Without doubt the content issue in Elite Dangerous is quite obvious.
I think the entire design philosophy of the game just aggravates a large part of the community.
Unfortunately the dev team have little interest in providing much deeper content which is just allienating a lot of players.
I find your comments probably have a lot of truth to them.
I've seen posts wherein Devs have been told about something, agreed it was an issue but nothing was ever done because fanboys came to the defense of the "Poor" developer and years later people are still finding it an issue.
I've been playing a number of fabulous games recently. Elite Dangerous, Skyrim, Rebirth..
These are all games with several things in common.
1. They are all multi faceted games that can appeal to many with a fairly good foundation, some more than others.
2. They're all older some playing them and are just being rehashed again and again to bleed as much cash as possible from them
3. They lack resources to maintain them properly. Some like Skyrim are still running 2011 graphics and can't improve without community addons. Its a dead game walking.
4. All of them have a very strong fanboy population.
My definition of fanboys are folks whose love of the game is so intense and their feeling of being part of the companies team so strong and twisted that they attack their own player community for providing any opinion that doesn't excuse every thing the company or developers do or don't do.
It's literally a customer who attacks other customers who are trying to ask for product improvements. These are the people who protect the product from improving and help it to become a dead game walking. A game frozen in time.
Since fanboys explain away all of the bugs and excuse all of the delays and fight anyone who says differently, the company can hide behind the fanboys. They're a fantastic asset. And they can reduce staff to match the new reduced workload.
Ever wonder why the company leaves all bug reports, complaints and suggestions public? Its because the fanboys will shoot down most of them.
Elite is already well beyond the point of recovery. Its a dead game walking. They're trying to spice it up a little here and there, trying to appear like their doing something new but its not.
Its sad really, the game has wonderful graphics and components. But at its heart the formula is - Waste your time and attack/harass to spice things up. Mission payouts are actually affected by how much of your time they waste.
Someone mentioned a list of graphic objects the game has as content. And I guess it is content in the very strictest sense. I work in Unreal Engine 4.19. I'm pretty sure if you just dumped some graphic objects into an area you could run around in and offered it to the public, most would not see the list of graphic objects as "Content". The graphic objects are meaningless without something to do WITH them. That's the content in my mind.