Since day one, this has been a bug bear of mine.
The moment you jump into a system and almost straight away you get a message from an NPC along the lines of:
"There's that juicy cargo...." or something like that. I can't remember the exact message, but it's cargo related.
Now, in populated space this works. I get it. Role play can be word of mouth etc....
However, I just kitted out an Asp and headed off in the rough direction of Sag*. It's been a long time since my last exploration trip so I thought I'd try the big one. Or at least, see how far I'd get before I wanted to head back. My previous exploration was in a Hauler, so internal space was limited and no space for cargo. The Asp however still had cargo space. I think I left it in, as I planned on stopping at some planets and seeing if there was anything there along the way. Hopeful that I could be posting some exciting story in the exploration forum about a downed ship in a less travelled area of space.
So quite a way out on my trip, I spotted a USS and dropped. Some poor chaps remains and some rescue ships. I moved on. A couple more hundred LYs on and I do the same, with the same result. But then further out I went I hit an USS that had a container. This was something I hadn't seen before. It was exploration data and it was 'legal salvage'. The last time I was out exploring this wasn't a thing. Must be a new game feature added. The estimated value was high, so excited I carried on. Further on another USS. This time it was small exploration data. Not really worth much at all, but I kept it too as it was legal.
It was after this that I rechecked my route and filtering on populated stars I spotted that the Lagoon Nebula must have a star port. Again this was new since my last trip a few years ago. I decided that was my next stop. I could sell my exploration data and my picked up cargo. With a goal in site I carried on meticulously scanning and jumping, listening to my tunes and grabbing pictures (usual explorer activity). Finally after a long time for me (1 months play on and off) I was 1 jump away.
So, you can probably guess by the thread title what happens next.
In I jump to the system that has the starport or base. Then literally seconds later the message hits.
"You're the one I've been looking for with that cargo..." or something along those lines.
I'm tired. I wasn't expecting this. I hadn't been part of aggressive encounters in months. My system scan had only just finished.
I could see 1, possibly 2 NPC ships on the scanner.
I dropped from supercruise to think and look (stupid mistake 1. I didn't think they'd drop straight in on me as they were a long way off).
I opened the System map to look for the starport (stupid mistake 2), that was on a planet, so it took me further to find it.
Then by the time I came out of the map I had warnings about ship under attack, shields were down. 2 NPC icons flashing red.
I hit the FSD but it had failed. Manoeuvrability gone, it was seconds later and I was destroyed.
A Federal looking ship went by as my ship disintegrated. One of those ones with a terrible jump range. :S
So I started thinking.
Why was I attacked? What made me a target for such a ruthless assassination?
Why are pirates way out here (3000LY from the main systems) with a really expensive poor jump range ship.
Then it dawned on me. It must be the 1t of large exploration data in my cargo hold. The message had something about cargo from the NPC.
I've seen these before when trading. I get it that you can see these. Role-play says you were betrayed by someone in customs who messaged the pirate in your destination. However, I couldn't work this one out. Why would they know when I picked up this cargo from a USS that is LYs from anyone?
Have I missed some crucial part of the game play over these years, or can you really scan another players cargo from supercuise? If I can't do then the NPCs should not be able to do it either. Unless I bought that cargo, nobody should know I have it unless I'm scanned. NPCs should have the same restrictions as human players.
The next question was. How did they get to my low wake so quickly? It would take me at least a minute (being reasonable) to do what they did.
Surely NPCs again should follow the same rules as human players?
Don't feel sorry. Yes I was grumpy afterwards. But it's the game mechanics here.
I ended up paying the insurance and I picked a new paint job, new destination and have headed off again. This time I'm not picking anything up at all. It's a shame really that I have to resort to this, as I do not want a repeat of the same instantaneous NPC message and result.
It has robbed my of part of the game, as I cannot trust the game will treat me fairly if I find any high value cargo miles from populated space again.
Would it be too much to ask for cargo to be tagged in the game with 'known \ unknown' so that the game mechanics can distinguish between cargo that other NPCs would know you are carrying (e.g. bought at a market \ collected on a mission) and cargo that they would not know about (e.g. found in a USS \ salvage site). Then add that metric into the NPC messages. i.e: Change the message to "Let's see if you're carrying anything?" and then attempt an interdiction. Rather than the "there's that cargo" message.
Also, could we also have the NPCs match us on time to get to a low wake? The sudden appearance of a NPC when I dropped was too quick for the distance they were away, in my opinion.
