Oculus CV1 Problem with transition between colors.

Hi People :p

Ive got a wierd problem, it seems my rift is running 16bit color or something ? i cant really describe very well i guess :/

I've took a picture of the image im seeing inside the rift, so sorry for the poor quality, but it wasnt easy to take a picture inside the rift itself of the lens.

IMG_1868.jpg

when there is a star, the light that shines from it, slowly fades away ( as it should ) but it looks wrong.
what setting is to blame here? i really wanna fix it.

it looks "right/normal" on the pc monitor itself.
 
Hi People :p

Ive got a wierd problem, it seems my rift is running 16bit color or something ? i cant really describe very well i guess :/

I've took a picture of the image im seeing inside the rift, so sorry for the poor quality, but it wasnt easy to take a picture inside the rift itself of the lens.

View attachment 112488

when there is a star, the light that shines from it, slowly fades away ( as it should ) but it looks wrong.
what setting is to blame here? i really wanna fix it.

it looks "right/normal" on the pc monitor itself.

Yeah. Mine is going back as I haven't managed to fix it and ED isn't the only affected - Try Oculus Video and go into the Moon theater and you will see how bad it can actually get :( .I've been trying to fix it with Oculus Support, but excluding reinstall and some basic tips I didn't get far, so returning it is the fastest option. I also have Vive which I plug into the same HDMI and I never had any colour issues there, so it looks like some driver/display issues on Oculus and I just don't have the time to keep troubleshooting it anymore and sadly the issue seems to be affecting quite few people, so I'm taking a refund and simply give a miss to the first gen of Oculus. Some people said that increasing Gamma in the game has helped them to decrease the colour banding, but personally I didn't find it enjoyable with higher gamma.
 
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it wasnt always like this, so im sure there is a way to fix it.

or maybe i just didnt see it before bcos i didnt look hard enough ?

I did some quick testing, and it seems that the asynchronous timeward is to blame for most of it. when you turn that on and off you can see a huge difference. it isnt 100% but alot better.

there is a hotkey to control the ATW : ctrl + num1, 2, 3.
 
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yeah the banding happened after runtime 0.8 or 1.3, I dont really remember, also in the dk2. Might be something to do with the direct to rift feature. It happens in all games, it just depends on how much darkness the game has. Hopefully its something oculus is trying to fix, but Ive never seen them saying anything about it, so I dont have that high hopes that it will be dealt with in the near future:-/
 
yeah the banding happened after runtime 0.8 or 1.3, I dont really remember, also in the dk2./

Han is correct, it was the 1.3 runtime that brought it on. There are numerous posts on the issue here and on reddit. I'm hoping that as its almost certainly a software issue that a fix will be coming, fingers crossed.
 
it does help to increase the gamma but they ruins the blacklevels imo :(

if you disable the ATW AWS or what the hell it is called :/ it "double the bit rate" or how do i explain this[???] if it took 5 "rings" before to change from star light to black, it now takes 10.. but you can still see them rather clearly
 
It definitely helps to calibrate the monitor gamma, through the monitor setting menu (in 2D).
Not sure if disabling ATW/ASW does anything, haven't read anything on that.

Its not a problem with the Rift - its just the way they set the pixels to "not-quite-black" - the Rift display can react much faster changing colours when the pixels are not quite turned off (reduces ghosting). This is why we don't see 'true blacks' and the colour gradients get a bit squashed, which results in fewer colours being used in the banding.

That banding is really visible in ED and around stars particularly because ED is generally a pretty dark game, with bright objects against dark backgrounds.
 
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