In anticipation of the release of DLSS4 (January 30), I've been reading more and more about all these technologies. I am very surprised by what I read.
I mentioned here about TAA, which I didn't see in Elite. As I understand the counterbalance to TAA is SMAA.
So here's what I realized. SMAA, which is just in Elite, is poorly compatible with FSR and DLSS and does not know how to alpha-channel, that is, there will always be ladders on the meshes, etc.
Am I getting it right?
Second question. Earlier, not in this thread, it was explained to me that all this scaling at the level of firewood is all rubbish as it scales everything. And if the FSR technology is built into the game, then only the game world zone is scaled, but for example the dashboard is not. But how could it be built into Elite FSR so that it also scales shritfs on the screen? I don't get it.