NVidia is delaying their new GPU until 3rd quarter

I agree with none of them being good enough for sure, while the Odyssey is better than my experience with other headsets, it's certainly not ideal yet. I'd really prefer them to move away from fresnel lenses for starters. The only way god rays are going to go away is with better optics period. That's one of my big gripes about the Vive Pro already, it's going to cost more money than any headset currently and yet it's still going to use a cheap fresnel lens optic setup! So really the only thing they improved on is resolution and the build of the device if you like the way it's built/styled...... And that's for like 300 more than their other headset.... I'm not sure that's $300 in extra features personally.... I'd happily pay 800 bucks for a 1600p HMD with better optics personally. Honestly I think the 1440x1600p resolution is good enough, we just need the software to be polished and better optics and then I think we will have a good enough experience for now, until graphics cards get more powerful and we can really utilize 4k VR.
 
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We're probably stuck with Fresnel lenses (which are thinner, lighter, and cheaper) for all consumer-grade headsets. However, god-rays and other artifacts can be significantly reduced, by careful design and use of more expensive precision fabrication. Hybrid lens designs should be better, which I still consider to be Fresnel, since they have some Fresnel surfaces. I think the Pimax 8K will use hybrid lenses.

I'd like a bigger FOV too. Personally, it doesn't HAVE to be 200 degrees, but I'd like at least 150 or so.
 
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I certainly wouldn't say no to a bit more FOV, I think even 130 or so would be a big improvement. I'm not sure 200 is really necessary personally.
 
I'm not sure how the Rift makes the top of your list "when you fact[or] in everything".

Very simple, it's the most comfortable, has same great OLED panels as the Vive, better lenses, is lighter and has a bigger software library.

It won't run with current NVidia drivers

Mine is running just fine with 391.01

there are black screen issues with Win10 Creators Update

Again mine is running just fine with Windows 10 64bit 1709 16299.248

the expired certificate failure (which requires changing the computer's date to be back-dated).

That was pretty damn absurd but lasted less than 24 hours. Not sure how you think a single, one day bug remotely effects factoring in everything. Seems you clearly don't own a Rift, am I wrong?

I am hoping the Pimax 8K is good.

Me too, if it is I'll buy one. But I'd bet VERY strongly it won't be as past performance is generally an indication of the future.

If not, I'm OK with that (since I understand what being a Kickstarter backer entails).

Cool, suppose I have higher standards but to each their own.

The thing is, none of the currently available VR headsets are "good enough" in my opinion, so I'm willing to take a chance on one which might be.

So then your argument is they all suck so you don't want any - okay, well if you wanna wait until 3rd gen I can't blame you but if you think the Pimax 8k is going to be better than the Rift than anywhere other than a spec sheet my bet is you're going to be sorely mistaken. Far worse software, major issues with the lenses so far, still considerable screendoor, games have to be updated for the wide FOV, cheap quality controllers and worst of all LCD displays. I'll say again I hope I'm wrong as on paper it looks great but so did the 4K and in every possible way it was worse than the Rift.

When you owned the Rift, Vive, Pimax 4k, PSVR and Odyssey what did you think of each of them? When you had them setup at your home with your PC which had the better software? The better fit? The best color and image quality? The best build quality? While the Odyssey had higher resolution and was brighter there is still absolutely screen door effect and the software was so bad it was constantly glitching between game and SteamVR. What was your experience like with all 5 in not only Elite but War Thunder, iRacing, Project Cars, Assetto Corsa, Big Screen and House of the Dying Sun?

Then again maybe I'm wrong you haven't owned all 5 of them and spent time with each - from your definitive comments you must have, right?

~X
 
I'm not sure how the Rift makes the top of your list "when you fact[or] in everything".

Very simple, it's the most comfortable, has same great OLED panels as the Vive, better lenses, is lighter and has a bigger software library.

Mine is running just fine with 391.01
Again mine is running just fine with Windows 10 64bit 1709 16299.248
That was pretty damn absurd but lasted less than 24 hours. Not sure how you think a single, one day bug remotely effects factoring in everything. Seems you clearly don't own a Rift, am I wrong?

True, I don't. No currently shipping VR headset is good enough right now, imo. These are all software issues that have been reported here (in this forum).

Me too, if it is I'll buy one. But I'd bet VERY strongly it won't be as past performance is generally an indication of the future.

Cool, suppose I have higher standards but to each their own.

