Good morning! These are some suggestions for the current NPCs we hire that so far have almost zero actual reason to exist based on features found in other games:
1. Allow us to send the hired crew members (NPCs) on material gathering "quests" using our owned ships and we'd choose the material type. Then the ships/NPCs would "return" after a while (24h maybe) with a sort of materials that could range from Guardian/Thargoid to Raw/Encoded/Manuffatured including "on-foot" mats. During this time the NPCs and selected ships would be "locked" from being used by the player and the chance of success would depend on NPCs ranks and ship rating (according to ship class and internals). To spice things up a bit, the chance of success for Guardian and Thargoid mats would be rather low and you'd have to send all of your 3 Elite NPCs in iCutter/Corvette/Anaconda for it to have a 80% chance of being successful. (The "NPC Expedition" could be canceled at any time and your ships/crew would be available at the departuring point after a short while but by doing so you'd be forfeiting any expedition rewards);
2. Up to now, our NPCs can only fly our own ships if we go on the fighter ourselves... please, consider allowing us to "wing up" with our NPC crew members, each flying one of the stored ships we select to support us on incursions into Thargoid space and other dangerous tasks. The procedure for NPCs to fly these ships already existis, also the interface to select "commands" to engage/retreat/etc is already designed... and to prevent ganking, NPCs would not take orders to open fire against other players. The risk of losing big money is very much increased and the reward also!
Please, feel free to add your own suggestions to where might me possible to employ our NPC crew members... they already take a huge cut on whatever money we make!
1. Allow us to send the hired crew members (NPCs) on material gathering "quests" using our owned ships and we'd choose the material type. Then the ships/NPCs would "return" after a while (24h maybe) with a sort of materials that could range from Guardian/Thargoid to Raw/Encoded/Manuffatured including "on-foot" mats. During this time the NPCs and selected ships would be "locked" from being used by the player and the chance of success would depend on NPCs ranks and ship rating (according to ship class and internals). To spice things up a bit, the chance of success for Guardian and Thargoid mats would be rather low and you'd have to send all of your 3 Elite NPCs in iCutter/Corvette/Anaconda for it to have a 80% chance of being successful. (The "NPC Expedition" could be canceled at any time and your ships/crew would be available at the departuring point after a short while but by doing so you'd be forfeiting any expedition rewards);
2. Up to now, our NPCs can only fly our own ships if we go on the fighter ourselves... please, consider allowing us to "wing up" with our NPC crew members, each flying one of the stored ships we select to support us on incursions into Thargoid space and other dangerous tasks. The procedure for NPCs to fly these ships already existis, also the interface to select "commands" to engage/retreat/etc is already designed... and to prevent ganking, NPCs would not take orders to open fire against other players. The risk of losing big money is very much increased and the reward also!
Please, feel free to add your own suggestions to where might me possible to employ our NPC crew members... they already take a huge cut on whatever money we make!
Last edited: