Nuclear deterrence

Good day commanders,

My suggestion comes from those desperate situations when you find yourself interdicted 1vs4, outgunned and outrunned and no other option than to self-destruct your ship, because the enemy aren't willing to negotiate. They are just killing you for the fun of it, because they can.
Now don't send me to play in solo mode, because I like some human interaction in my games, however rare it is in ED.
Why not give the self-destruct some sort of nuclear shockwave that can severely damage or destruct some ships, depending on the size of your power plant? How about 1-1.5 km size bubble? Maybe make it some buy-able, expensive internal.
I think it could make some pirate wings to reconsider ganking everyone at random. I'm not at all against fair fight, but against full wings of FDLs it's just getting ridiculous. Not to mention ridiculous fines for murdering people.
 
While it's a good idea, it's actually likely to cause more greifing.
Mostly crazed loons flying into Cleve Hub and detonating their ship and killing every noob docked there.
And no way to punish them for it.

Unless of course, initiating a core overload near "clean" targets(or near stations) is classed as a hostile act, and will cause security (and/or the station) to destroy you.

But yeah, I would like the ability to take one of then down with me too.
Maybe reduce the range, but increase the damage, so you more or less have to ram them while overloading.
Would require timing, but could be devastating.

If it was a module, it would be a weapon, ideally. So you'd have to charge it, like say the disco scanner. At 100% it blows, regardless of if you're ready or not.

Another problem is Insurance, not many companies would be happy if you fit a nuclear self destruct button to your ship. Lol
 
While it's a good idea, it's actually likely to cause more greifing.
Mostly crazed loons flying into Cleve Hub and detonating their ship and killing every noob docked there.
And no way to punish them for it.
I think the safest way is to disable the self-destruction entirely when entering no-fire zones.
About the insurance, we have the self-destruct button anyhow and the insurance companies don't find it an issue. [praise]
 
Now don't send me to play in solo mode
You should go play solo mode.

Or group, really. It sounds like you want interactions but only the interactions that make you happy. This is not open mode. Open is for any and all interactions. If you can't handle this, you need to choose another mode. You have nobody to blame for yourself for getting ganked by pirate wings at random. Effective solutions exist.

Regarding the suggested, "I'm sick of dying when the odds are against me" is not justification for a superweapon as you describe, regardless of the consequence for using it. You yourself acknowledge the issues with fines. Then the solution needs to address the fines. What you suggest does not address the root of the problem.
 
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So basically there would be no way to win a PvP encounter - when a player is losing they activate their energy bomb. No thanks. Btw your only option is not to self destruct when outnumbered - what happened to fa off boosts, chaff, heatsinks, high waking?

Also, making a module expensive does not make an idea balanced or good, especially not when a bunch of players are flying billion credit worth cutter builds.

This idea might only ever work in a single player environment, it's a terrible one for multiplayer.
 
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Btw your only option is not to self destruct when outnumbered - what happened to fa off boosts, chaff, heatsinks, high waking?
You're being adaptive and forward thinking. Careful, you might hurt someone with such a sharp insight.

There's also simply staying away from others. Just about everything you can do at Lave you can do elsewhere.
 
Regarding the suggested, "I'm sick of dying when the odds are against me" is not justification for a superweapon as you describe, regardless of the consequence for using it. You yourself acknowledge the issues with fines. Then the solution needs to address the fines. What you suggest does not address the root of the problem.
I'm sorry, but what's wrong with evening the odds just a little bit? Isn't that what they call balance?
Fines are not the only issue, it's also crappy security measures in systems. You're just basically allowed do do whatever the hell you want without any consequences.
 
I'm sorry, but what's wrong with evening the odds just a little bit? Isn't that what they call balance?
Fines are not the only issue, it's also crappy security measures in systems. You're just basically allowed do do whatever the hell you want without any consequences.
Okay. So fines and security are issues. Solutions should address fines and security. Why you think that nuclear superweapons are the answer are beyond me. An "if I die you die too" mentality is hardly evening the odds when it's not at all hard to avoid the situation to begin with.

Face the reality of the situation: you do not have the chops for open. Or at least the more populated areas. Try the fringe, solo, or the most intelligent option, group. Open is delivering exactly what open is designed to deliver. This doesn't suit you, so mutually assured destruction is your answer. Do you realize how absurd this sounds?
 
Countries use nuclear weapons as a persuasion device

In 1970 it was created the non-proliferation treaty of nuclear weapons around the world. Five countries that already possessed warheads before the treaty recognize are nuclear weapon: United States, Russia, Britain, France and China - which are also the five permanent members of the UN Security. In its origin. The non-nuclear weapons signatories agreed not to develop or acquire such weapons, although they can research and develop nuclear for peaceful purposes, provided that monitored by inspectors from the International Atomic Energy Agency (IAEA) based in Vienna, Austria .

