Oculus rift resolution

What is your PC hardware?
I've never found the words difficult to read on any setting, using only default hud color.

In VR resolution is all about distance since now there is a depth that a monitor doesn't get. If you launch something like Lone Echo and hold your hand up to your face, it's a high def masterpiece with texture and mechanical bits. Just like he guns in Robo Recall. But yes as things fall into the distance they will start to become blobs.

If I can't really read something in VR, I just lean toward it. Just like real Actual Reality.

I do return to my crisp flat panel from time to time.

Same, my own eyesight is quite poor, even with glasses or contacts, it's not great, but I have no issues reading text at all in my rift with the standard orange. I am wondering if the people affected actually have some form of colour blindness that is only really apparent in the Rift...

Z...
 
Same, my own eyesight is quite poor, even with glasses or contacts, it's not great, but I have no issues reading text at all in my rift with the standard orange. I am wondering if the people affected actually have some form of colour blindness that is only really apparent in the Rift...

Z...
That could explain a lot.
 
I have my VIVE set to HMD 1.25 and SS to 1.2. everything is nice and readable.

If you leave forward text gets even clearer.

Can't stop the shimmering tho, it's just how ED looks in VR, annoying but can't do much about it.
 
Just got my new oculus rift bundle today. I have to say that I am a bit underwhelmed by the resolution and pixelation compared to normal monitor. So much so that I am considering returning the rift and going for a bigger monitor and head tracker.

I was barely able to make out the text and have since put up the supersampling up to 2 which improved things a bit.

I would appreciate any suggestion about settings and improving the resolution and picture quality.

I just got mine this week too. Interestingly, once I'd set it up all I did was change to supersampling (2.0x) and the Rift looked good. I did have one queasy moment when it wasn't centred properly, and I was essentially sitting next to my body in the chair, but resetting the view sorted that! What GPU have you got, and what framerate are you getting?

I got rid of the Vive due to pixilation and by comparison I am finding the Rift much better. I can read everything ok (with the Vive I needed to lean forward to read text). The Rift is also much lighter so I am finding it more comfortable to wear.

Prior to the Rift I was using a projector and E: D Tracker. There is no comparison with VR, though. It's the sense of scale that you get with VR that can't be beaten. I can spend far too long just in outfitting admiring the ships!
 
Same, my own eyesight is quite poor, even with glasses or contacts, it's not great, but I have no issues reading text at all in my rift with the standard orange. I am wondering if the people affected actually have some form of colour blindness that is only really apparent in the Rift...

Z...

I think it depends on the condition. If both eyes are equally bad then VR can be used. My missus has one really bad eye and one really good. She can barely see anything in VR regardless of contacts.
 
Oh man, There is no way in all the world that I could play Elite again on a monitor no matter what the resolution after playing it on the Rift.

The thing is not aout res. but the incredible feeling of beeing there in the cockpit. Getting dizzy when flying above planet surfaces due to vertigo :)

The feeling of beeing the pilot in the chair far far outweights the lower resolution.

With that said, I have a 1080TI overclocked and a I 7 at 4.5.

I run the game at ultra settings except for AO which is off.
I run the debug tool pixel density at 2.0 and leave SS and HMD q in game at 1.0.

That setup is much better than setting HMD to 2.0 in game.

With Asynchronous Timewarp on and virtually no artifacts due to that I get constand 90 fps everywhere.

And that makes text very crisp even on panels quite far away in the cockpit.

Text on the kit box in the sidewinder on the right side of the pilot chair is fully readable from position.

I long to get back into the rift everyday after work :)
 
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Oh man, There is no way in all the world that I could play Elite again on a monitor no matter what the resolution after playing it on the Rift.

The thing is not aout res. but the incredible feeling of beeing there in the cockpit. Getting dizzy when flying above planet surfaces due to vertigo :)

The feeling of beeing the pilot in the chair far far outweights the lower resolution.

With that said, I have a 1080TI overclocked and a I 7 at 4.5.

I run the game at ultra settings except for AO which is off.
I run the debug tool pixel density at 2.0 and leave SS and HMD q in game at 1.0.