The moment you jump into a system and almost straight away you get a message from an NPC along the lines of:
"There's that juicy cargo...." or something like that. I can't remember the exact message, but it's cargo related.
Now, in populated space this works. I get it. Role play can be word of mouth etc....
However, I just kitted out an Asp and headed off in the rough direction of Sag*. It's been a long time since my last exploration trip so I thought I'd try the big one. Or at least, see how far I'd get before I wanted to head back. My previous exploration was in a Hauler, so internal space was limited and no space for cargo. The Asp however still had cargo space. I think I left it in, as I planned on stopping at some planets and seeing if there was anything there along the way. Hopeful that I could be posting some exciting story in the exploration forum about a downed ship in a less travelled area of space.
So quite a way out on my trip, I spotted a USS and dropped. Some poor chaps remains and some rescue ships. I moved on. A couple more hundred LYs on and I do the same, with the same result. But then further out I went I hit an USS that had a container. This was something I hadn't seen before. It was exploration data and it was 'legal salvage'. The last time I was out exploring this wasn't a thing. Must be a new game feature added. The estimated value was high, so excited I carried on. Further on another USS. This time it was small exploration data. Not really worth much at all, but I kept it too as it was legal.
It was after this that I rechecked my route and filtering on populated stars I spotted that the Lagoon Nebula must have a star port. Again this was new since my last trip a few years ago. I decided that was my next stop. I could sell my exploration data and my picked up cargo. With a goal in site I carried on meticulously scanning and jumping, listening to my tunes and grabbing pictures (usual explorer activity). Finally after a long time for me (1 months play on and off) I was 1 jump away.
So, you can probably guess by the thread title what happens next.
In I jump to the system that has the starport or base. Then literally seconds later the message hits.
"You're the one I've been looking for with that cargo..." or something along those lines.
I'm tired. I wasn't expecting this. I hadn't been part of aggressive encounters in months. My system scan had only just finished.
I could see 1, possibly 2 NPC ships on the scanner.
I dropped from supercruise to think and look (stupid mistake 1. I didn't think they'd drop straight in on me as they were a long way off).
I opened the System map to look for the starport (stupid mistake 2), that was on a planet, so it took me further to find it.
Then by the time I came out of the map I had warnings about ship under attack, shields were down. 2 NPC icons flashing red.
I hit the FSD but it had failed. Manoeuvrability gone, it was seconds later and I was destroyed.
A Federal looking ship went by as my ship disintegrated. One of those ones with a terrible jump range. :S
So I started thinking.
Why was I attacked? What made me a target for such a ruthless assassination?
Why are pirates way out here (3000LY from the main systems) with a really expensive poor jump range ship.
Then it dawned on me. It must be the 1t of large exploration data in my cargo hold. The message had something about cargo from the NPC.
I've seen these before when trading. I get it that you can see these. Role-play says you were betrayed by someone in customs who messaged the pirate in your destination. However, I couldn't work this one out. Why would they know when I picked up this cargo from a USS that is LYs from anyone?
Have I missed some crucial part of the game play over these years, or can you really scan another players cargo from supercuise? If I can't do then the NPCs should not be able to do it either. Unless I bought that cargo, nobody should know I have it unless I'm scanned. NPCs should have the same restrictions as human players.
The next question was. How did they get to my low wake so quickly? It would take me at least a minute (being reasonable) to do what they did.
Surely NPCs again should follow the same rules as human players?
Don't feel sorry. Yes I was grumpy afterwards. But it's the game mechanics here.
I ended up paying the insurance and I picked a new paint job, new destination and have headed off again. This time I'm not picking anything up at all. It's a shame really that I have to resort to this, as I do not want a repeat of the same instantaneous NPC message and result.
It has robbed my of part of the game, as I cannot trust the game will treat me fairly if I find any high value cargo miles from populated space again.
Would it be too much to ask for cargo to be tagged in the game with 'known \ unknown' so that the game mechanics can distinguish between cargo that other NPCs would know you are carrying (e.g. bought at a market \ collected on a mission) and cargo that they would not know about (e.g. found in a USS \ salvage site). Then add that metric into the NPC messages. i.e: Change the message to "Let's see if you're carrying anything?" and then attempt an interdiction. Rather than the "there's that cargo" message.
Also, could we also have the NPCs match us on time to get to a low wake? The sudden appearance of a NPC when I dropped was too quick for the distance they were away, in my opinion.