Perhaps now the treaty has expanded to the three galactic nations: Empire federation and alliance or not. What can probably have kept the current peace in the galaxy.
I think it would not be something a mercenary anyone can carry around
 
Face the reality of the situation: you do not have the chops for open. Or at least the more populated areas. Try the fringe, solo, or the most intelligent option, group. Open is delivering exactly what open is designed to deliver. This doesn't suit you, so mutually assured destruction is your answer. Do you realize how absurd this sounds?
Why do you think everyone should be happy with your concept of "fly solo", fly in group or stay out of populated areas, because pvp rigged maniacs. I don't think that this game was designed with only pvp in mind.
 
Why do you think everyone should be happy with your concept of "fly solo", fly in group or stay out of populated areas, because pvp rigged maniacs. I don't think that this game was designed with only pvp in mind.

For those who do not like pvp. I still find considerable learning to fly it.
The pvp is not so absurd if you learn to dodge it
Here are some tips to avoid being interdicted and not fall in battle easily ok

https://youtu.be/1nC3KmSF85Q

https://youtu.be/VxUfwJl0yjU


https://forums.frontier.co.uk/showthread.php?t=242489&page=3
 
Good day commanders,

My suggestion comes from those desperate situations when you find yourself interdicted 1vs4, outgunned and outrunned and no other option than to self-destruct your ship, because the enemy aren't willing to negotiate. They are just killing you for the fun of it, because they can.
Now don't send me to play in solo mode, because I like some human interaction in my games, however rare it is in ED.
Why not give the self-destruct some sort of nuclear shockwave that can severely damage or destruct some ships, depending on the size of your power plant? How about 1-1.5 km size bubble? Maybe make it some buy-able, expensive internal.
I think it could make some pirate wings to reconsider ganking everyone at random. I'm not at all against fair fight, but against full wings of FDLs it's just getting ridiculous. Not to mention ridiculous fines for murdering people.

I've been screaming about this for a while. Self destructing SHOULD have a punch. If I punch out, I should be having an effect. That power plant going thermal and the shockwave and chunks of my ship should mess things up around me.
 
I've been screaming about this for a while. Self destructing SHOULD have a punch. If I punch out, I should be having an effect. That power plant going thermal and the shockwave and chunks of my ship should mess things up around me.

Personally, I think any ship exploding should create splash damage.
Some ship carry 64T of Hydrogen fuel, plus your own oxygen, plus explosions, all equals rather large blast radius.
But, it all has a knock on effect in game. People will be blowing themselves up all over the place trying to kill people for lolz.
Not to mention the people who uuse ramming as a combat tactic. Imagine the "OMG, I rammed an Anaconda to death but it's explosion killed me! This is stupid!" Thread. Lol

I'm in favour of splash damage, it's just that people can't be trusted. Lol
 
for one, nuclear explosions are not effective in space as there is no shockwave, you need an atmosphere for that


So there are sounds in space, but no shockwaves? :O
But seriously, we are talking about a game which already defies some Newtonian laws by limiting speed in space and probably a few more( I'm not a physicist)
Anyhow nuke in space should release a huge EMP blast. So it actually could be a better idea to let it burn a couple of internals at random in affected ships instead. How's that?
 
Anyhow nuke in space should release a huge EMP blast. So it actually could be a better idea to let it burn a couple of internals at random in affected ships instead. How's that?

Worse, realism-wise; a nuke would not produce an EMP outside the atmosphere. Well, ionosphere, to be precise - the nuke itself doesn't produce the EMP blast, but rather by it's interaction with the Earth's (or a hypothetical planet's) ionosphere. In other words, detonate one in deep space, no EMP.

But that is honestly the least of this idea's problems. If someone kills you because they got the upper hand, well, they should get the kill and you should see the rebuy screen for failing to avoid death or playing in open. You shouldn't get to activate a revenge module and take them with you without employing any skill. It accomplishes nothing other than discouraging pvp.
 
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Why do you think everyone should be happy with your concept of "fly solo", fly in group or stay out of populated areas, because pvp rigged maniacs. I don't think that this game was designed with only pvp in mind.
You're right. It wasn't. There are mechanics in place to address your PvP concerns. You refuse to accept them. Why is beyond me. Group sounds like it should be your thing - interactions that you want.

Sounds like cutthroat galaxy is just too much for you. I think you bought the wrong game.

You've yet to justify your superweapon.
 
You're right. It wasn't. There are mechanics in place to address your PvP concerns. You refuse to accept them. Why is beyond me. Group sounds like it should be your thing - interactions that you want.

Sounds like cutthroat galaxy is just too much for you. I think you bought the wrong game.

You've yet to justify your superweapon.

Please stop with that kind of arrogance. You shouldn't tell people you don't even know what games they should or shouldn't play and how.
You also acknowledge that there are issues with PvP. I only suggested a kind of deterrence, not a "superweapon" Which of course should have serious limitations on it's usage to avoid griefing.
 
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