That setup is much better than setting HMD to 2.0 in game.

With Asynchronous Timewarp on and virtually no artifacts due to that I get constand 90 fps everywhere.

And that makes text very crisp even on panels quite far away in the cockpit.

Text on the kit box in the sidewinder on the right side of the pilot chair is fully readable from position.

I long to get back into the rift everyday after work :)

How did you turn AST on? I had thought it was no longer a thing one needed to do? Is it still the regedit process?
 
How did you turn AST on? I had thought it was no longer a thing one needed to do? Is it still the regedit process?

AST is activated automatically. You don't need to do anything.

To test this, turn on FPS monitor in Elite ( this will be displayed on the monitor, not Oculus ) , when AST kicks in ( crank up graphic quality if required ) , FPS will be pegged at 45 FPS.
 
AST is activated automatically. You don't need to do anything.

To test this, turn on FPS monitor in Elite ( this will be displayed on the monitor, not Oculus ) , when AST kicks in ( crank up graphic quality if required ) , FPS will be pegged at 45 FPS.

I assume we're talking ASW here (Asynchronous Space Warp), this is the thing that locks you to 45fps when your system can't maintain 90fps. It's always on by default (unless you've used Oculus Tray Tool to turn it off) but can be turned off manually by pressing Ctrl+NumPad 1.

There's also ATW (Asynchronous Time Warp) but I'm not sure if that can (or is) turned off in the same way.

Great description of these over here:

https://www.reddit.com/r/oculus/com...nce_between_atw_asw_and_reprojection/d8gugl0/
 
Since the CV1 came out I've seen many, many posts of people complaining everything is blurry in the Rift, and they can't read text. Others (like me) have always been able to read text just fine.

I suspect it may have something to do w/ their IPD. People with extreme IPDs always seem to complain more. Default/median is 64 I believe. Min 58, max 72. Face shape and distance from the lenses, may also be involved. A friend got a rift, it barely fit on his rather large head. Besides being uncomfortable to wear, everything in ED was blurry for him, just like OP. He could hardly read the side panels w/out leaning closer.

Anecdotally, I used glasses in the rift for months. I can read everything fine. I never noticed screendoor effect at all, honestly wondered what people were complaining about. Then I got zenni 3d printed frames. Using those, I see the screen door all the time now. Squishing glasses onto my face must've thrown off the focus just enough that it blurred out the screen door for me.

Unfortunately, they could only make the rift fit a 95% average of the population. If your head/face/eyes fall into the 5%, it might just suck and there's nothing you can tweak to fix that.
 
That could explain a lot.

It's a darn good reason to have adjustable colours in game for the HUD, to be honest.

I have a friend that is very slightly red deficient, it means that he sees light pink as white. Quite amusing when he picks up pink sunglasses that he sees as silver, but not so funny when you start having issues reading stuff,.

I'm pretty sure it''s been suggested, but Dr. Kaii's EDprofiler is a *must have* tool, even without VR...

Z...
 
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Since the CV1 came out I've seen many, many posts of people complaining everything is blurry in the Rift, and they can't read text. Others (like me) have always been able to read text just fine.

I suspect it may have something to do w/ their IPD. People with extreme IPDs always seem to complain more. Default/median is 64 I believe. Min 58, max 72. Face shape and distance from the lenses, may also be involved. A friend got a rift, it barely fit on his rather large head. Besides being uncomfortable to wear, everything in ED was blurry for him, just like OP. He could hardly read the side panels w/out leaning closer.

Anecdotally, I used glasses in the rift for months. I can read everything fine. I never noticed screendoor effect at all, honestly wondered what people were complaining about. Then I got zenni 3d printed frames. Using those, I see the screen door all the time now. Squishing glasses onto my face must've thrown off the focus just enough that it blurred out the screen door for me.

Unfortunately, they could only make the rift fit a 95% average of the population. If your head/face/eyes fall into the 5%, it might just suck and there's nothing you can tweak to fix that.

