o wow

That does seem odd. Doesn't bother me personally; free space is at a premium and most physical stuff I buy ultimately ends up in either the loft or the recycling centre. But given how many people are strongly anti-Steam I'm really surprised they don't seem to be offering an alternative purchase method.

Personally, I'm not anti-Steam. I have bought a few games via Steam (had no choice when I bought the Vive :) ). But, if I can avoid it and the developer therefore makes more money, I'm all for that. I am surprised that FD aren't selling it direct via the store.

Thinking about it, though, the Xbox version makes more sense for me... I doubt I'll play more than a few hours of it, but I have a feeling that at least one of my kids will spend far longer.
 
Pilotable tyrannosaurs confirmed.

Well, maybe not a pilotable tyrannosaur but possibly something like dragons that shoot laser beams out of their eyes:
[video=youtube;3kcYxolQK5k]https://www.youtube.com/watch?v=3kcYxolQK5k[/video]

Maybe launch the dragon from a ship-launched fighter bay....
I don't know WHERE you're going to store the rock gorilla or the rock-shooting thingy.
 
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There are good synergies to be had amongst all FDev's games - both current and past (that GTA style thing looked promising), the technical expertise gained and that they are working within their own in house engine all bode well.
While I don't expect to see jungle worlds with dinosaurs just yet, there are grounds for hoping we see some "features" shared amongst the titles (excellent sound design in ED for instance).
 
I liked the dinocopter best.
Gives hope to see some dinosaur bombing attacks on unsuspecting visitors.
 
I liked the dinocopter best.
Gives hope to see some dinosaur bombing attacks on unsuspecting visitors.

And followed by the inevitable salt mining that dinosaurs need to be nerfed because they bite me and breaks my stuff, followed by the begging to buff the triceratops rock shooter because his pebbles aren't causing enough damage. :O
 
Don't get your hopes up... Same thing was said when that rollercoaster game came out. But instead of landable ELW we got this dinosaur game... Next up some pirates VS ninjas management game with microtransactions.
 
Well said posts on JWE's amazing terrestial effects and how capable the cobra engine is. imo, Planet Coaster and now JWE is the testbed effort by Frontier for future ED elw worlds. That grass looked amazing bending and flowing with the wind'n'rain and imagine your ED ship landing on that and the SRV or spacelegs roving or walking around it (making UFO crop circles, lol) Of course, the challenge is to scale it to the scope of ED's entire planets and the billions of atmospheric types of the galaxy, and getting the transitions from high elevation to close up similar to FSX flightsims while retaining the current ED gameworld, which is a challenge no doubt Frontier and FDev are working on and one day crack.
 
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But ... that's all we have left.

Pretty much this! Rep'd! Seriously dreamers, these are two completely different games: a single player RTS, and a multiplayer... er... arcade space-shooter game. It's unlikely any of the JWE features will cross-over to ED just like we saw with PC (nothing crossed over).

But hey, at least you can now see where all your paint money went to! :cool:
 
Well said posts on JWE's amazing terrestial effects and how capable the cobra engine is. imo, Planet Coaster and now JWE is the testbed effort by Frontier for future ED elw worlds. That grass looked amazing bending and flowing with the wind'n'rain and imagine your ED ship landing on that and the SRV or spacelegs roving or walking around it (making UFO crop circles, lol) Of course, the challenge is to scale it to the scope of ED's entire planets and the billions of atmospheric types of the galaxy, and getting the transitions from high elevation to close up similar to FSX flightsims while retaining the current ED gameworld, which is a challenge no doubt Frontier and FDev are working on and one day crack.

Yes ! A huge challenge

If Frontier makes it then the rocket ED will fly to the firmament of the popularity and 10 million of new players will take a seat in the cockpit

;)
 
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Yes, it's exceeded my expectations too.

Maybe the code is transferrable, maybe not. But we can hope.

Frontier will be very (legally/contractually) constrained in how they use many, if any, of the assets from JWE in EDH. There will be no possible cross use other than the common denominator in both games...COBRA the engine driving both. If EDH started to demonstrate any cross fertilisation from JWE the franchiser would be down on FD like the proverbial ton of bricks. That's it. IMO
 
Been playing since day one and today I landed on a planet for the first time. That's where the engineers live so that's where I had to go. Haven't tried the suv thing yet. Had to go on utube to get a lesson on planet/base landing. Meta Alloy's was my target. What/where is the best info on the mats for engineers. Been working on my FSD and my jumps to one location went from 43 to 27 and that's just grade 4. WOW.
 
One hopes that if you are careless when manually controlling those helicopters, that there are consequences. Such as, a T-Rex snatching it out of the air, or getting tangled in power lines and crashing.

Even better if things like this could happen when the AI is controlling it.

On speculation: I would be totally fine to get atmospherics even if there is nothing new to do on them at first. Totally, totally fine with that.

Riôt
 
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I would love to hear a comment from FD about the possibilities of integrating the JWE building content into ED. Seems possible, but I wouldn't know.
Also, if I had base building in ED. I would make it like the Subnautica game. That games building features reminds me of the Martian movie and would be perfect for a space survival game, if not ED.
 
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