To be clear, are you guys NOT targeting the FSD and are just trying to stay close to keep it from jumping?
I always target the FSD first, you really only have to get it down to 70% or so and they will not jump. Since I've started doing this I have not lost a single target to jump.
That was fixed a long time ago.
You're either not as close as you think, you took to long, or it was pre-charged.
Use sub-targeting to take out their FSD once shields are down.
To be clear, are you guys NOT targeting the FSD and are just trying to stay close to keep it from jumping?
I always target the FSD first, you really only have to get it down to 70% or so and they will not jump. Since I've started doing this I have not lost a single target to jump.
Pro Tip: When a pirate drops Palladium, you don't even want to dare scoop that up, because the ridiculous fines that you'll get are gonna send you three steps back in game progression.
Happened to me 3 times yesterday! Really annoying. One NPC got out with 1% hull.
I was less than 100m away the whole time from when he started charging his FSD to when he jumped.
That was fixed a long time ago.
Use sub-targeting to take out their FSD once shields are down.
I always ticket issues. When I post here it's to touch base with others experiencing the same problems, for them to compare experiences, to help accumulate notes to further comprehend that a particular bug persists. It's not just for the sake of complaining. But why? Do people's postings bother you?Has anyone ticketed it? Or you just want to complain about the bug?
Last night I had their FSD down to 10%, I was right behind them, and I mean RIGHT behind them, yet the ship jumped regardless. Totally indifferent to mass lock. I'm flying a Cobra the other ship was a Sidewinder. Mass lock would have inhibited the human player from spinning up and jumping had the roles been reversed.
If this has been fixed it somehow has unfixed itself.
If you are far away when he starts charging, you may aswell come very close to him afterwards, and indeed slow his charging to a turtle charging speed but he already has for example 98% charged FSD these 2% will take for esxample 10 times more time, but it wont be long anyway.Wait what? You can pre-charge your FSD drive?
Three times I had a ship at 0% and could hear the explosions starting but it still jumped out. Not cool.
On a semi-related note, has anyone else had NPCs jump away in impossible ways, i.e. through a star or planet? Several times I've used the wake scanner, only to be told "Can't jump- target obscured".