NVIDIA reinventing the display pipeline for VR

Driver like 388.13 are teething issues, and the cure for them is the new pipeline.
It will take a while, but within five years or so VR like the Pimax 8k will be as simple and tuned as 1080p@60hz is now.

We just need those five+ years to get there.
 
Driver like 388.13 are teething issues, and the cure for them is the new pipeline.
It will take a while, but within five years or so VR like the Pimax 8k will be as simple and tuned as 1080p@60hz is now.

We just need those five+ years to get there.


5 Years Tor................... I have already said on another thread patience is not a Virtue i have, i want it before Christmas, and if possible before this weekend when i don the Rift headset again...... Now Please [haha] [haha] [haha]

Seriously, i can't wait for the next gen OR or if the Pimax 8k is as good as most people think, then i'll get one of those when released. I am fortunate enough to work within an IT Company so pretty much most things IT i can get for the company to try out of course, but all testing is done at my home ;)
 
I'm myself starting to loose some faith in Pimax, at best we are looking at a "valiant effort, but not primetime" product.

And I'd shave my beard if they meet the January deadline.
 
I'm myself starting to loose some faith in Pimax, at best we are looking at a "valiant effort, but not primetime" product.

And I'd shave my beard if they meet the January deadline.

There is lots of hype around that headset for sure. My concern is the hardware that you would need - and all the little tweeks and software optimisations that gives us the fluent experience in the current mainstream headsets like OR. A good VR experience is SO MUCH more than an high fidelity screen.

Not vomiting during usage is a must have.
 
I'm myself starting to loose some faith in Pimax, at best we are looking at a "valiant effort, but not primetime" product.

And I'd shave my beard if they meet the January deadline.

I posted something i was told by a VR Chair manufacture Tech guy, on another thread yesterday, i got the impression he let slip some info that was not supposed to be told, now whether that is a lie or bravado, but it was gossip at it's best. He said Pimax where really struggling with dates and other technical issue (Resolution). Me thinks your beard is safe Tor, but i seriously hope they do deliver as that will be the only way we will find out just how good/bad/mediocre these new headsets will be.
 
There is lots of hype around that headset for sure. My concern is the hardware that you would need - and all the little tweeks and software optimisations that gives us the fluent experience in the current mainstream headsets like OR. A good VR experience is SO MUCH more than an high fidelity screen.

Not vomiting during usage is a must have.

Absolutely.
I am a backer for the basic hmd since I already have a vive.
But spatial tracking is a must and >85hz, without that it's a headmounted display and not VR.
Resolution sound nice but I wouldn't want to use anything less than a 1080 for anything.
And I'm not talking about the 2x 4k panel 8K x but the 2550x1440 one.
a 1080ti will struggle to push that now.
We are talking of something like running a cv1 at SS 1.7.
And with the addition twice the fov that won't make things easier either.

And that pimax say the 8kx might need 1080ti in SLI to run.
Well apart from the 4 or so titles that currently support vrworks.
VR STILL DOES NOT SUPPORT SLI.
 
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Nice article.

At the moment, all i ask of Nvidia is that they don't make drivers that kill VR.......... Remember 388.13 Nvidia??? I do Grrrrrrr.

Are Nvidea card still having the pop in graphics on the edge of the screens/vision still?

Or has that been resolved. It is the only reason why I am hesitant to get an Nvidea card at the moment.
 
Are Nvidea card still having the pop in graphics on the edge of the screens/vision still?

Or has that been resolved. It is the only reason why I am hesitant to get an Nvidea card at the moment.

I have nvidia GTX1080 and have never experienced this "pop in" graphics !
 
I have nvidia GTX1080 and have never experienced this "pop in" graphics !

I have an nvidia 1080 and a 970 before that. Never had this "pop in" graphics, never heard of it.
Is there a link you could provide which explains exactly what it is?
 
I have an nvidia 1080 and a 970 before that. Never had this "pop in" graphics, never heard of it.
Is there a link you could provide which explains exactly what it is?


Watch this video, full screen in HD...you will see the grass 'pop' from low res textures to high res textures...in E: D this occurs on things like stations, and planets on approach...

It is directly related to draw distance...and how that works.

[video=youtube;zynx_LC7zMw]https://www.youtube.com/watch?v=zynx_LC7zMw[/video]
 
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Watch this video, full screen in HD...you will see the grass 'pop' from low res textures to high res textures...in E: D this occurs on things like stations, and planets on approach...

It is directly related to draw distance...and how that works.

Oh, that sort of "pop".

When the poster said "pop in graphics on the edge of the screens/vision still" I imagined some kind of volume level panel or fps display sliding in from the side of the screen occasionally.

I see things like the Elite star textures "popping" occasionally - but that's down to the game, nothing to do with nvidia afaik.
 
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Watch this video, full screen in HD...you will see the grass 'pop' from low res textures to high res textures...in E: D this occurs on things like stations, and planets on approach...

It is directly related to draw distance...and how that works.


Oh, that sort of "pop".

When the poster said "pop in graphics on the edge of the screens/vision still" I imagined some kind of volume level panel or fps display sliding in from the side of the screen occasionally.

I see things like the Elite star textures "popping" occasionally - but that's down to the game, nothing to do with nvidia afaik.

Nah, thats not it guys. Seemed to happen just on Nvidia cards when you could see the image rendering into existence right on the periphery of your vision, but this was in VR only.

Im looking for the link, but can't find it.

I would do a search, but the search feature is really poor. I can search in a section of the site it seems.

Found it, look at the left edge of the screen and see the textures missing on the video:
https://forums.frontier.co.uk/showt...-edge-still-happens!?highlight=planet+texture

And here:
https://forums.frontier.co.uk/showthread.php/352326-Texture-pop-in-at-extreme-edge

Does this still happen. It never has done this on my AMD card.
 
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