NVIDIA middle card

I'm sorry, I have two questions.
1. I had the setting set to individual. I decided to try the HIGH setting. For some reason inside the game all fonts began to look terrible. I looked at the default setting - for some reason FSR1.0.
a. Um, is it normal for NVIDIA cards?
b. And why do they include it by default (optional: HIGH, rez: 1920)?

2. I'm playing on a TV and it's only 1920 and 60GHz, does anyone know how much VRAM it eats at HIGH and ULTRA settings at 1920 resolution?
 
a. The game defaults to FSR1.0 when using the "high" preset - it did it to me on a 4070 Super and 3440x1440 display.
b. I guess enough people play on cards with too little VRAM to handle 1920x1080 without some kind of supersampling to get the VRAM usage under control.

2. I know I had to use FSR on an old RTX 2060 6GB. Players with the 8GB 2060 Super reported better, more consistent framerates, but I last noticed these conversations back in 2022 when I had a 2060.
 
a. The game defaults to FSR1.0 when using the "high" preset - it did it to me on a 4070 Super and 3440x1440 display.
b. I guess enough people play on cards with too little VRAM to handle 1920x1080 without some kind of supersampling to get the VRAM usage under control.
I understand that. I don't understand why they turn it on by default at 1920, is it hard to check the resolution?
Or is it on purpose to show how bad the fonts look in 1920 at FSR1?
2. I know I had to use FSR on an old RTX 2060 6GB. Players with the 8GB 2060 Super reported better, more consistent framerates, but I last noticed these conversations back in 2022 when I had a 2060.
I'm sorry I didn't quite understand your answer. At least now I looked at memory usage at HIGH and 1920 it says 7GB.
 
I understand that. I don't understand why they turn it on by default at 1920, is it hard to check the resolution?
Or is it on purpose to show how bad the fonts look in 1920 at FSR1?
I guess enough people play on cards with too little VRAM to handle 1920x1080 without some kind of supersampling to get the VRAM usage under control.
I'm sorry I didn't quite understand your answer. At least now I looked at memory usage at HIGH and 1920 it says 7GB.
I was suggesting that a 6GB card doesn't have enough VRAM for 1080p. which is confirmed by your looking at the VRAM usage at the resolution and finding the game uses 7GB.
 
I have an RTX 3070 8G vram and i played using a 1080p monitor. MSI afterburner would sometimes show allocated at 7+Gig vram but dedicated would never go that high even when i used dldsr at x2.85. I believe, and i am no expert, that almost all vram will be allocated regardless of how much one has, it's the dedicated vram that shows how much the game needs. gpu clock speed would be high though.
That said, i used the lowest or off settings that i believed would affect my cpu, such as FX quality, as i have been informed here by a very knowledgeable CMDR that i am cpu limited.
I now have a 1440p monitor, and still, msi afterburner shows my dedicated vram at around 6+ gig tops. That said, i cannot use dldsr at X1.78, as although my dedicated vram is still 6+gig tops, the gpu clock is maxed out and the card gets hot.
Again, i am no expert. 😟
 
I have an RTX 3070 8G vram and i played using a 1080p monitor. MSI afterburner would sometimes show allocated at 7+Gig vram but dedicated would never go that high even when i used dldsr at x2.85. I believe, and i am no expert, that almost all vram will be allocated regardless of how much one has, it's the dedicated vram that shows how much the game needs. gpu clock speed would be high though.
That said, i used the lowest or off settings that i believed would affect my cpu, such as FX quality, as i have been informed here by a very knowledgeable CMDR that i am cpu limited.
I now have a 1440p monitor, and still, msi afterburner shows my dedicated vram at around 6+ gig tops. That said, i cannot use dldsr at X1.78, as although my dedicated vram is still 6+gig tops, the gpu clock is maxed out and the card gets hot.
Again, i am no expert. 😟
I understand now your resolution in the game is 1440p.
Do you use FSR1.0?
 