Actually, I'd say I have higher standards, since I feel the Rift is not good enough. I hope you do buy an 8K (since that would mean that it's good), but if you don't that's fine too. I'm willing to spend the cash now, in the hope that I won't have to wait another year (or more) for an acceptable VR headset.

So then your argument is they all suck so you don't want any - okay, well if you wanna wait until 3rd gen I can't blame you but if you think the Pimax 8k is going to be better than the Rift than anywhere other than a spec sheet my bet is you're going to be sorely mistaken. Far worse software, major issues with the lenses so far, still considerable screendoor, games have to be updated for the wide FOV, cheap quality controllers and worst of all LCD displays. I'll say again I hope I'm wrong as on paper it looks great but so did the 4K and in every possible way it was worse than the Rift.

Then again maybe I'm wrong you haven't owned all 5 of them and spent time with each - from your definitive comments you must have, right?
I never said I owned any of them. I've tried VR. It's great, but not good enough for me to buy any of the current-gen headsets, although I would have been tempted by the Odyssey, if I wasn't already an 8K backer.

The lenses seem to be improved and appear to be better than the Vive, at least. (I know, that's a low bar.) The 8K should have the least SDE of any available consumer-grade headset. ED already supports a FOV of 200 degrees; I've tested it myself on my 4K monitor. You can enable it in the config files, even though you can't set it in-game.

The controllers are a non-issue: I didn't buy them and I don't need them for ED, which is the only VR game that I care about (at this time). The LCD screens certainly don't have the deep blacks of an OLED display, but the SDE should be greatly reduced (in comparison to the Rift and Vive). That's a trade-off I can accept.

It's also likely that the 8K might not be able to reach 90 Hz refresh. I think that's OK, since my primary use will be ED, a seated game without a lot of body movement. Initially, it will be a moot point anyway: My 980Ti can't drive it above 75 Hz; although I plan to get an enthusiast-grade next-gen NVidia GPU as soon as they are available.

The things I care about most are resolution, FOV, and comfort. If Pimax can deliver on their promises (certainly not guaranteed) I'll be content.
 
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When you owned the Rift, Vive, Pimax 4k, PSVR and Odyssey what did you think of each of them? When you had them setup at your home with your PC which had the better software? The better fit? The best color and image quality? The best build quality? While the Odyssey had higher resolution and was brighter there is still absolutely screen door effect and the software was so bad it was constantly glitching between game and SteamVR. What was your experience like with all 5 in not only Elite but War Thunder, iRacing, Project Cars, Assetto Corsa, Big Screen and House of the Dying Sun?

~X

The screen door effect on the Odyssey is WAY less than the rift, and honestly I haven't experienced any of the software issues you describe there..... SteamVR has been working pretty good except for the motion controllers, for some reason I have to turn bluetooth off then back on and then they work just fine. It's an annoyance but really nothing horrible. Also this is all before I upgraded to the windows insider preview build. SteamVR has been working good in regards to Elite Dangerous at the very least. I only have experience with the Rift and the Odyssey personally though. There are only a couple gripes I have with the Odyssey so far, one being the god rays (which I'm going to have something similar with any headset it seems) and 2 would be the small sweet spot for focus, the focus thing isn't a huge deal as you adapt to it. It would be nice to have a but more focus area but honestly I think this is just a common issue with fresnel lenses in general.
 
Actually, I'd say I have higher standards, since I feel the Rift is not good enough. I hope you do buy an 8K (since that would mean that it's good), but if you don't that's fine too. I'm willing to spend the cash now, in the hope that I won't have to wait another year (or more) for an acceptable VR headset.

sounds like a rational choice but ... i'm not sure at all. i considered the 8k too, the resolution and fov are just impressive, but i was very skeptic about performance and the interleaving thingy, and i already had a rift so i decided to sit it out. i guess it will be a blast for 3d movies and simple games but no, i don't think your 980ti is going to run any decent game well on it (even if your body doesn't move, your head indeed does, so does the view projection and that's all that matters), not even a 1080ti will, and it turns out you may be a bit out of luck wrt more powerful gpus in near future. next gen is not even announced, and btw prices meanwhile went through the roof. it will settle at some point, but tough call ... i wouldn't be surprised you have to wait another 1-2 years for a gpu to have a really good experience with your 8k, and by then several other headsets might be available that are on par with high end gpu performance. imo going for the 8k was rushed, for when you get your hands on the gpu needed, other headsets with even better specs might be out.
 
