Nvidia 30-60+ FPS Issues

Hello folks, for a while now I have been hounded by an odd 30 FPS bug while playing Elite.

This only concerns those of us who play on a regular monitor (such as 1920x1080 resolution), though my solution could help those playing with HDMI or other high bandwidth inputs.

Even at 60 locked FPS, I've been having so many issues trying to increase the Supersampling in game on Ultra settings. Basically, trying to play the game with higher supersampling or resolutions would crash my frame-rate to a steady 30 FPS (even when trying out DSR).

Knowing my system *should* manage it fine, I've been paying more attention to the Nvidia drivers...

My system as follows;

Operating System: Windows 10 Home 64-bit (10.0, Build 15063) (15063.rs2_release.170317-1834)
System Manufacturer: MSI
System Model: MS-7A63
BIOS: 1.40
Processor: Intel(R) Core(TM) i7-7700K CPU @ 4.20GHz (8 CPUs), ~4.2GHz
Memory: 16384MB RAM (3200MHz)
Page File: 7247MB used, 11902MB available
DirectX Version: DirectX 12
System DPI Setting: 96 DPI (100 percent)
DWM DPI Scaling: Disabled
Miracast: Available, with HDCP
GPU: Nvidia GTX 970

Use the following settings below (the one cut off at the bottom is just for virtual reality fps, ignore);

TLY2R2a.jpg


Next, you'll want to set your PhysX setting to CPU (unsure if Elite uses PhysX, not all games do - but this setting can be used in other games);
PedxbjX.jpg

Aside from all the changes in the drivers, the one that made the most impact, for me, was insuring that Vsync was set to "Fast" - any other setting, while trying to improve your in-game supersampling above 1.0x to 1.25x and above, resulted in my FPS dropping from a steady 60 to 30... a constant 30... - the game, for some reason, kept crashing the FPS rate when anything other than Vsync was set to manage the frames...

Odd, and only Elite seems to have this issue. Since I changed that setting (plus spending time researching the other settings), with no overclocking on my GPU (GTX 970), I get over 70-80 FPS at stations (110+ in space) on 1.25x Supersampling (everything looks so much better already), and 60+ FPS at 1.50x Supersampling at stations (80-90+ in space), though I didn't notice a difference from 1.25x in all honesty - but at least it can be done!

All settings were done with stock video options only available in the game - no post-processing 3rd party programs were involved (such as Reshade etc).

No custom graphicsconfigs were used either, and no other changes to any other settings such as field of view.

This was all done properly.

Give this a go and show us your results if you are also having FPS issues on your regular monitors.

o7
 
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This issue is here since 2.3 Beta while it was no issue in 2.2.
I would say its a Elite Dangerous only problem and has nothing to do with the hardware.
 
try with allowing the negative LOD bias. I have an Nvidia card too and it looks better when allowed. I dunno how that is possible but I have a constant 60FPS with neg LODs allowed, only dropping a bit in transitions and when entering busy areas then going back to 60
 
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Deleted member 110222

D
Yeah, I had the whole 30fps lock issue. Only change I made was to set my Elite Dangerous EXE's to run at FAST on the V-Sync. Solved the issue. 60fps everywhere. I don't know as much about graphics settings as a lot of you, but this worked for me. I have a GTX 960 4GB & i5 4690, 16GB DDR3 RAM.
 
I've got an EVGA FTW3 1080ti overclocked to 2070mhz boost clock, and I still get some stutter/judder when dropping into a Starport from SC, or immediately after exiting from Glide Mode at a planetary base.

My normally locked 60fps at 1080p / 60hz always seems to drop down to 57-59 fps at these areas, and despite it not being that much of a drop, the onscreen performance gets noticeably choppy.

I've been saying for months that this is a Cobra Engine optimization issue. Simply because a 1080ti should not be having any trouble maintaining a 60fps at 1080p. In addition to my GPU, I have a i7 6700k overclocked to 4.6ghz.

This same combo can run Gta5 Online all day long at a locked 60fps with all settings maxed. Including MSAA at x8. Considerably more demanding than anything ED can throw at my system.
 
This is interesting, Ill be giving it a try. I always play VSYNC on.

I have a 980 and it will for the most part play on Ultra - 1080p - supersampled to 1.25, to does occasionally dip in some circumstances but mostly is like 60FPS occasional dip to 55FPS. If i bump up to 1.5 on the supersampling, Im looking at 60FPS and then when I get a station insight or something complex ill see the same drop to a solid 30fps, not in the middle between 30 and 60, just... PLOP - 30.

Would be very interesting to test.

I have a i7 7700k, 16GB ram, GTX980. (The GTX980 was the only part of my old PC worth keeping and will do just fine for now)

GG7, I am assuming that you fixed the doubling up of DSR and Supersampling as per the previous thread when you mentioned performance issues.
Optimisation in cobra isn't all that bad - I tried out planet coaster with my setup, and yeah,,, handled my work in progress park with about 4000 visitors milling around in quite nice detail, very very smoothly i must say. most of what you describe is network lag, it taking a quick stutter while networking is sorted. The other is quite possibly sampling of textures taking a while to transfer to the GPU since as mentioned on the other thread, you appear to be asking the game to run at 8K by combining DSR and supersampling...then scaling back, something that optimization has nothing to do with improving.
 
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I backed the SS in ED back to 1.25 but I am still running with DSR at X 4. That gives me the sharpest looking image. Anything lower and the game looks jaggy on the text areas. I don't want to be changing my DSR all the time just for this game, since all my other games run like butter with x 4 and everything else maxed.

These stutters are relegated to only these same two areas of the game. Only areas where I see ANY drop in fps. I can drive around on planets in an SRV all day long and the fps never wavers from a locked 60fps / Frame Time 16ms.

Could be network stuff, although I play in Solo most of the time.
 
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