Guide / Tutorial Nutter’s explorers guide to the Galaxy

Here's an updated plot of star classes, mass in Kelvins against radius in multiples of Rsol.
The relative distribution of G, K and M isn't meaningful as I've been concentrating on G stars.
VA (diamond) are bigger than VAB (circle) are bigger than VB (triangle); VZ are smaller and cooler.
Note the absence of VB and then VAB lower down.
The V stars (crosses) are more narrowly distributed than I'd thought.
(I was trying to fit them to the standard mass/luminosity relations but got confused. Maybe later. :) )
The red squares at the very bottom are M9 subdwarfs.

mkgincv spectra black.jpg

Still collecting data, should get plenty more this weekend.
 
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Here's an updated plot of star classes, mass in Kelvins against radius in multiples of Rsol.
The relative distribution of G, K and M isn't meaningful as I've been concentrating on G stars.
VA (diamond) are bigger than VAB (circle) are bigger than VB (triangle); VZ are smaller and cooler.
Note the absence of VB and then VAB lower down.
The V stars (crosses) are more narrowly distributed than I'd thought.
(I was trying to fit them to the standard mass/luminosity relations but got confused. Maybe later. :) )
The red squares at the very bottom are M9 subdwarfs.

Still collecting data, should get plenty more this weekend.

I bet just thinking about the possibility of the future API having exploratory data calls puts a smile on your face.
 
Data Capture

Hi,

Whilst off exploring and scanning away, how much detail do you all record for yourselves?

Do you do this as you go along, or make notes when back in a station based on the data you're about to sell. If of course the detail is there to be seen before selling it?

What actual details are you making notes of and recording?

Just thought I'd ask as a Newb to Exploring. I'm scanning like a man possessed, but not sure on what to make notes on, if anything or how little/much.

Any thoughts, tips or suggestions most welcome!

Thanks & Regards
 
It's all up to you - some people compulsively list every system they're in, others just the interesting places they might want to revisit (ie Earth likes for when planetary landings come in). I've been making a list of the general sectors I come across, and screenshot places I might want to revisit.
 
Has anyone found a metal planet that is a candidate for transforming with no atmosphere before

If you mean a High Metal Content world (~30% metals) with no atmosphere, then yes, every now and then.

If you mean a Metal Rich World with no atmosphere, please please please post the location! :D

I bet just thinking about the possibility of the future API having exploratory data calls puts a smile on your face.

Hehe, generally it makes me worried because I'll have to work out how to use it.
 
Hm. I am pretty sure that in last few days I've jumped into couple of systems where the black hole was primary, but nothing like that happened.

The words missing in that sentence were entering black hole systems "on full throttle" ... causes damage
 
Which is why I set throttle to zero after the jump sequence reaches the point of no return, though I haven't seen a black hole being a primary before.
 
In the original post Nutter (great guide, thank you) recommends not taking an auto field maintenance unit, but with the new ability to cannibalise healthy modules is it now worth taking? If so what are the best size and class for an ASP, and is more than one unit a good idea? I've a terrible habit of running off to do something quickly when initiating a jump and finding myself frying 2 minutes later (I know, maybe exploring won't be for me..), so I'm thinking of packing at least one...
 
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Hi,

Whilst off exploring and scanning away, how much detail do you all record for yourselves?

Do you do this as you go along, or make notes when back in a station based on the data you're about to sell. If of course the detail is there to be seen before selling it?

What actual details are you making notes of and recording?

Just thought I'd ask as a Newb to Exploring. I'm scanning like a man possessed, but not sure on what to make notes on, if anything or how little/much.

Any thoughts, tips or suggestions most welcome!

Thanks & Regards
at beginning i used to screenshot every page at universal cartographics i sold so i know every system i was in. then i would go in paint and merge more pages in one picture and put a marker next to system if i was first to discover it. later i stopped doing that and i only took a screenshot of interesting systems. currently i'm taking a break from exploring, but when i go back to it, i might start screenshoting pages again.
 
In the original post Nutter (great guide, thank you) recommends not taking an auto field maintenance unit, but with the new ability to cannibalise healthy modules is it now worth taking? If so what are the best size and class for an ASP, and is more than one unit a good idea? I've a terrible habit of running off to do something quickly when initiating a jump and finding myself frying 2 minutes later (I know, maybe exploring won't be for me..), so I'm thinking of packing at least one...

