Oculus rift question

wouldnt AO be off if its turned off in my settings for the NVDIA GPU?

The options menu has it's on toggle for AO. Perhaps post a screenshot of your ED Graphics menu, I can help optimize it for you. With your specs you should be getting 90FPS in VR at or near ultra, with only a few things turned down.
 
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wouldnt AO be off if its turned off in my settings for the NVDIA GPU?

No. Game settings often override the Nvidia Control panel anyway. They just did a new patch the other day, so it's entirely possible settings got changed back to default.

I have to redo my configs every patch because it overwrites them.
 
No. Game settings often override the Nvidia Control panel anyway. They just did a new patch the other day, so it's entirely possible settings got changed back to default.

I have to redo my configs every patch because it overwrites them.

i dont have to redo mine with every patch. I actually dont know why people are having that issue.
 
The options menu has it's on toggle for AO. Perhaps post a screenshot of your ED Graphics menu, I can help optimize it for you. With your specs you should be getting 90FPS in VR at or near ultra, with only a few things turned down.


actually craning my neck for this lol



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i dont have to redo mine with every patch. I actually dont know why people are having that issue.

If you run with a custom profile (like with ED Profiler), you have to redo it every patch. Same goes for injectors like EDFX or Reshade.

As for the settings you posted, you don't need Supersampling on. The only sampling you need to worry about is for HMD.
 
If you run with a custom profile (like with ED Profiler), you have to redo it every patch. Same goes for injectors like EDFX or Reshade.

As for the settings you posted, you don't need Supersampling on. The only sampling you need to worry about is for HMD.


i used to use EDFX and i never had to reset the settings o_O. But ok i'll turn supersampling down.
 
So there ARE lag point in Elite Dangerous and other games.

It is easy to tell if the game is lagging or your graphics are falling behind and struggling. In my case, particularly when hyper jumping the Occulus and Gfx card continue to render frames but the game stop sending updates. This results in the last output frame staying on the oculus display while the view continues to pan with you head motion. For non-VR people it's hard to explain, but the game for a fraction of a second becomes like a movie theater screen. So as you pan your head to the right, say, the game display moves off the left leaving a black blank area.

It only happens for short stutters, except when the game locks up of course. However because the Oculus is still rendering the panning motion of your head at normal frame rate this is caused by the game not updating it's display. Thus a game performance issues.

I suppose another way to explain what I mean is to consider how loading screens display in Occulus, the way they lag and stuttter getting left behind as your head pans and then suddenly trying to snap back in front of you.

My system Ryzen 7 2700X OC'd water cooled. NVidia 1070Ti OC'd water cooled. 16Gb 3400Mhz low timings RAM. ROG Hero 7 Motherboard.

Also a tip for ED is to disable ASW completely. It causes issues that would be better just dropping a frame rather than creating the artefacts as it does. Examples would be the station menu selection blurring due to ASW while there is no reason for a frame rate drop and no reason to attempt interpolation. So unless you get motion sick easily from occasional stutter I would just disable ASW and if you system is a little weedy lock the Oculus to 45fps.
 
actually craning my neck for this lol

Heheh :)


Well your settings are really low, your rig should be blasting through that (except HMD/SS settings) Are you getting 90fps but stutters etc?

As a test, set your HMD & SS to 1X then crank everything else up.

Something definitely changed a while back, I used to be able to run 1.75 HMD, 1.0 SS and still hold 90FPS. Now I am running at 1.25 HMD 1.0 SS (Anti-A) SMAA

Am not at home, will go through the rest of my settings later. You are definitely running the other settings way too low for your rig
 
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Heheh :)


Well your settings are really low, your rig should be blasting through that (except HMD/SS settings) Are you getting 90fps but stutters etc?

As a test, set your HMD & SS to 1X then crank everything else up.

Something definitely changed a while back, I used to be able to run 1.75 HMD, 1.0 SS and still hold 90FPS. Now I am running at 1.25 HMD 1.0 SS (Anti-A) SMAA

Am not at home, will go through the rest of my settings later. You are definitely running the other settings way too low for your rig


i dont know if im running 90FPS or not, theres no FPS counter in the oculus that i know of.
 
actually craning my neck for this lol

Holy ... turn that supersampling wayyy down. Your 1070 is not capable of those settings.

Try supersampling at .65 and HMD quality at 1.75. This should keep text clear but wont destroy your GPU.

Also, if you use steamvr, make sure to go into steamvr settings and then under video check 'manual override', and move the slider to 100%. However, i'd recommend to you to not use steamvr if possible. You should be able to just go to the elite dangerous install directory and run edlaunch.exe to bypass steamvr.
 
