Nvidia hire FDev to pushing 40 series?!!...

So. almost 1.5 years of Odyssey.
With still garbage perfomance and without DLSS which could help with it.

After Nvidia preview their new 40 seris GPU with DLSS 3 magic I'm starting to understand...
What if... FDev wont add DLSS now because Nvidia hire them for add DLSS 3 later which forcing Elite players to buy new gpu if they want play smooth?!?!?!?
Would be ironic if it's true.
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What can it do? I'm considering getting one for my 12900 system just to try to run EDO on my index :)

I use the surface vehicle training mission as my test bed for VR settings as it involves a little flight near the planet surface, landing and SRV close to a small base.

I'm seeing sub 10ms frametimes now on my VP2 (much higher native res than the Index) at I think 120% per eye resolution with decent quality settings in game. First thing I noticed was the vram usage hit 12GB which probably explains some of the perf issues and drops seen in the 3080 10GB model. To cut a long story short it held a stable 90fps with good quality settings with ease I could spend hrs tinkering with the settings if felt like I could push the quality higher or even attempt 120fps
 
Resurrecting this thread because I came across something that might be of use.

If you're using Windows 11 22H2, there is currently a bug in Windows that causes Windows Mixed Reality to perform extremely badly, and results in severe micro stuttering in VR games. Exactly what I was describing above. Note that this only applies to Windows 11 22H2 and VR headsets.

Source: Source: https://www.reddit.com/r/HPReverb/comments/y68a0s/psa_reverb_g2_v2_stuttering_and_frame_drops/


Short version is: open elevated command prompt, run command: logman stop HolographicShell -ets

Requires command to be run each time after a reboot, at least until Microsoft fixes it.

Thought this may be of use. It's transformed VR for me in Odyssey with a 4090 in to something much better. Better enough to now be satisfied with the performance.
 
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