NVIDIA image sharpening...convincing 4k Ultra+ @ ~100fps on a 1080Ti

With their 441.08 drivers NVIDIA has finally integrated their revised sharpen filter into the driver control panel. Previously this was only available via GeForce Experience or third-party shader injectors like ReShade. Since I personally detest GeForce Experience and prefer not to use ReShade, I've been avoiding such filters, but with these new driver I've finally gotten around to seeing how much the performance/IQ balance can be improved in ED with them.

I haven't messed with the sharpen settings too much yet, but simply leaving the default 0.50 sharpen and reducing the film grain compensation to zero seems to work well.

Overall initial impressions are that IQ is roughly equal to native 4k (3840*2160, 1.00 SS, no filters) with a ~30% frame rate increase in the most demanding areas. I haven't seen less than 85 frames per second anywhere, except for momentary dips initially loading a station menus, and trypically see 100-120 fps in starports and 160-190 fps in open space.

Another improvement is that the low latency (aka reduced render queue depth or max frames render ahead) modes now work with with G-SYNC enabled.

Pretty happy with these drivers...feels like the best of all worlds on my budget Pixo PX329 display.
 
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To be honest I couldnt really spot a difference when I enabled it on mine. I am running native 4k, so I guess which is why.

Isn't it for upscaling to higher than native resolutions.
 
I'm not exactly sure how the sharpening works, but in VR any additional "perceived" details would be welcome. Then I can pool more resources into other graphics effects... was my plan anyway. :)
 
What was the status on this feature and VR? Or is it only supported on the standard version?

The sharpen filter should work with VR, but the GPU upscaling will not. Shouldn't be a problem as there are numerous other ways to scale the image.

To be honest I couldnt really spot a difference when I enabled it on mine. I am running native 4k, so I guess which is why.

Isn't it for upscaling to higher than native resolutions.

The filter should work irrespective of resolution, but it is intended to recoup some details lost when subsampling.

It's fairly subtle in ED unless you crank the sharpening. Currently I'm seeing the best results with 0.67...0.6 was too low and 0.7 starts to get blatantly oversharp.

Most of my other games look better with significantly lower settings of 25-40%.
 
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Just double checked things and my preferred screen capture program (Dxtory) isn't grabbing the effects of NVIDIA's image sharpening. Effect is subtle enough through DRS smoothing and SMAA that at sub-50% that I wasn't sure it was working, but it's definitely working at 60%+ and is extremely noticeable at 100%, yet it's not showing up in screenshots at all.

Will try the game's screen capture utility and a few other options to see if I can get some useful comparison images.

Edit: In-game screen shots aren't capturing the effect either...and I can't use Ansel as I don't have GFE installed.
 
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PrintScreen works for me. But I'm on W7 & full screen - don't know if either really makes a difference, but stranger this have happened with PCs & games. :)
 
I'm also using full screen, but Server 2016. I don't recall print screen working when I had Windows 7 on here either. Could be related to me using DSR.

Anyway, just tried FRAPS, it also will not capture the sharpening filter.
 
@Morbad: Just checked and there is a newer driver, namely 441.12? The driver version 441.08 is also available in the archive. Both are WHQL certified, and not beta.
The driver you tested and recommend is from Oct. 29th, the newer driver is from Nov. 4th - today. Would you recommend the newer driver or the version you recommended?
I did not research if 441.12 is a bugfix release for 441.08, btw.
 
Does the video recording capture it?

Doesn't look like it.

@Morbad: Just checked and there is a newer driver, namely 441.12? The driver version 441.08 is also available in the archive. Both are WHQL certified, and not beta.
The driver you tested and recommend is from Oct. 29th, the newer driver is from Nov. 4th - today. Would you recommend the newer driver or the version you recommended?
I did not research if 441.12 is a bugfix release for 441.08, btw.

I'm on 441.12 now...only difference seems to be the updated game profiles for Borderlands 3 and Red Dead Redemption 2.

No reason not to install the newer driver, but also no reason not to stay on 441.08 if you've already installed it and aren't playing either of those games.
 
Looks like I'll need some sort of hardware passthrough to capture screens or video of the effect on my primary system. Have tried a half dozen capture utilities which either capture the screen at some stage before the sharpening is applied (in-game capture, FRAPS, Dxtory, etc), don't capture anything other than a black screen (Windows itself), or fail to even allow captures to be triggered (ShareX).