I have an E3 fitted on my ship and have never needed to use all of it, but thinking about it there's no reason I shouldn't go all out and fit an A3; I have the unit turned off until I need it, so there's no real power issue.
 
is it now worth taking? If so what are the best size and class for an ASP, and is more than one unit a good idea? I've a terrible habit of running off to do something quickly when initiating a jump and finding myself frying 2 minutes later (I know, maybe exploring won't be for me..), so I'm thinking of packing at least one...

As they don't weigh anything, and there isn't much else to fit instead, I take 2. A C3 and a C4. Keep them switched off until I need them. Two is better as they can repair each other.

You do take a bit of a hit in the wear and tear, but as most of my trips are long distance (~60kly) they are normally quite profitable.

When turning on FSD, it is a really good habit to get into throttling back to zero. If your attention is diverted, at least you don't go crashing into the next star.
 
In the original post Nutter (great guide, thank you) recommends not taking an auto field maintenance unit, but with the new ability to cannibalise healthy modules is it now worth taking? If so what are the best size and class for an ASP, and is more than one unit a good idea? I've a terrible habit of running off to do something quickly when initiating a jump and finding myself frying 2 minutes later (I know, maybe exploring won't be for me..), so I'm thinking of packing at least one...

It still does not repair the Hull, Power Plant or canopy. Take one if you like, but 99% of damage explorers take is Hull from crashing out of SC. The only other thing apart from hull that could go first is the canopy. Neither can be repaired.

It's all about the PEW PEW you know - which is what the AFM is for... not exploring.
 
I have an E3 fitted on my ship and have never needed to use all of it, but thinking about it there's no reason I shouldn't go all out and fit an A3; I have the unit turned off until I need it, so there's no real power issue.

As they don't weigh anything, and there isn't much else to fit instead, I take 2. A C3 and a C4. Keep them switched off until I need them. Two is better as they can repair each other.

You do take a bit of a hit in the wear and tear, but as most of my trips are long distance (~60kly) they are normally quite profitable.

When turning on FSD, it is a really good habit to get into throttling back to zero. If your attention is diverted, at least you don't go crashing into the next star.


Thanks both, I'll fit two, power up only when needed and be careful on my jumping!

Edit, thanks also Nutter, I replied without seeing your comments. Can other modules be cannibalised to fix hull, power plant and canopy then those cannabalised modules be fixed with the field maintenacne unit?
 
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Using the gal-map

Tricks for using the galmap, anyone?

What I do is
  • Decide my destination (say: SAGITTARIUS A*) then search for it and highlight it.
  • Click to go back to where I am
  • Zoom out a couple clicks
  • Orient the map so my destination is more or less ahead of me
  • Scroll forward slowly, watching the stars as they go by to see if I see anything interesting looking
  • When I get to about 750ly from my start-point, I set the route
  • Jump!

It seems to work OK but I'm wondering how other explorers find the ultra-cool stuff. I more or less rely on stumbling into it. Is there a better way?
 
Tricks for using the galmap, anyone?

What I do is
  • Decide my destination (say: SAGITTARIUS A*) then search for it and highlight it.
  • Click to go back to where I am
  • Zoom out a couple clicks
  • Orient the map so my destination is more or less ahead of me
  • Scroll forward slowly, watching the stars as they go by to see if I see anything interesting looking
  • When I get to about 750ly from my start-point, I set the route
  • Jump!

It seems to work OK but I'm wondering how other explorers find the ultra-cool stuff. I more or less rely on stumbling into it. Is there a better way?

It depends on what you are looking for, I find the filter view quite useful, especially in a neutron star field like this..
Screenshot_0034.jpg

For large jumps I tend not to worry too much about what I find en-route, but when I have reached the area I want to explore I tend to only take short jumps.
 
Mapping things on starscape to jumps?

I'm trying to figure out how to map something I see on the starscape to something on the galaxy map. I am looking at this:

smojai.jpg

There's this interesting knot of stars (center HUD) -- I want to explore that. So I have been trying to triangulate by locking all the options in my nav computer and trying to see which jump is closest in the right direction.

Is there a better way?

(Edit: I am still triangulating on it and it appears to be getting closer. It might be a few stars that are just lining up right. Or maybe it's something that's outside this galaxy. That would be disappointing...)

(Edit #2: OK, I figured out how to do it - you keep triangulating until you get something that is nearly aligned with it, then go into the galaxy map and it'll be highlighting whatever it was you locked on to. Go back to your current location and position the locked-on item in the same place in your field of view and you'll be able to see what you were looking for. In this case, that little wedge of stars was just a couple of systems that lined up that way. Bummer but not unexpected)

PS - broken "look at last system" bug in System Map is ARRRRRGGGHHHH!HH!H!!H!HH!
 
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