My apologies in advance - I suspect I should have provided these suggestions as seperate posts.
(The following suggestions are in no particular order)
Cargo not showing in inventory after purchase
Have to go back into commodity market to trigger the game to display cargo in my ship cargo hold.
I thought this had been fixed in a recent update - but I still have this issue (do others amongst you still have this issue?
Ship outfitting animations
Weapon retract animation when swapping load out in in carrier and station outfitting screen.
Would it be possible to add an option to switch off these animations in outfitting screen.
This would enable players who like these animations to keep them, and players who, like myself, rock with impatience can switch them off.
Carrier jump plotting
Those occasions when setting a fleet carrier jump, but the jump is rejected because the target system is already full.
This is okay, but why does it take me out of the carrier galaxy map and to the carrier management screen?
Can this be updated so that it informs me that my chosen jump cannot be made - but leaves me in the galaxy map where I can locate a target system close to the one already rejected?
Cargo transfer
Could a key modifier option be added so that a commander can speed up the cargo / credits transfer counter?
Hold down a second key to make cargo / credits volume to increase in volumes of 10s or 50s.
If not a modifier key then the perhaps an option to type a quantity in instead?
This could apply to all transfer counters:
Carrier services - Ship / Module material trader
It would be nice (as a carrier owner) to have an option to install a Material Trader to my carrier services.
This trader could barter ship engineering materials just as these material traders do on stations.
Also - why are bar staff material traders anyway?!
”Evening, I’d like a drink, packet of peanuts and a couple of electrical circuits please”
Carrier Jump times during CG
Carrier jump times during cg - can this be addressed somehow?
48 minute carrier jump times can be frustrating.
Size 1 module slots
Flight assist modules - why do docking computers have to take up size 2 and 3 slots?
I often wish that ships had more than 1 or 2 size 1 slots (especially the large ships)
With more size 1 slots (at least 3) these small flight assist units (computer software/hardware?) could be accommodated without having to take up anything larger than a size 1 equipment slot.
Can’t all ships have at least x3 size 1 slots for
Remote camera - flight readout overlay
Could an overlay of cockpit flight readouts be added to remote camera view (hidden and revealed with a key press)
Just enough to show:
Engineering material and Alt accounts
Selling/Exchanging ship Engineering materials between alt accounts
I know we cannot sell ship and module engineering materials between commanders. But could an option be added for commanders with more than one Alt to sell/exchange ship and module engineering materials between Alt accounts?
"Taxi!" - Taxi's between carriers?
Could there be an option to take taxi to a carrier as well as stations and planet surface stations?
Carrier Hologram - orientation?
Could the carrier hologram be updated so that it shows the orientation of the carrier before dropping from super-cruise?
We can see the orientation of a targeted station in the target hologram - can't this be so with carriers too?
Remote Carrier management
Would love to be able to set carrier jumps or carrier market purchase/sale prices without being in game (say - from mobile phone)
(….I guess I should buy a steam deck)
Elevators - "Going Up?"
Elevators in stations and carriers. First - thank you for not making us aim and press a tiny button on the elevator.
But, since there is only one floor option - up or down - do we need to choose?
Maybe this is a placeholder for future development, more floors on carriers and stations.
But for now, if we enter carrier on ground floor - can it just be assumed that we are heading to the upper floor - and vice versa?
Specialist carrier options
All of the carriers are basically the same, regardless of whether we chose Trade, Exploration etc.
I’m not sure what roles or features could be added, but something to add to each commander’s play style might make carriers more interesting.
Take the following suggestions with a grain of salt - my point is, just adding something unique to carrier - maybe even some reason for a commander to go the the bridge on their carrier.
Able to make full system scans automatically (without leaving carrier and jumping to super-cruise)
______
And finally - thank you for providing this opportunity to share ideas and suggestions.
o7
(The following suggestions are in no particular order)
Cargo not showing in inventory after purchase
Have to go back into commodity market to trigger the game to display cargo in my ship cargo hold.
I thought this had been fixed in a recent update - but I still have this issue (do others amongst you still have this issue?
