom. Which lead to the hypothesis that it's not the state itself but the position on the economy slider, as all those systems did very well. Systems in investement on the other hand seems to spawn no miners at all, so there was no way to falsify the economy slider hypothesis.
We've also determined in the past that the CMDRs economic (and possible combat) rank seems to influence the spawns, as those of us with elite in trade regularly get better miner spawns than those still at tycoon etc.
Has anyone some experience with the way the BGS structures the spawns in systems?
We've also determined in the past that the CMDRs economic (and possible combat) rank seems to influence the spawns, as those of us with elite in trade regularly get better miner spawns than those still at tycoon etc.
Has anyone some experience with the way the BGS structures the spawns in systems?