Obligatory Thread Asking About System Specs And Pricing

I am also curious if I can run it on Windows 7. Yes I know, haters gonna hate, but I have my reasons of keeping old version. :) It is ok if it is not going to be working on 7, then too bad for me. I am just curious not demanding anything.
 
I doubt it will have a DX12 support. Cobra engine is very stongly a DX11 engine.
It has its advantages when comes to compatibility.

Frontier isn't going to promote the evolution in gaming standards. They simply aren't big enough company to enforce it on their customer base.
 
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Also, nobody knows if DX12 would really improve the game.

But nonetheless, I'm interested in system specs too. But I expect them to be in the same range as PlanCo.
 
Well, if it is Dx11, at least they have polished the engine further for Zoo, and unlike Planco where they can't commit more developer hours on that game because of it has already sold and won't get in much more money comparatively to justify the developer time, I presume. That and the debugging time!
 
PZ works off the same engine as PC (hell, the NPC's are exactly the same (which I'm totally cool with!)); so the specs will likely be the same or similar.
PC supports 7+, so no reason to assume PZ wouldn't.
 
Yes, but what I meant, is that they probably worked on the engine further. They did that with JWE, and now with PZ.
 
Yes, but what I meant, is that they probably worked on the engine further. They did that with JWE, and now with PZ.
It's unlikely they'd branch their engine between games; all the games run off the same version of COBRA. Otherwise they'd have announced that JWE/PC/ED no longer work on Windows 7.

This would be a bad move in general, but also because Windows 7 controls 37% of the market.
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You good, don't worry. :)
 

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Joël

Volunteer Moderator
It's unlikely they'd branch their engine between games; all the games run off the same version of COBRA. Otherwise they'd have announced that JWE/PC/ED no longer work on Windows 7.

This would be a bad move in general, but also because Windows 7 controls 37% of the market.
View attachment 129146

You good, don't worry. :)
I don't think that JWE runs on the same version of COBRA as Planet Coaster.

Game engines evolve and undergo continuous development as the studio is working on new projects. It is very likely that Planet Zoo will run on an improved version of the COBRA engine, so not the same version as is used for Planet Coaster.

That being said, as it stands right now Planet Zoo will require Windows 7 (+ Service Pack 1) or higher, as per the minimum requirements listed on the Planet Zoo Steam Store page. Please note that the minimum system requirements are not finalised yet.
 
Of course they branch off the engine with every game, it wouldn't make much sense to not do that when you are in full control of it. May as well use Unity in that case, surely?
 

Steggs

S
Hey all!

We'll have more information about system specifications a little further in the future :)
 
Of course they branch off the engine with every game, it wouldn't make much sense to not do that when you are in full control of it. May as well use Unity in that case, surely?
Branching is terrible; and in my experience, causes more problems that it solves. It also increases the amount of work the developer would have to do. If they did branch, they'd make a general change which would benefit every game, and they'd have to apply it to every branch they have, and test that for each branch. Trust me, this is terrible :(

Far easier to have a single engine build; with plug and play type features that can be added or removed. These features include things like assets, and scripts and the like specific to that particular game.
 

WingardiumLevicoaster

Volunteer Moderator
Branching is terrible; and in my experience, causes more problems that it solves. It also increases the amount of work the developer would have to do. If they did branch, they'd make a general change which would benefit every game, and they'd have to apply it to every branch they have, and test that for each branch. Trust me, this is terrible :(

Far easier to have a single engine build; with plug and play type features that can be added or removed. These features include things like assets, and scripts and the like specific to that particular game.
If branching is done properly.. it's a wonderous thing to behold
 
If branching is done properly.. it's a wonderous thing to behold
Must be a rare thing indeed; haven't seen a successful branch in any company I've worked for.
We have branching for older versions of a product, but that's it. Parallel branching didn't work for us.

Would love to see it in action some day, lol.
 
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