I do a lot of those things too, admittedly I mostly explore, but having things to do isn't the crux of the issue. Lack of development of core non-combat mechanics is the issue. Trading, exploration, mining (less so), even piracy, they've all barely changed since 1.0 with regards to thier mechanics. Sure exploration got planet surfaces but nothing to do down there except sightsee. Honestly combat got a LOT more content from planet surfaces than exploration has. I mean heck, exploration doesn't even have missions yet, two and a half years after launch!!!
I think the root of the problem is Frontier's continual focus on new bolt on features while hardly ever going back to improve what they've already done before. At some point the core has to be improved upon if Elite is going to survive long term, it's just too anemic and barebones the way it launced at 1.0.
Oh heck...exploration missions would be awesome, even if they are just as simple as the scientific protectorate of some minor faction is researching gas giants, and needs first discoveries of five different types of gas giants in some sector 8kly away.
ETA: Give us NPC wingmen, and use that mechanic to have a mission requesting an expedition leader for a group of NPC ships to some far off nebula...
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