Guide / Tutorial Nutter’s explorers guide to the Galaxy

Actually I've had another look and turned up a couple of references in textbooks and papers, all of which refer to Vz being a specific subclass of O type stars found in the Large Magellanic Cloud, so I'm wondering if LMG isn't a typo of LMC.

Mmm... trouble is the darn things are all over the place.

I'm getting steadily more perplexed by the way stars are distributed. I haven't been methodical (looking at the distribution is secondary to my super-secret research project that I can't stop alluding to), but my feeling is that the IMF is way off, skewed in favour of massive stars but with some weird gaps, and also that some stars are being incorrectly typed and that some element of the generation process is doing strange things to them. I'm not super-confident in my own grip on "how things should look" and indeed we don't know the real IMF (IMFs, depending on where you are of course) that well especially for small stuff but I'm pretty certain there's no real-galaxy equivalent to some of the things the proc. gen. has thrown up. :)


(ETA) WRT atmospheres, it's cool the way that they're handled - as planets get further out and colder the atmospheres they can support changes accordingly. Here's some of them but there's others like Neon that need adding.

boiling points.png
 
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Mmm... trouble is the darn things are all over the place.

Yeah, and I've seen it tagged onto B class stars too, so it's either something else that I can't find any references to, or a mistake caused by chucking all the known V subtypes into the proc generation and missing how specific Vz is as a type.
 
Success, and almost failure.

I scanned my first neutron star today and almost killed my ship in the process. I wanted to get a good screenshot as I hadn't seen one posted on the forums so after scanning at about 7 ls (yep, I had to get that close) I proceeded forward, thankfully at a snails pace so to speak until I had a good view. At least that was my intention.

At about 0.3 ls it was still no more than a dot so I continued on.

At about 0.1 ls the temperature started to rise, very fast. I was running at around 38 or 39% and it rose to over 80 before I could even turn around. Needless to say I did get a shot, but from a safe distance and it is nothing more than a white dot like any other.

​Cautionary Notice: Neutron Stars have a very high thermal gradient, it will roast you if you get too close.
 
At about 0.3 ls it was still no more than a dot so I continued on.
At about 0.1 ls the temperature started to rise, very fast. I was running at around 38 or 39% and it rose to over 80 before I could even turn around. Needless to say I did get a shot, but from a safe distance and it is nothing more than a white dot like any other.
​Cautionary Notice: Neutron Stars have a very high thermal gradient, it will roast you if you get too close.

Had same experience with neutrons: tryed to get closer than 0.15 , ran away with smoking tail - temperature exponent is insane.
I guess you cant make normal screenie non-suicidal ways , theese neutrons are too small. Only method I can think about is getting some speed and passing very fast and very close to neutron star , hitting F10 like madman.
 
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I've taken my clipper out on it's maiden exploration voyage, and decided to leave it loaded to the gills given how crappy its range is anyway.

Glad I did! I accidentally wandered back JUST inside of the 500ly bubble (taking the scenic route to the Orion neblua complex), and didn't remember to turn my shields back on. Got jumped by an elite viper, was too close to a planet to avoid interdiction, and blasted him to bits before he did too much hull damage. Pretty sure I would have been in big trouble without weapons and good thrusters.
 
I got interdicted a lot before I headed out again, which was annoying because there were many interesting and undiscovered systems there but I just had to bail. We'll end up with everything in the outskirts of humanity being undiscovered while all nebula areas are :)

This is in part why I took my Clipper out in its "normal" battle ready state. Only 21.5ly jump range, but I've picked up nearly 200k in bounties on my way out :p.

Should help pay for the egregious W&T bill I'll run up flying a 50mil ship, but still worth it for that amazing view.
 
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Yeesh, only 2 days out and already down to 88% hull

How? Ran into a ring around a world which I didn't see. Pulled an Icarus not paying attention while fueling up at a gas station. Then, to top off the stupidity, while en route to a distant binary I figure "I'll use this time to run the auto-repair module" since you have to take the item offline for the repair module to work. Which I did... including thrusters.

BOOM. Kicked out of FSD, now I got a cracked windscreen, and even more damage to all systems to repair as a result. I thought supercruise would hve just been an FSD issue, not a thruster issue!
 
Yeesh, only 2 days out and already down to 88% hull

How? Ran into a ring around a world which I didn't see. Pulled an Icarus not paying attention while fueling up at a gas station. Then, to top off the stupidity, while en route to a distant binary I figure "I'll use this time to run the auto-repair module" since you have to take the item offline for the repair module to work. Which I did... including thrusters.

BOOM. Kicked out of FSD, now I got a cracked windscreen, and even more damage to all systems to repair as a result. I thought supercruise would hve just been an FSD issue, not a thruster issue!

Wow, that's definitely one to remember. I've always instinctively dropped out of supercruise before using the autorepair module!
 
This might sound like a ridiculous question, but how do you explorers:

A) Decide where to go?
B) Ensure you're going in the right direction and not backtracking on yourself?
 
This might sound like a ridiculous question, but how do you explorers:

A) Decide where to go?
B) Ensure you're going in the right direction and not backtracking on yourself?

Where to go? Often I start with a nearby destination as a starting point. A nebula or a specific star that had some personal significance.

To not get lost simply lock in on your destination, spin the view so you can also see where you are, zoom out a bit. Then pull the map towards your current location until you find a star within 1000ly so you can plot a route.
 
