Hey there,
I've tested Voice Comms with a friend today for upcoming Roleplaying-Plans. Sadly those plans are shattered right now which carves a big hole in my planned RP-Streaming.
Issue:
When reducing the NPC Voice Volume, the ingame player voice volume also gets reduced. Both settings ("NPC VOICE VOLUME" and "PLAYER VOICE COMMS VOLUME") actually control the same audio.
I have to mute the NPC Audio though, because i'm using my own Ship AI through Voice Attack - Even if i wouldn't use Voice Attack, it's still quite a big issue to not be able to seperate NPC and Player Voice volumes.
Using Odyssey btw - I have to admit, it's frustrating.
I've tested Voice Comms with a friend today for upcoming Roleplaying-Plans. Sadly those plans are shattered right now which carves a big hole in my planned RP-Streaming.
Issue:
When reducing the NPC Voice Volume, the ingame player voice volume also gets reduced. Both settings ("NPC VOICE VOLUME" and "PLAYER VOICE COMMS VOLUME") actually control the same audio.
I have to mute the NPC Audio though, because i'm using my own Ship AI through Voice Attack - Even if i wouldn't use Voice Attack, it's still quite a big issue to not be able to seperate NPC and Player Voice volumes.
Using Odyssey btw - I have to admit, it's frustrating.