I guess enough people play on cards with too little VRAM to handle 1920x1080 without some kind of supersampling to get the VRAM usage under control.

I was suggesting that a 6GB card doesn't have enough VRAM for 1080p. which is confirmed by your looking at the VRAM usage at the resolution and finding the game uses 7GB.
Yes, but I have FSR1.0 enabled, and if I understand this technology correctly, if I turn off FSR1.0 and 8GB will not be enough for 1080p.
 
In my experience, the Odyssey on foot eventually encounters issues with less than about 9-10GiB of VRAM at 1080p (native resolution) ultra.

My 8GiB cards all need compromises around larger surface settlements or surface concourses.
 
In my experience, the Odyssey on foot eventually encounters issues with less than about 9-10GiB of VRAM at 1080p (native resolution) ultra.

My 8GiB cards all need compromises around larger surface settlements or surface concourses.
About ULTRA, that's understandable. I wanted to know about HIGH. Do you have FSR1.0 enabled?
I come to the conclusion that enabling FDS1.0 should reduce memory consumption.

The more I read about FSR1.0 and seeing the picture on the screen, I have a suspicion that there is a mistake. The image itself is fine, the station interface, the text on the station, etc.
But the instrument panel and fonts in flight - message panel, etc. look very bad. As if the resolution is 320p. There is something wrong here.

OFRqP0P.png
 
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About ULTRA, that's understandable. I wanted to know about HIGH.

High is borderline on my 8GiB cards, but I don't currently have any 8GiB NVIDIA cards and actual memory requirements will vary with driver.

Do you have FSR1.0 enabled?
I come to the conclusion that enabling FDS1.0 should reduce memory consumption.

FSR reduces memory consumption, very slightly, because it's running the game at a lower internal resolution. I was talking about 1080p native (no FSR or other upscaling).

The more I read about FSR1.0 and seeing the picture on the screen, I have a suspicion that there is a mistake. The image itself is fine, the station interface, the text on the station, etc.
But the instrument panel and fonts in flight - message panel, etc. look very bad. As if the resolution is 320p. There is something wrong here.

That's a side effect of the game's poor anti-aliasing. FSR was never intended to be used on a heavily aliased input. The lower internal render resolution plus the sharpening filter compound to make FSR look quite poor (even for 1.0) in this game and the menus are some of the worst offenders.
 
That's a side effect of the game's poor anti-aliasing. FSR was never intended to be used on a heavily aliased input. The lower internal render resolution plus the sharpening filter compound to make FSR look quite poor (even for 1.0) in this game and the menus are some of the worst offenders.
I see.

I read an article about Stalker2 there FSR3.1 and also in 1080p resolution very bad picture.

My opinion: developers should take into account the set resolution when selecting preset graphics quality and not enable FSR1.0 if 1080p resolution is selected.

It's strange to me that they don't do that.

piQz6Xm.jpeg

1vopD5h.jpeg
Here are examples, I don't get it, but it looks really bad :(
 
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After reading more internet I came to the conclusion that at a resolution of 1080p FSR1.0 is not necessary. Everything is clear with this.

But there is also AMD FidelityFX CAS.
I read the internet, forum section: https://forums.frontier.co.uk/threads/amd-fidelityfx-cas-vs-gfx-card-overheating.613584/
and I can't figure out if it's necessary or not at 1080p.

And the Internet says that this AMD FidelityFX CAS is needed to improve the quality of TAA, so it is not in Elite at all, only SMAA and other ...

And it is not clear in the menu there are two items:
Smoothing - there you can select SMAA, etc.
SuperSampling - ...

I don't understand why this is so? SuperSampling is also smoothing, just a different technology. I don't understand :(

P.S.
https://gpuopen.com/fidelityfx-cas/
Source: https://www.reddit.com/r/Amd/comments/hri67n/death_stranding_dlss_20_vs_native_vs_fidelityfx/
 
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I understand now your resolution in the game is 1440p.
Do you use FSR1.0?
No.
I experimented with my old gtx970 3.5G once with everything lowest and fsr ultra quality on a 1080p monitor and i did manage to get the game to run to an acceptable (for me) level.
I forgot to mention in my previous post that i run windows at 60hz for Elite Odyssey, in game is set to 60hz with vsync, frame cap is off.
 