Hehe, I've joined 18+ club. One of these days, Nutter, one of these days...! I know there is a 19 billion years old star waiting for me out there ;)

EDScreenshot_0456.jpg

Ok, I am now officially giving up on trying to understand the logic in FDEV's Stellar forge. This tiny cold planet is "candidate for terraforming". Seriously? With 100% sulphur-dioxide atmosphere? Zero pressure (errr...)? No nitrogen or water in any shape or form? What the hell is going on here? Yep. I give up.

EDScreenshot_0455.jpg

This might sound like a ridiculous question, but how do you explorers:

A) Decide where to go?
B) Ensure you're going in the right direction and not backtracking on yourself?

A) I just scroll galactic map in any direction and pick random system at least 10.000 LYs away;
B) write down the destination name (to type it in the search box next day... too bad we don't have persistent bookmark list yet) > mark the target > draw route towards it as far as the planner can reach > rinse and repeat;
 
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This might sound like a ridiculous question, but how do you explorers:

A) Decide where to go?
B) Ensure you're going in the right direction and not backtracking on yourself?

A) Wherever there is !!SCIENCE!! to be done. So basically when people mention something interesting on the forums (e.g. "this big stellar nursery in SKAUDE"), or if I see something I want to check out, I'll head for it.
B) I note roughly which direction I need to fly in (by going to the target, then HOME to move the map to my current location); for all long distance flights the galaxy is essentially 2d only. Then I make jumps in that direction. I rarely use the flight planner, and not at all at the moment as I need to jump to a particular subset of star systems for research (as per !!SCIENCE!!)

At the moment, I'm flying in approximately ( 25 jump = 1 hour = 1 album = 600 light years ) stints. I've jumped over 7500 light years today, which is well beyond anything I've ever jumped before and well beyond anything I'm ever likely to do again... :D Just getting back to civilisation and found the first CMDR spoor about 1500 light years out spattered all over some poor Neutron Star.
 
This might sound like a ridiculous question, but how do you explorers:

A) Decide where to go?
B) Ensure you're going in the right direction and not backtracking on yourself?

A) Decided to go to the forge, then changed route to Lagoon Nebula. Am back on route now but I imagine I will deviate again and soon, so I guess you can say I don't.

B) as you zoom in on the map you will see a grid laid out with reference numbers, these are not random :D.

Travel from Sol (0,0,0) to Lagoon Nebula (-460,-93,4470) just follow the grid
 
Yeesh, only 2 days out and already down to 88% hull

How? Ran into a ring around a world which I didn't see. Pulled an Icarus not paying attention while fueling up at a gas station. Then, to top off the stupidity, while en route to a distant binary I figure "I'll use this time to run the auto-repair module" since you have to take the item offline for the repair module to work. Which I did... including thrusters.

BOOM. Kicked out of FSD, now I got a cracked windscreen, and even more damage to all systems to repair as a result. I thought supercruise would hve just been an FSD issue, not a thruster issue!

I did that too, and again when I thought I was stopped yet still going at 30 km/s. Also got knocked out of sc by a neutron star, a black hole, flying into 2 planets (Scan until the last moment without slowing down then turn, not a safe strategy) and got cooked by a binary system. I still made it 4 weeks with 68% hull left, 0% integrity and a cracked windshield for half the trip.
.
I'm preparing an Anaconda to take to the core. It will probably cost 8 million in wear and tear but whatever, no real need to fix it. It would be nice to have some crew or be able to change seats. It has a proper bridge, yet unfortunately empty. I wish I could store a small ship inside to explore systems, the visibility is pretty lacking in an Anaconda. You can take unobstructed screenshots from the front window, but there is zero visibility up or down.
 
I did try doing a long run in my Python, just one fueling incident and less than 400 ly and it wasn't pretty. Many systems at less than 90% hull at 89%. I would think twice before committing to a long run in an Annie.


Edit: There was an unfortunate misuse of auto repair whilst in super-cruise, thought the damn thing was supposed to fix stuff not make it worse.
 
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Just visited my first black hole , it was amazing experience. Slowly making curved approach to it , keeping hole itself on the galaxy background to be visible , while googling how to calculate event horizon radius , theese feels.
Very small BH , just 3 solar masses , so actual lense effect was very small. I hope on bigger BH it will be even more spectacular.
P.S: thanks Nutter and everybody contributed for this awesome guide , it finally made me stop doing boring hauls and fit type6 for long range.
P.S: just near BH there were like 2 or 3 low energy fsd wakes. No player in comm list , and I guess too far from habited space for NPC (hip25171 , somehwat 700 or so ly from sol) Aliens? Or someone rammed it just before me.
 
while en route to a distant binary I figure "I'll use this time to run the auto-repair module" since you have to take the item offline for the repair module to work. Which I did... including thrusters.

BOOM. Kicked out of FSD, now I got a cracked windscreen, and even more damage to all systems to repair as a result. I thought supercruise would hve just been an FSD issue, not a thruster issue!

If its any consolation, I made precisely the same mistake on my way to Sagi A. All the hull damage I incurred on the trip was down to my own stupidity. It does get lonely out there, and there is a temptation to fiddle around with the ship, but in my experience just leave it alone.... if it aint broke, don't try and fix it.
 
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