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The standard Pimax 8k has a scaler chip built in and scales up 1600p or something to the 8k panels. So yeah you aren't really getting more detail but you get more pixels so less screen door and sharper text and such. Either way a 1080ti can run that no problem (running that resolution right now) there is a full "8k" pimax. I mean it's not really 8k, it has 2 4k LCD's in it. That one is going to be tough for anyone to run and honestly I don't see much reason to purchase it currently. Also I'm not even sure how they are going to feed that because current DP standards only support 60hz at 4k over a single display port. No one is really using DP 1.4 yet, maybe they will? Either way to get 90hz at 4x, x2 you're going to need multiple cables I think.

Next gen cards will be announced no later than October or so, and they will certainly be able to handle beyond 1600p VR, prices are also starting to come down on GPU's as mining gets less profitable due to falling currency prices, which has been mentioned earlier in this thread.
 
sounds like a rational choice but ... i'm not sure at all. i considered the 8k too, the resolution and fov are just impressive, but i was very skeptic about performance and the interleaving thingy, and i already had a rift so i decided to sit it out. i guess it will be a blast for 3d movies and simple games but no, i don't think your 980ti is going to run any decent game well on it (even if your body doesn't move, your head indeed does, so does the view projection and that's all that matters), not even a 1080ti will, and it turns out you may be a bit out of luck wrt more powerful gpus in near future. next gen is not even announced, and btw prices meanwhile went through the roof. it will settle at some point, but tough call ... i wouldn't be surprised you have to wait another 1-2 years for a gpu to have a really good experience with your 8k, and by then several other headsets might be available that are on par with high end gpu performance. imo going for the 8k was rushed, for when you get your hands on the gpu needed, other headsets with even better specs might be out.
If I had a Rift (or any VR headset), I wouldn't have backed the 8K Kickstarter either. I would have waited until it was released and possibly buy it, if it were good.

People have said (on this very forum), that the Pimax 4K was OK, even though it's only 60 Hz. I'm willing to take the chance.

As for the GPU, I think the next enthusiast NVidia GPU will be good enough. I'm not worried about the price; I know it will be very high, but I've been saving up for it.

I got tired of waiting for a better headset, so I've made my choice. Only time will tell if it was a good choice or not.
 
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The screen door effect on the Odyssey is WAY less than the rift, and honestly I haven't experienced any of the software issues you describe there......

Well I figured the software would only get better as I used mine back in early January and it was really really bad. Every time I'd open the galaxy or system maps or even system services the game would glitch out for a few frames and jump to the SteamVR interface. I'd also get far lower frame rates and had to run lower settings due to the layering of SteamVR and WindowsMR vs. the native Elite->Rift you get with the Oculus. I'd also constantly, like very 5-6 minutes, all of a sudden be staring off to the left or behind me and had to constantly recenter.

You're right about the controllers, they are junk compared to the Rift Touch controllers. I was however impressed with the pairing/setup of them, one of the easiest things I've done in a long time. For me the deal breaker was the physical design and huge girth of the headset. After using it for a night I went back to my Rift to compare and my Rift felt tiny in comparison. I'd never though of it as bulky, especially when compared to the other headsets but the Odyssey was just HUGE in comparison. I'm curious if you left the nose guard on as I would have had to cut mine out as it pinched my nose completely closed.

To each their own but to my eyes while there was less screen door in the Odyssey it was definitely still there and the only part that was a bit better than the Rift. For me the Rift was far lighter, FAR less bulky, better build quality, better controllers, better tracking, far better software, far more software and much higher quality as I could run higher settings due to the direct API. For me it was a total no brainer.

~X
 
The standard Pimax 8k has a scaler chip built in and scales up 1600p or something to the 8k panels. So yeah you aren't really getting more detail but you get more pixels so less screen door and sharper text and such. Either way a 1080ti can run that no problem (running that resolution right now) there is a full "8k" pimax. I mean it's not really 8k, it has 2 4k LCD's in it. That one is going to be tough for anyone to run and honestly I don't see much reason to purchase it currently. Also I'm not even sure how they are going to feed that because current DP standards only support 60hz at 4k over a single display port. No one is really using DP 1.4 yet, maybe they will? Either way to get 90hz at 4x, x2 you're going to need multiple cables I think.