Game looks and plays fine and the effect is obviously working, but I don't think these capture utilities play nice with a heavily stripped down Windows Server 2016 Enterprise OS that doesn't fully support the newest WDDM or DWM features.

Edit:
I don't think this issue is limited to my setup...I've looked at every comparison I could find and all of them are either using dedicated capture hardware or NVIDIA's own GFE/Ansel stuff. I'm pretty sure this image sharpening filter is just applied so late in the render pipeline than most software just cannot capture it.
 
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I have been using the windows game whatever screen recorder without issues, but it results in 1920x1080 video. No idea how it interact with the new filter things.

One of these days I intend to set up NAS that can take a great many hours of video without issue and do a "speed run" to trade elite. Damn 10 gigabit nic prices...
 
I have been using the windows game whatever screen recorder without issues, but it results in 1920x1080 video. No idea how it interact with the new filter things.

I don't have this feature to test, but I'd be surprised if was capturing this sharpen filter.

One of these days I intend to set up NAS that can take a great many hours of video without issue and do a "speed run" to trade elite. Damn 10 gigabit nic prices...

Takes less than 100mbps to get near lossless 4k60 with h.264 encoding.
 
I don't have this feature to test, but I'd be surprised if was capturing this sharpen filter.



Takes less than 100mbps to get near lossless 4k60 with h.264 encoding.
Sure. Add in a couple webcams, maybe another computer or monitor running something else, plus other background data.


Point is I am not going to build one until I can get my hands on a couple 10 gig nics regardless of usage. Its not just for the video.
 
Have been doing some more testing with the image sharpening filter and various level of subsampling.

With the game's supersampling set to 90% (<SSAAMultiplier>0.900000</SSAAMultiplier> in Customfxcfg, as this is not one of the default steps in the game's menu) of the 3840*2160 (4K) resolution I have selected and a value of "0.60" sharpen with "0.00" ignore film grain, I have extreme difficulty seeing any visual difference from 1.00x (i.e. none) supersampling and the image sharpening filter disabled. Using this modest level of subsampling and image sharpening still results in a 15-20% bump in frame rates.

Overall, I've been quite pleased with the feature since I started using it, but it does need a bit of hand tuning to achieve the best results.
 
A high resolution image from within EDs internal capure (Alt+F10) may not show the sharpening but it definitely shows the film grain:
Sorry you have to download to view it cause its a ~285MB image, no preview is possible from within M$s one-drive :).
I wanted to circle with MSPAint marker the areas of this image to show what I mean but ms paint wouldn't allow me to open the gd image..
This is with a 0.67 sharpening and 0.34 ignore film grain setting from within Nvidias driver for elitedangerous64.exe.
As I said in a previous post I am using Nvidia surround (2D) running in 5760x1080p resolution (tripple LCD TVs) and have no plan or intention to change this.
Would I benefit from a different than <SSAAMultiplier>1.000000</SSAAMultiplier> value in Customfxcfg?
I was previously running a 0.50 sharp. and 0.17 ifg i.e. the default values but the sharpening was very subtle, almost unnoticeable with these settings. The film grain was about the same though. Also the same with either your shadow mod or EDs default ultra.
Driver is 441.20.
 
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Sorry you have to download to view it cause its a ~285MB image, no preview is possible from within M$s one-drive :).

I downloaded it, but in the future resave/export it as a PNG...still lossless, but will cut file size by more than half.

Would I benefit from a different than <SSAAMultiplier>1.000000</SSAAMultiplier> value in Customfxcfg?

Depends on how much performance you want to recover, or how much you have to spare.

If your frame rate is very high, you probably want to disable the sharpen filter and increase the SSAA multiplier to both smooth out jaggies and simultaneously get a crisper image.

If you'd like a bit more performance, reduce the SSAA multiplier, then jack up the sharpen filter to recoup some lost detail. The amount of performance you gain in a GPU limited scenario (and ED qualifies at this resolution, no matter how good your GPU is, unless you have a hideously slow CPU) is very closely related to the total number of pixels you're rendering relative to native (0.9 SSMA is a 19% reduction in total pixels rendered per frame).

I was previously running a 0.50 sharp. and 0.17 ifg i.e. the default values but the sharpening was very subtle, almost unnoticeable with these settings. The film grain was about the same though.

The ignore film grain setting prevents the filter from smoothing patterns it detects as noise; it's not for adding grain. Elite dangerous doesn't use film grain, and has very few areas I do not want sharpened, so I turned it down to zero, which allows for more sharpening at a lower sharpen setting.
 
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