Nvidia 3070, 3080 rtx. no excuse for VR removal, discuss.

do you actually have VR? VR legs are a thing. the is hardly anyone who complain about sickness these days who has VR.
Isn't that essentially a self-selecting group? People who do get nausea won't be playing in VR, leaving only those who don't. So you're saying that people who don't get nausea in VR don't get nausea.

But, anyhoo, I think in one (or more?) of the recent interviews they said that they were keen on VR but there are 'problems' with implementing VR for walking around, so they're looking to get Odyssey launched first before looking into if or when they can solve those problems.
 

Robert Maynard

Volunteer Moderator
To all the non vr vocals.
Not wanting Odyssey to be either feature or schedule compromised to facilitate implementation of ambulatory VR is not the same as not wanting others to have VR.
I would rather eat my own headset than play elite flat screen.
.... and I have no interest in playing among VR players in FPS mode with a point/shoot motion controller advantage or the ability to teleport around the map.
 
Oh now that's it!! Devs wanna balanced gameplay thing.
Now that'd be like banning vr in quake cos it gives rocket n railers a huge advantage hehehehe.
I suspect the transition from cockpit to on foot is a stumbling block.
I don't wanna have to stand up and run on the spot or teleport
 
these graphic cards are stupidly powerful compared to what is currently available, so gpu power is now ruled out as to why they are removing VR from odyssey, surely frontier has know about these cards for a while, or if not do you think this will change their minds?
For VR to be removed from Odyssey it had to be there in the first place, which I don't think the devs have confirmed - we know very little about Odyssey so let's wait and see what happens after release.

I certainly don't think graphics card power would be the single reason for them to determine their feature roadmap. Usually it's something much more sensible like cost/benefit which determines what other features they'd have to drop in order to support VR. I know other some other studios have created separate releases for VR as a means of justifying the cost - perhaps we need a kickstarter for VR if people are willing to put their money behind it. Otherwise I'd really wait and see - I personally wouldn't want them to delay Odyssey for all, or drop features for all, in order to have VR from the get-go. But I'd also like to see it as a feature in a future patch.
 
I suspect the transition from cockpit to on foot is a stumbling block.
I don't wanna have to stand up and run on the spot or teleport
Several other games just have a button to press to enter/leave a vehicle. Fade to black and you're now standing outside the vehicle. I don't think that's a blocker.
 
do you actually have VR? VR legs are a thing. the is hardly anyone who complain about sickness these days who has VR. thousands of games. with zero nausea. but best example would be no mans sky seated in ship no nausea. standing on planet no nausea. flying with you jetpack no nausea. swimming under the sea no nausea. thats just one example.
but lets say some do have nausea what about the people who have spent thousands on VR rigs specifically for elite dangerous and are willing to man up and get over any nausea VR in odyssey would bring.
Yes I have VR(and I don't use it anymore)
Yes I could play most of ED in VR (and others get nausea)
Yes, one part of it gave me nausea, SRV (and others do NOT get nausea)

Do you see the problem ? It doesn't work for all.

Personally, I think FD are not implementing VR in Odyssey initially, because there is too much work to do on it.
I hope if this is the case we will see many other features revealed for Odyssey soon.
 
Oh now that's it!! Devs wanna balanced gameplay thing.
Now that'd be like banning vr in quake cos it gives rocket n railers a huge advantage hehehehe.
I suspect the transition from cockpit to on foot is a stumbling block.
I don't wanna have to stand up and run on the spot or teleport
I guess everyone who is willing to think more than 5 seconds about it will understand the various reaons for no VR support at launch. I already stated a few possible reasons on page one.
Everyone can guess about solutions for VR, these solutions range from 'basically no effort at all' to 'very complicated'. Coming up with an idea is easy, deciding which idea you want to follow is more complicated.
Some people say they would already be happy with a theater mode. I guess that's fairly easy to implement but it's also a very 'half-baked' solution, and just because some people would be happy with it, others might blame FDEV for being lazy.
Another possibility is to add very limited VR support, which allows you to stand on a planet but nothing else. Again, very 'half-baked', very lazy.
You could try to implement VR similar to the flat experience, then you need to come up with lots of solutions for input, controls, balancing, etc.
Or you go the full VR route with motion controllers and room scale. This would possibly be incompatible to the normal gameplay and require lots of effort, decision making etc.
Or you never support VR at all.

No solution seems to be ideal, but regardless which decision they make, they all have consequences that need to be carefully evaluated.
 
Well we all known it's not a performance issue, it's almost certainly a game play issue.