That's weird. I play and I watch the monitor GPU-Z.
Sometimes there are spikes in FPS drops.
And the biggest spike was (100% CPU load) not on the planet, and when I was sitting on the station in the ship and returned from the map mode.

And in general, sitting on the station in the ship evenly turn on and off cooling fans. Maybe it is that from the ship is visible hangar station?

But if you fly out into space, jump through systems, collect cargo, fight in space. The cooling doesn't turn on at all.
 
But I wonder why in settlements the amount of FPS drops 45-55, but in space is always 60. While VRAM, GPU, etc. are not overloaded ...
 
But I wonder why in settlements the amount of FPS drops 45-55, but in space is always 60. While VRAM, GPU, etc. are not overloaded ...

Because settlements rely more on CPU than does space because, well, there's nothing in space. The CPU can only process at a given rate, if the CPU load increases, such as in a settlement with many structures and NPC, then it can't send that data as quickly to the GPU, so the FPS drop, you are being CPU throttled in settlements with a lot of geometry, not much geometry in space though.
 
Yes, but I have FSR1.0 enabled, and if I understand this technology correctly, if I turn off FSR1.0 and 8GB will not be enough for 1080p.
I have RTX 4060 8GB and 1440 monitor. FSR is turned off. Was running Ultra (custom), some time ago due to doing many on-surface switched to High (custom). Planet surface become looking less crisp but subjectively better overall.

IMHO if VRAM is insufficient there will be penalties on FPS, not crashing or something like that.

I always have to turn-off antialiasing completely, can't tolerate fonts and symbols looking like somewhat similar to your screenshots.

P.S. FPS drops are always there even during the game start rotating figure also not smoothly rotates. I guess we have to simply accept that as something unavoidable.
 
Because settlements rely more on CPU than does space because, well, there's nothing in space. The CPU can only process at a given rate, if the CPU load increases, such as in a settlement with many structures and NPC, then it can't send that data as quickly to the GPU, so the FPS drop, you are being CPU throttled in settlements with a lot of geometry, not much geometry in space though.
Not a good CPU (R5 3600) but I don't really see it being loaded at 100%. I tried removing the shadows, why the FPS stayed the same. I wonder which quality setting loads the CPU the most.
 
I have RTX 4060 8GB and 1440 monitor. FSR is turned off. Was running Ultra (custom), some time ago due to doing many on-surface switched to High (custom). Planet surface become looking less crisp but subjectively better overall.

IMHO if VRAM is insufficient there will be penalties on FPS, not crashing or something like that.

I always have to turn-off antialiasing completely, can't tolerate fonts and symbols looking like somewhat similar to your screenshots.

P.S. FPS drops are always there even during the game start rotating figure also not smoothly rotates. I guess we have to simply accept that as something unavoidable.
I understand the FPS spikes. Just when standing on the mountain facing a large settlement to fps 50, turned his head and already 60. It seems true CPU is not enough, I still need to understand that it is heavily loaded. Tried to reduce the distance of visibility was about 70% made about 20% generally no effect.

As for ULTRA on 1440 on 8Gb without FSR, I generally think that even HIGH on 1440 without FSR in 8Gb should not hold.
 
I still don't understand how it works. Here I sit, the settlement behind the mountain, I'm in the ship.
Shows in the game fps 50, all processors are not loaded, the total 44%, GPU - 60%, VRAM - 7.4Gb, memory 10Gb.
And why is it 50 and not 60?

No, I certainly don't understand how it works.
1. I do a medium setting, turn off FSR, fly to a large settlement - 45-55 fps.
2. Do a high setting, turn off FSR, fly to the same settlement - again 45-55 fps.

How is it so ? How is it so with a free CPU?
 
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