Not wanting Odyssey to be either feature or schedule compromised to facilitate implementation of ambulatory VR is not the same as not wanting others to have VR.
.... and I have no interest in playing among VR players in FPS mode with a point/shoot motion controller advantage or the ability to teleport around the map.
Some of us just want to play the game they bought that was advertised to be "made for VR" in VR, not on some tiny 23" screen.
Nobody should be forced to play in VR, but on the same hand nobody should be forced to play in flat mode.
Teleporting is just as unsatisfying to me (and many VR players I know, can't speak for the majority because I don't know all of them), there is no need for this in 2021. Just as some people won't be able to fly in VR, some have to draw the line at the SRV and some may not be able to go on foot. I know people that feel nausea just by flying on a screen. Different people have different tolerances, it is also something you can train yourself and there are easy to implement comfort-options to make it easier (vignette, fixed rotations).
I don't expect VR controllers either, we are playing a space game, not Halflife Alyx 2. Just let me look around with my headset, aim with the same input as anyone else (mouse will be the best anyhow, no VR controller can compete with the precision, and I hope we are not talking about banning mouse input on a PC game?)
I wish people would stop bringing up teleporting superprecise space ninjas as a reason against VR in Odyssey. There exists already games for that (e.g. Sayrento), Elite is not that kind of game (just as wallrunning and bullet time would be wrong for Elite - play Warframe if you want that experience).
Well we all known it's not a performance issue, it's almost certainly a game play issue.
Just been watching a video regarding the difference between VR and non-VR FPS gameplay and the VR player has a massive advantage over the non-VR player, that's one issue, the other is controllers. To control your player properly in FPS VR you need to use the correct controllers, so people playing with HOTAS will need to switch controllers back and forth as they change from ship to foot and back again.
Source: https://www.youtube.com/watch?v=bXcv-c7VOKw
So I suspect it's that sort of issue, not to give VR players unfair advantage over VR players. Of course there are ways this could be handled, first is simply by not letting VR and non-VR players interact in the game, or giving VR players a disadvantage, an armour of weapon penalty in game, but it's almost certainly an issue of VR players and non-VR players being unfairly mixed to the disadvantage of non-VR players.
Of course they could keep VR for spaceship flying and force everyone to non-VR for legs, I can't see that going down well, so they have chosen at the moment the option of not allowing VR at all for Odyssey players. We'll have to see how it works out in the end.
Please note that all the "unfair advantages" for VR players have to be coded into the games first, the moving objects you can use as cover, the independent movement of the gun from the viewpoint, grabing and using objects from the environment. So just don't add them, even if they are the current state of the art in pure VR shooter games.
If you can just look around with your head with VR, control your gun with your mouse/controller/HOTASforthereallydesparate, move with WASD/controller/HOTASreallysureaboutthat. Your body and gun moves with the head, so no leaning around edges that others can not do. (Disclaimer, I watched the video muted - I do have to work here)
The speed of VR shooters is slower and often with bullet time because players have to physically move instead of just move the mouse. People that played HL:Alyx on a screen via a mod complained about how slow paced it was, how easy the enemies were to beat, just boring.
I don't want to get any benefits above what others are able to achieve on a flat screen, I just want to continue to play Elite as I always have. If this means I won't get any more upgrades, then I have wasted some money (but I knew the risk on the LEP, so no "I want a refund" from me) and I will continue to play only Horizons. I will be disappointed though, and not finance the further development of things I am not able to use.
Concerning the new cards (actually something back on topic) - I don't think they are needed for the VR performance, my old 1080 still runs it quite well on my second computer. More is always good, and the pricing is reasonable, especially for the performance boost they promise. I won't upgrade from the 2080 Super, I'd probably be tempted if I were still on the 1080. Maybe next year, or the generation after that one.