Next gen cards will be announced no later than October or so, and they will certainly be able to handle beyond 1600p VR, prices are also starting to come down on GPU's as mining gets less profitable due to falling currency prices, which has been mentioned earlier in this thread.
Yes, the 8KX will use a double cable, just like the early 8K prototypes. That's my hope too (that the new cards should be sufficient). The news has been full of stories about electric companies raising the price of electricity for large mining operations, so that will also reduce its popularity and hopefully, make high-end video cards more available. I've noticed a trend too: To get a 1080Ti (that's in stock) you need to buy it as a combo, generally with a new motherboard. I might actually resort to that, even though I wouldn't use the MB for a while (until I save up for a new CPU and RAM). Of course, that could possibly happen sooner; my wife's computer is showing its age and I usually upgrade my computer and give her my old one, since her needs are modest, compared to mine.
 
Well I figured the software would only get better as I used mine back in early January and it was really really bad. Every time I'd open the galaxy or system maps or even system services the game would glitch out for a few frames and jump to the SteamVR interface. I'd also get far lower frame rates and had to run lower settings due to the layering of SteamVR and WindowsMR vs. the native Elite->Rift you get with the Oculus. I'd also constantly, like very 5-6 minutes, all of a sudden be staring off to the left or behind me and had to constantly recenter.

You're right about the controllers, they are junk compared to the Rift Touch controllers. I was however impressed with the pairing/setup of them, one of the easiest things I've done in a long time. For me the deal breaker was the physical design and huge girth of the headset. After using it for a night I went back to my Rift to compare and my Rift felt tiny in comparison. I'd never though of it as bulky, especially when compared to the other headsets but the Odyssey was just HUGE in comparison. I'm curious if you left the nose guard on as I would have had to cut mine out as it pinched my nose completely closed.

To each their own but to my eyes while there was less screen door in the Odyssey it was definitely still there and the only part that was a bit better than the Rift. For me the Rift was far lighter, FAR less bulky, better build quality, better controllers, better tracking, far better software, far more software and much higher quality as I could run higher settings due to the direct API. For me it was a total no brainer.

~X

I've found if I position it just right (push the back of the headband down so the headset just kind of sits right at the top of my nose) it's not as much of a problem. But I certainly noticed it the first time I put it on. The weight doesn't really seem that much worse, I mean it's definitely heavier than the rift but I don't really notice it. I never found the rift terribly comfortable though, the Samsung for me is about the same? Maybe a head shape thing or something idk. Also I'm running the Odyssey with the same settings I was running the rift at with my 1080ti. I didn't touch a thing after returning my rift and purchasing the Odyssey.
 
The weight doesn't really seem that much worse, I mean it's definitely heavier than the rift but I don't really notice it.

Surprising as it's 50% heavier and whole lot bulkier at 650g vs 470g - I never thought of my Rift as small until I took of my Odyssey and put my Rift back on and wow, it seemed TINY in comparison. To each their own but it stuns me that anyone would choose the Odyssey over a Rift as bad as the Odyssey was.

Either way Elite in VR is amazing isn't it? Was helping a buddy build a PC and when I commented he wanted to make sure it was VR ready he said "ah, I don't see me playing Elite in VR" - uh, yeah, that's because you never have. Once you do you'll feel differently.
 
Well like I explained I haven't experienced nearly as many issues as you have, the software seems to be pretty worked out at this point.

Yes VR changes the game for sure. The first time you look down at the pilots body and see the depth of your cockpit it really is a feeling that's hard to describe..... I just wish we could have everything now and not wait! lol
 
What I don't understand is why developers aren't making use of SLI or Crossfire for VR, and the windows 10 dx12 option to use multiple GPUs..

I'm guessing, but probably for the same reason they don't use multiple-threads and CPU cores.
 
Actually they are starting to really use up multiple threads on CPU's now days. As for SLI probably because the market for it is super tiny, there really aren't many consumers that have multiple high end GPU's. I mean the market of consumers using enthusiast grade GPU's in general is small, factor in consumers with 2 of those and you're talking single digit percentages.
 
What I don't understand is why developers aren't making use of SLI or Crossfire for VR, and the windows 10 dx12 option to use multiple GPUs..

Tiny return on coding/testing/maintenance investment compared to the total user base.

And there are still technical problems with getting the frames exactly right for each eye, at exactly the same time and ready for the displays.

But main reason is simple economics. Hardly anyone runs SLI.
 
I'm afraid RAM isn't too much of a concern as long as you have enough.

Au contraire.
In my personal testing, going from 1600mhz to 2400mhz ddr3 was almost as much difference in performance as moving from an i5 to an i7.

If you want high fps performance, like all vr is, I would recommend at least 3000mhz RAM.
It's also not that big a difference in price either mostly like $20 between 2600mhz RAM and 3200mhz.
 
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