Oculus Quest 2 Head Tracking Jitter Bug hunt

Hiyas all:

My PC is well above spec (twin rtx 2080 cards), but when I fire up ED with the Oculus Quest 2, (with a real Link cable) the head tracking has a noticeable delay. This starts when the copywrite message shows up at the bottom of the title. It's takes the fun out of docking and the in-station menus. It also makes every star look like a binary until I drop into the system. I've tried tweaking every setting available through the game, and messing with stuff like OVR advanced settings and ALVR, but no joy.

I've put a ticket in with details here: https://issues.frontierstore.net/issue-detail/23074

My questions for the forum are:

-Anyone had an issue like this? ( If you have solved it, please disk, if not, at least I want to know I am not alone and maybe you can add your details to that ticket)
-How long does it take FDev acknowledge a ticket?
-
 
Try turn off the 2nd gfx card in nVidia control. Neither Oculus, Steam, nor WMR supports multiple gfx cards, yet, AFAIK.
 
Wait, I found a few more places to turn off GPUs........and I fixed it!

Thanks!

BTW for anyone else:
NVidia Control panel->Manage 3d settings
Select Program settings, and Elite Dangerous Executable

Set CUDA-GPUs to only GPU 1/2
Sect OpenGL Rendering GPU to only 1/2
Set SLI rendering Mode to Single-GPU

Problem Gone!

O7 Commander
 
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