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it says 67 in the menu, however idk if thats measuring the oculus rift itself or the monitor

it definatly doesnt show in the oculus, like the headset.

No, thankfully it doesn't show in the HMD, only on your mirror screen. in the menu you should be seeing either locked at 90FPS or in some cases on a fast rig it shows 200fps.

Not really sure what to suggest mate, You should definitely be seeing 90fps in the menu, your system isn't under load.

Mods will likely move this to the VR forum, best place to get other VR users to help.

edit - only other issue I've had is the thermal paste on my CPU getting thin, gave me poor performance on my rig until I sorted it. Thing is you'd see bad performance on all games, not just ED.
 
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I only play while using the Rift, and only have a 980Ti card. While I do notice some issues around planetary bases, that is down to framerate that my card can kick out there. It isn't bad at all, though, and I'm not planning on upgrading my card until the next generation (of cards and/or VR headsets). My graphics settings are mainly High (but not ultra).

Oh, except for that annoying black square that still occurs on planet surfaces. That bug has been there since release. It has got noticeably better over time, though. I spotted the square in my last play session, and I thought at the time that it is the first time in absolutely ages that I have.
 
Holy ... turn that supersampling wayyy down. Your 1070 is not capable of those settings.

Try supersampling at .65 and HMD quality at 1.75. This should keep text clear but wont destroy your GPU.

Also, if you use steamvr, make sure to go into steamvr settings and then under video check 'manual override', and move the slider to 100%. However, i'd recommend to you to not use steamvr if possible. You should be able to just go to the elite dangerous install directory and run edlaunch.exe to bypass steamvr.

DUN DUNNNNNNNNNN

supersampling was the problem

Edit: actually mad and elated.......I BUILT A WHOLE NEW *ING COMPUTER BECAUSE I DIDNT REALIZE SUPERSAMPLING WAS THE BLOODY ISSUE
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going to my dunce corner now


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I'd be thinking about a config wipe and removing EDFX for testing purposes, at least.

3.3 decimated performance on my Vega56 rig. The new RTX card is powering through it, but certain instances just flat-out suck after the 3.3 patch, with it struggling to get 20fps at 1440p med/high settings. Maintly CZ/REZ/CNB zones where you stick around for half an hour or more.

3.2 I could run the game at higher settings on hardware that's 25% slower yet I still never dropped below 100fps. 3.3 is just a buggy mess and the new lighting engine still needs of lot of patching and fixes before it's what I'd call "ready for prime time" IMO.

I have both a DK2 and an Odyssey and neither of them are usable since 3.3 without severe stuttering after extended period in an instance. The GPU is still rendering at >100fps but the game engine itself microstutters so badly so that the average framerate taking into account all the stuttering is pitiful. I've tried reinstalling, disabling hyperthreading, and dedicating cores to ED but the bottleneck is somewhere in game code, not hardware.
 
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Intel Core i7-8700K 3.70GHz
ROG Strix Z370-e Motherboard
16GB of ram
NVDIA GTX 1070
M.2 SSD (where elite is installed too)
Hyper 212 EVO Fan, thats about all i can remember off the top of my head.

Very similar rig to mine. I’m running:

Ryzen 5 2600
Asrock B450 Pro Mobo
16gig DDR4 @3000
Samsung SSD
EVGA GTX 1070Ti SC

Granted the 1070ti SC has a bit more smack than the 1070 but I run elite on an Oculus with absolutely zero lag on VR High. Could run ultra but don’t see enough of a difference to justify the extra workload even if it does handle it fine. Are you using a preset Graphics mode? If not, how high is your Super Sampling? That’ll put a huge tax on your system if you crank that up.
 
Ninjaed Lol. Didn’t see the post where super sampling was the issue. But, congrats on the new rig you built :) any excuse for new parts is a good one.
 
I think SS is a daft setting with the current HMDs; I never notice the benefits. HMD is where it is at!

1,000,000 pixels * 0.85 SS * 1.25 HMD = 1,062,500 pixels. I notice much better clarity than plain old 1,000,000 pixels, at very similar performance!

I think I notice a teeny negative difference between SS at 1 and 0.85, but a big positive between 1 HMD and 1.25 HMD. But that might just be my eyes. At what point to people notice a drop in visuals turning down SS?

When I am next at my PC I might use the oculus tray tool to set HMD to 1.34 and ED's SS setting to 0.75 which costs an additional 0.5% headroom and see what it looks like. Shame you can't take images to scrutinise!

EDIT
Can you take images that replicate what you see in the HMD??
 
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