I think it's also worth checking the Vive. I had good play with a demo Vive a month or so back, and found it far and away more comfortable on my head. MY glasses did not fog up like they do in the CV1, and it wasn't pressing on points on my head that make the CV1 annoying after an hour or so. I think I'll get one of those face foam add ons for my rift, and hope it helps, but if the Vive ever has a price point similar to the current CV1 price point, I may just snap it up and sell my CV1.

Z...
 
Oh man, There is no way in all the world that I could play Elite again on a monitor no matter what the resolution after playing it on the Rift.

The thing is not aout res. but the incredible feeling of beeing there in the cockpit. Getting dizzy when flying above planet surfaces due to vertigo :)

The feeling of beeing the pilot in the chair far far outweights the lower resolution.

With that said, I have a 1080TI overclocked and a I 7 at 4.5.

I run the game at ultra settings except for AO which is off.
I run the debug tool pixel density at 2.0 and leave SS and HMD q in game at 1.0.

That setup is much better than setting HMD to 2.0 in game.

With Asynchronous Timewarp on and virtually no artifacts due to that I get constand 90 fps everywhere.

And that makes text very crisp even on panels quite far away in the cockpit.

Text on the kit box in the sidewinder on the right side of the pilot chair is fully readable from position.

I long to get back into the rift everyday after work :)

Hey dude, I have the same setup.
1080TI OC'd to 2012mhz and I7 7700k oc'd to 4.5
running of SSD
32gb ddr4 ram

Do you use Dr Kaii's profiler? can you post your settings?
Do you get smooth experiences in extraction sites during combat? My ASW kicks in extraction sites and i see frame drops... nothing major but a bit of stutter here and there. Do you get the same thing? Just making sure mines performing the way it should as its a new upgrade.
 
Hey dude, I have the same setup.
1080TI OC'd to 2012mhz and I7 7700k oc'd to 4.5
running of SSD
32gb ddr4 ram

Do you use Dr Kaii's profiler? can you post your settings?
Do you get smooth experiences in extraction sites during combat? My ASW kicks in extraction sites and i see frame drops... nothing major but a bit of stutter here and there. Do you get the same thing? Just making sure mines performing the way it should as its a new upgrade.

Hello,

Yeah we have almost the same, My cpu is a 4930K though but that should not make any difference.

With pixel density at 2 in debug tool my ASW kicks in in stations, res sites and on planets of course. But I never see frame drops just the slight disturbance in the hud lines when it is active.

I have all set on ultra escept motion blur and ambien oclusion which is off. AA is set to SMAA. SS and HMD q to 1.0 each.
Sometimes i see slight stutter in res sites just after entering but then it goes away and after a few seconds it never stutters.

My tip is to check your computer with heaven benchmark and a SSD performance tool. I get around 160 in heaven benchmark in 1920x1080 and ultra settings.

 
Thanks for all the info Cmdrs. I have decided to return the rift. Despite the incredible immersion, I just can't get used to the low resolution. Even with oculus debug tool pixel per display at 1.5. I find it really irritating that I cannot clearly see which ship I am attacking. I often have to look at the hologram next to the radar to know the ship type. The planets edges look a bit "blocky" and the overall graphics experience is below what I expected. Having said that my GPU is 780Ti o/c which probably didn't help, but the framerate was not the main problem, it was really the sharpness of the images an this would not change even if I upgraded GPU. If I have to spend close to £1000 for a decent rig I would expect a crisp clear VR experience. Unfortunately Oculus is not there yet so I will just have to wait for the next generation of VR devices. I am glad that I have experienced this. I really enjoyed seeing the scale of the stars and planets close up, the inside of the ship. However the headache and eye strain was another factor and the possible side-effects of prolonged VR use on eye-sight etc...
So now I am looking into ultrawide 3440x1400 monitor and ED tracker pro. This will hopefully allow me to snipe modules at 3km with my railgun and to enjoy clear and sharp graphics.
Big thanks for all the advice. MJC o7

thats a shame. Ive just put an EVGA FTW2 1080 in my machine and cranked the HMD to 1.75, full ultra settings (knocked off Ambient Occlusion and SMAA), ASW off and it IS crystal clear! Also, people are reporting in the BETA a better graphical experience, better colours and better performance
 
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