NVIDIA middle card

In anticipation of the release of DLSS4 (January 30), I've been reading more and more about all these technologies. I am very surprised by what I read.
I mentioned here about TAA, which I didn't see in Elite. As I understand the counterbalance to TAA is SMAA.
So here's what I realized. SMAA, which is just in Elite, is poorly compatible with FSR and DLSS and does not know how to alpha-channel, that is, there will always be ladders on the meshes, etc.
Am I getting it right?

Second question. Earlier, not in this thread, it was explained to me that all this scaling at the level of firewood is all rubbish as it scales everything. And if the FSR technology is built into the game, then only the game world zone is scaled, but for example the dashboard is not. But how could it be built into Elite FSR so that it also scales shritfs on the screen? I don't get it.
 
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The scaling options in the game don't scale 2D UI elements, but since ship menus are 3D surfaces, there is no real way not to scale them as well...they aren't some UI/HUD overlay, they are part of vehicle cockpits.
 
Here are the requirements for the game Civilization 7 on the net. And where can you see such requirements on the site : https://www.elitedangerous.com/ ?
I have searched and searched and can not find.
Click buy now & it takes you to a page that lists the minimum & recommended requirements. Here's the page for Odyssey bought via the Frontier store, steam & Epic have their own pages:


The Deluxe edition is the default & that one doesn't show the hardware requirements, it works if you choose Odyssey. The Standard Edition page seems to show the minimum spec for Legacy.
 
(I was advised to create a separate thread but I think that's too much for this comment.)
I've been measuring GPU parameters a lot lately during and outside of gaming. The latest NVIDIA 572.16 drivers have increased the GPU supply voltages at rest.
 
I've been measuring GPU parameters a lot lately during and outside of gaming. The latest NVIDIA 572.16 drivers have increased the GPU supply voltages at rest.

Probably a bug, if you haven't changed any relevant settings or added another display.

Not much point in using the new driver branch unless you have a recent NVIDIA card and are playing games that can leverage the new transformer DLSS ray reconstruction.
 
Probably a bug, if you haven't changed any relevant settings or added another display.

Not much point in using the new driver branch unless you have a recent NVIDIA card and are playing games that can leverage the new transformer DLSS ray reconstruction.
When I update software I always think that it still contains bug fixes of the previous one.

But that's not what I mean, I measured a lot before this driver and now with it.

GPU voltage was always 8700 sometimes there were spikes.
Now it is clearly 8850 and there are spikes too.

Probably GPU-Z is wrong, I haven't updated it.
 
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