Just been watching a video regarding the difference between VR and non-VR FPS gameplay and the VR player has a massive advantage over the non-VR player, that's one issue, the other is controllers. To control your player properly in FPS VR you need to use the correct controllers, so people playing with HOTAS will need to switch controllers back and forth as they change from ship to foot and back again.

Source: https://www.youtube.com/watch?v=bXcv-c7VOKw


So I suspect it's that sort of issue, not to give VR players unfair advantage over VR players. Of course there are ways this could be handled, first is simply by not letting VR and non-VR players interact in the game, or giving VR players a disadvantage, an armour of weapon penalty in game, but it's almost certainly an issue of VR players and non-VR players being unfairly mixed to the disadvantage of non-VR players.

Of course they could keep VR for spaceship flying and force everyone to non-VR for legs, I can't see that going down well, so they have chosen at the moment the option of not allowing VR at all for Odyssey players. We'll have to see how it works out in the end.
 

Craith

Volunteer Moderator
Not wanting Odyssey to be either feature or schedule compromised to facilitate implementation of ambulatory VR is not the same as not wanting others to have VR.

.... and I have no interest in playing among VR players in FPS mode with a point/shoot motion controller advantage or the ability to teleport around the map.
Some of us just want to play the game they bought that was advertised to be "made for VR" in VR, not on some tiny 23" screen.

Nobody should be forced to play in VR, but on the same hand nobody should be forced to play in flat mode.

Teleporting is just as unsatisfying to me (and many VR players I know, can't speak for the majority because I don't know all of them), there is no need for this in 2021. Just as some people won't be able to fly in VR, some have to draw the line at the SRV and some may not be able to go on foot. I know people that feel nausea just by flying on a screen. Different people have different tolerances, it is also something you can train yourself and there are easy to implement comfort-options to make it easier (vignette, fixed rotations).

I don't expect VR controllers either, we are playing a space game, not Halflife Alyx 2. Just let me look around with my headset, aim with the same input as anyone else (mouse will be the best anyhow, no VR controller can compete with the precision, and I hope we are not talking about banning mouse input on a PC game?)

I wish people would stop bringing up teleporting superprecise space ninjas as a reason against VR in Odyssey. There exists already games for that (e.g. Sayrento), Elite is not that kind of game (just as wallrunning and bullet time would be wrong for Elite - play Warframe if you want that experience).

Well we all known it's not a performance issue, it's almost certainly a game play issue.

Just been watching a video regarding the difference between VR and non-VR FPS gameplay and the VR player has a massive advantage over the non-VR player, that's one issue, the other is controllers. To control your player properly in FPS VR you need to use the correct controllers, so people playing with HOTAS will need to switch controllers back and forth as they change from ship to foot and back again.

Source: https://www.youtube.com/watch?v=bXcv-c7VOKw


So I suspect it's that sort of issue, not to give VR players unfair advantage over VR players. Of course there are ways this could be handled, first is simply by not letting VR and non-VR players interact in the game, or giving VR players a disadvantage, an armour of weapon penalty in game, but it's almost certainly an issue of VR players and non-VR players being unfairly mixed to the disadvantage of non-VR players.

Of course they could keep VR for spaceship flying and force everyone to non-VR for legs, I can't see that going down well, so they have chosen at the moment the option of not allowing VR at all for Odyssey players. We'll have to see how it works out in the end.
Please note that all the "unfair advantages" for VR players have to be coded into the games first, the moving objects you can use as cover, the independent movement of the gun from the viewpoint, grabing and using objects from the environment. So just don't add them, even if they are the current state of the art in pure VR shooter games.
If you can just look around with your head with VR, control your gun with your mouse/controller/HOTASforthereallydesparate, move with WASD/controller/HOTASreallysureaboutthat. Your body and gun moves with the head, so no leaning around edges that others can not do. (Disclaimer, I watched the video muted - I do have to work here)

The speed of VR shooters is slower and often with bullet time because players have to physically move instead of just move the mouse. People that played HL:Alyx on a screen via a mod complained about how slow paced it was, how easy the enemies were to beat, just boring.

I don't want to get any benefits above what others are able to achieve on a flat screen, I just want to continue to play Elite as I always have. If this means I won't get any more upgrades, then I have wasted some money (but I knew the risk on the LEP, so no "I want a refund" from me) and I will continue to play only Horizons. I will be disappointed though, and not finance the further development of things I am not able to use.


Concerning the new cards (actually something back on topic) - I don't think they are needed for the VR performance, my old 1080 still runs it quite well on my second computer. More is always good, and the pricing is reasonable, especially for the performance boost they promise. I won't upgrade from the 2080 Super, I'd probably be tempted if I were still on the 1080. Maybe next year, or the generation after that one.
 
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