Newcomer / Intro Occupied escape pods

I will preface this by stating I know about the Luchtaine exploit, but I would prefer not to go that route.

I have been searching for occupied escape pods around Colonia for about 2 weeks. I have checked Degraded Signal Sources (I only ever see level 0 or level 3), in populated and unpopulated systems, no luck. All I ever get is engineering mats, private beacons, and illegal salvage.

I have even started checking Distress Signals, and all I have seen are ships out of gas and pirate traps.

Is there something I am missing? Is there a specific Threat Level I should be looking for? The only answers I ever see on forums and whatnot say to use the Luchtaine mega ship, but I am hoping there is another way.
 
What Factabulous said. I can't think of a non-Thargoid USS type that reliably drops escape pods. But you can steadily find them in twos and threes on planets at salvage signals. Consult http://www.wavescanner.net/ to familiarize yourself with what to look for on the SRV scanner. They will often be guarded by skimmers.
 
What Factabulous said. I can't think of a non-Thargoid USS type that reliably drops escape pods. But you can steadily find them in twos and threes on planets at salvage signals. Consult http://www.wavescanner.net/ to familiarize yourself with what to look for on the SRV scanner. They will often be guarded by skimmers.
Please can you tell me how to find salvage sites on planets? Is it with a DSS?

Cheers
 
Some persistent POIs in planets always have escape pods when you log in.
I found one of those through a tip-off comms message. A Conda crash site, with some valuable cargo, occupied pods and damaged pods. I logged off and relogged to check, and the crash is persistent. So, if you find one of those, record it in your map, because they always give the same kind of stuff.
It's pretty much like Dav's Hope, but with escape pods.
 
Some persistent POIs in planets always have escape pods when you log in.
I found one of those through a tip-off comms message. A Conda crash site, with some valuable cargo, occupied pods and damaged pods. I logged off and relogged to check, and the crash is persistent. So, if you find one of those, record it in your map, because they always give the same kind of stuff.
It's pretty much like Dav's Hope, but with escape pods.
True - the Bug Killer SRV has one. And the Alshat locations have at least one. Probably others. Not sure there are any out Colonia way - which is where the OP wants 'em
 
Please can you tell me how to find salvage sites on planets? Is it with a DSS?

Cheers

Its is really easy. I found my first (a time ago) on a moon orbiting the (unpopulated) ELW in the (unpopulated) system TRAPPIST-1, inside the bubble.

Since then, literally every time I land (even without a blue POI marker shown) I can find the signals in my SRVs wave scanner and every time there is a scenario with a crashed ship or something like that, a bit of cargo and at least one occupied escape pod. If you take the time, you can find at least on such site per hour. If you want to maximize it, just grab the pod(s), start, fly up into orbit, continue a bit and land again. I did not try to maximize it, so I usually grab what I find and return to sell it, and then do other things.

It may be, that after a while the spawns dry up, but the ELW there has two moons, and I think both will bring such things. You should stay in the bubble, since I never found such POIs outside the bubble. Also keep in mind, that there will be skimmers you need to shoot.

One advantage of the TRAPPIST-1 system is, that it is unpopulated and it counts as Anarchy, so shooting skimmers will never incur a fine or bounty. Also all salvage there is legal.

EDIT: I used the DSS (once) before landing the first time, but you will not find such POIs with surface mapping, so I do not know if it is necessary. If you have one, just use it.
 
Persistent POI crash sites appear in the DSS, when you zoom at a planet. They are pointed out as a warning on the top right screen, as (#)OTHER. If you go to that planet and scan it with the probes, you'll be able to pin-point the location. It doesn't appear in the nav panel, you'll have to point the ship at it and press target button. If the planet has more sites, like geological or biological, you'll have to search around for a bit. These POIs always appear as "Crash Site".
 
Great, that gives me stuff to go on - thanks!

As an aside, I have been playing the game for about six months now but I have never quite understood the idea of the 'Bubble'. Does that refer to the region wher new Commanders are safe and more experienced Commanders can't go?
 
Is there something I am missing? Is there a specific Threat Level I should be looking for? The only answers I ever see on forums and whatnot say to use the Luchtaine mega ship, but I am hoping there is another way.
If you want a space-based source which is less straightforward than Luchtaine, the Unauthorised Installation cargo holds also contain escape pods ... but will object more to you trying to take them.

I found one of those through a tip-off comms message. A Conda crash site, with some valuable cargo, occupied pods and damaged pods. I logged off and relogged to check, and the crash is persistent.
Not sure there are any out Colonia way - which is where the OP wants 'em
There are several of that sort, but at approximately one a week you'd need to get a lot of tip-off messages to build up 25 pods from them.
(Or you can relog to get approximately 2 salvage per relog, one of which is often an escape pod ... but if Luchtaine feels like an exploit, that amount of relogging might well do as well)
 
(Or you can relog to get approximately 2 salvage per relog, one of which is often an escape pod ... but if Luchtaine feels like an exploit, that amount of relogging might well do as well)
Indeed. Relogging to recover the respawned items is a kind of exploit. Like relogging to stack missions was. They changed that one. Hope they do the same with POIs.
 
Indeed. Relogging to recover the respawned items is a kind of exploit. Like relogging to stack missions was. They changed that one. Hope they do the same with POIs.

I can imagine the howls of grief, rending of cloth and gnashing of teeth if Dav's Hope etc were interfered with like that. (The devs put them in as material wells so I don't see it happening somehow.)
 
I can imagine the howls of grief, rending of cloth and gnashing of teeth if Dav's Hope etc were interfered with like that. (The devs put them in as material wells so I don't see it happening somehow.)
And yet, they should. Those are exploits.
 
Well I am going to have to disagree. Dav's for example has been revamped at least twice and never reduced spawning. So you have your opinion, that's OK - I have mine.

The exploit isn't what spawns, but that the game can't 'defend' against relogging. The only solution would be to reduce spawns to such an extend the exploit becomes mandatory. It is common sense that constantly re-logging shame to get an advance you wouldn't otherwise get is rather exploity. You can do it, it isn't cheating or hacking, but let's call a spade a spade. ;)
 
The exploit isn't what spawns, but that the game can't 'defend' against relogging. ....... let's call a spade a spade. ;)

... and yet the bulletin board can "defend against relogging" - as can the HGEs and remember when doing data-point runs required a reset period of a week (or so) before you could scan that data point again? So I think if they wanted to stop this farming, they could do so, hence my acceptance of material gathering at these "wells" they have provided. So I think that they are not spades but shovels to help players load-up. ;)
 
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