Ship outfitting animations
Weapon retract animation when swapping load out in in carrier and station outfitting screen.
Would it be possible to add an option to switch off these animations in outfitting screen.
This would enable players who like these animations to keep them, and players who, like myself, rock with impatience can switch them off.
Carrier jump plotting
Those occasions when setting a fleet carrier jump, but the jump is rejected because the target system is already full.
This is okay, but why does it take me out of the carrier galaxy map and to the carrier management screen?
Can this be updated so that it informs me that my chosen jump cannot be made - but leaves me in the galaxy map where I can locate a target system close to the one already rejected?
Cargo transfer
Could a key modifier option be added so that a commander can speed up the cargo / credits transfer counter?
Hold down a second key to make cargo / credits volume to increase in volumes of 10s or 50s.
If not a modifier key then the perhaps an option to type a quantity in instead?
This could apply to all transfer counters:
- In stations and carriers, increasing / decreasing cargo purchase volume
- On carrier - setting commodity sale prices
- Carrier budget screen - credit deposit and withdrawals from carrier balance
Carrier services - Ship / Module material trader
It would be nice (as a carrier owner) to have an option to install a Material Trader to my carrier services.
This trader could barter ship engineering materials just as these material traders do on stations.
Also - why are bar staff material traders anyway?!
”Evening, I’d like a drink, packet of peanuts and a couple of electrical circuits please”
Carrier Jump times during CG
Carrier jump times during cg - can this be addressed somehow?
48 minute carrier jump times can be frustrating.
Size 1 module slots
Flight assist modules - why do docking computers have to take up size 2 and 3 slots?
I often wish that ships had more than 1 or 2 size 1 slots (especially the large ships)
With more size 1 slots (at least 3) these small flight assist units (computer software/hardware?) could be accommodated without having to take up anything larger than a size 1 equipment slot.
Can’t all ships have at least x3 size 1 slots for
- Docking computer
- Super-cruise assist
- Surface scanner
Remote camera - flight readout overlay
Could an overlay of cockpit flight readouts be added to remote camera view (hidden and revealed with a key press)
Just enough to show:
- Compass bearing
- Altitude
- Pitch / Roll
Engineering material and Alt accounts
Selling/Exchanging ship Engineering materials between alt accounts
I know we cannot sell ship and module engineering materials between commanders. But could an option be added for commanders with more than one Alt to sell/exchange ship and module engineering materials between Alt accounts?
"Taxi!" - Taxi's between carriers?
Could there be an option to take taxi to a carrier as well as stations and planet surface stations?
Carrier Hologram - orientation?
Could the carrier hologram be updated so that it shows the orientation of the carrier before dropping from super-cruise?
We can see the orientation of a targeted station in the target hologram - can't this be so with carriers too?
Remote Carrier management
Would love to be able to set carrier jumps or carrier market purchase/sale prices without being in game (say - from mobile phone)
(….I guess I should buy a steam deck)
Elevators - "Going Up?"
Elevators in stations and carriers. First - thank you for not making us aim and press a tiny button on the elevator.
But, since there is only one floor option - up or down - do we need to choose?
Maybe this is a placeholder for future development, more floors on carriers and stations.
But for now, if we enter carrier on ground floor - can it just be assumed that we are heading to the upper floor - and vice versa?
Specialist carrier options
All of the carriers are basically the same, regardless of whether we chose Trade, Exploration etc.
I’m not sure what roles or features could be added, but something to add to each commander’s play style might make carriers more interesting.
Take the following suggestions with a grain of salt - my point is, just adding something unique to carrier - maybe even some reason for a commander to go the the bridge on their carrier.
Trade carrier
Able to carry more cargo, and able to make local station commodity purchases from carrier bridge?
Exploration carrier
Able to jump a little further or plot a series of four jumps and have the carrier follow this plotted route.Able to make full system scans automatically (without leaving carrier and jumping to super-cruise)
Combat carrier
Able to immediately identify local bounty mission targets within system?Mining carrier
Presence of a commander’s carrier - close to a planet ring - increases the metal/mineral content of asteroids.______
And finally - thank you for providing this opportunity to share ideas and suggestions.
o7