Greetings CMDRs,
usually I do not watch stream and if I do it's no longer than few minutes. Yesterday, while playing other game and waiting for something I was killing time in YT, found that Yamiks is streaming so decided to watch a bit. It turned out he was luring other CMDRs into fight in Shinrarta. Yamiks in his frag Clipper vs...
Not the point actually, I tohught I'll watch and see how EDs ship to ship combat looks, feels, how it flows, what is the damage and resistance look like. And you know what - I found it extremely boring. And tedious to manage your ship ICE.
First encounter, Yamiks forgot about power priorities. By the time he set it up he was ~25% hull. Self destruct as it was no point.
Second encounter, Clipper vs ASP Scout. Stream chat went "it's will be quick". It wasn't. Yamiks had good time on target but it took very long to finish the target. In the end most damage was done by ramming. in the middle of the fight he ran out of ammo. Accessing synthesis while in combat... all those menus, options, clicks, scrolling through options... all under fire. Really great design.
Third encountere, Clipper vs Mamba. Laser turret Mamba. Yamiks was slowly loosing shields and armore, then shields again and more armor, till he was destroyed.
As a CMDR that thinks about some PvE (mind that) combat in near future I found combat show uninteresting, dull and unnecesairly long. I know - combat PvP builds, engineering and such. But that's the PvP reality, if you go there you face such builds. Then you pound their shields to get to armor while trying to outmaneuver their engineered thrusters.
Looks like ED combat is not for me - it looks like work in a quarry than an comabt engagement. Well, bit of a rant I guess.
usually I do not watch stream and if I do it's no longer than few minutes. Yesterday, while playing other game and waiting for something I was killing time in YT, found that Yamiks is streaming so decided to watch a bit. It turned out he was luring other CMDRs into fight in Shinrarta. Yamiks in his frag Clipper vs...
Not the point actually, I tohught I'll watch and see how EDs ship to ship combat looks, feels, how it flows, what is the damage and resistance look like. And you know what - I found it extremely boring. And tedious to manage your ship ICE.
First encounter, Yamiks forgot about power priorities. By the time he set it up he was ~25% hull. Self destruct as it was no point.
Second encounter, Clipper vs ASP Scout. Stream chat went "it's will be quick". It wasn't. Yamiks had good time on target but it took very long to finish the target. In the end most damage was done by ramming. in the middle of the fight he ran out of ammo. Accessing synthesis while in combat... all those menus, options, clicks, scrolling through options... all under fire. Really great design.
Third encountere, Clipper vs Mamba. Laser turret Mamba. Yamiks was slowly loosing shields and armore, then shields again and more armor, till he was destroyed.
As a CMDR that thinks about some PvE (mind that) combat in near future I found combat show uninteresting, dull and unnecesairly long. I know - combat PvP builds, engineering and such. But that's the PvP reality, if you go there you face such builds. Then you pound their shields to get to armor while trying to outmaneuver their engineered thrusters.
Looks like ED combat is not for me - it looks like work in a quarry than an comabt engagement. Well, bit of a rant I guess.