Oculus Rifts Running Maxed Settings, please add your hardware here

Check out my signature.

And I add:
-Two 1080p monitors connected while playing in DK2 (no need to disable it)

@ Slack IR, "When I play with the rift I disable the monitor ... "
I cant see that making any difference as its not as if our cards are drawing the game twice one on the rift and one on the monitor, all your monitor is doing while you are ingame on the rift is displaying your desktop.
I usually turn off the monitors only to protect them for overburning.

-All max. ultra mega power settings in Horizons
-75 fps solid as a rock (measured with MSI afterburner)
-50-75 on surface of planets (very good imo)
-Stutter only (little) perceptible on initial aproach to the atmosphere
-Judder: what's this?
-I don't care about antialiasing (don't see the difference)
-Latest drivers nvidia
-occulus runtime 0.5.1 (problems with win 10 and i'm tired)

Oh, and Supersampling x 1,5

(Oh yeah, baby...)
 
Hey, my first post, hello fellow commanders!

Outside of ED (here too I'm sure), I always hear people talking about how in order to use the rift, they will need a super expensive computer with giant-sized graphics card, while this may be true in some instances, I thought I would share my specifications and maybe give some people a little hope;

I'm using a Dk2 (I was late to the party and ended up paying $520 for one...)

I got an EVGA nVidia GTX660 refurb for $100 from newegg
An AMD FX6300 6 core "unlocked black edition", 3.5Ghz for under $100
A $40 H55 Corsair CPU water cooler
$50 600w Thermaltake PSU (I tried to skate by with a cheapo 1st = failure)
2x 4g Mushkin heat sink'd ram sticks
A $35 Biostar pooper motherboard for future SLI (When I find a cheapo 660 :p)
2x second hand 3Gb/s 7200RPM SATA hardrives in striped RAID


In the end, after buying a bunch of other, optional thing's like; a fancy case, super duper fancy retro game pirating capable DVD drive, fans, monitor, input devices, etc,. I think I spent between $400 and $500 dollars, and that's including a 24 inch IPS display.

I can run the game on the now-outdated IPS display with everything on ultra with no lag. More importantly, with the Rift, I can play with everything cranked up except for super-sampling, which I can run with the in game option at 1.5x.

I have never checked frame rate, though after almost 20 year's of PC gaming, I know what it looks like to go below 60 fps, especially with the rift...

The funny thing is, before I bought the game, I could only run the combat demo on medium... Just proves the dev's may care a little about optimization...

I'm gonna have to call on that one mate. There is no way you are getting good enough frames to play in VR, on those settings with that weak hardware. People with high end CPUs and GTX980's can't max everything and have 1.5 Super sampling turned on without the game turning into a slide show in stations, RES's and planet surfaces. SLI setups of 2xGTX980's just barely maintain 75FPS with 1.5 super sampling and everything maxed out.
 
To be consistent and allow apples to apples comparisons, what I do, is select "ultra" in the graphics options, but turn off AA (because things are much clearer, not because of performance), AO, Bloom and Blur. I choose 1.5 SS and leave everything else untouched.

4790K stock, Gigabyte Extreme Gaming 980ti. 1430mHz while running Rift.
16GB 9CL 2400 RAM
Gigabyte HD3 MB
Runtime 8.0 with SteamVR beta 1453512566

Sitting in the station,
on first load, occasional 1 or 2 frames of 'stutter' as I intentionally look around aggressively and things and ships are loading (or being updated in the background). By occasional, I mean once or twice while sitting in the hangar at first load up (perhaps while objects and background activities are still initialising). Its very random, sometimes I load up and there is not even the slightest hint of a stutter.

In Space, very smooth. Maybe one flicker when first arriving at an asteroid field, and once or twice during a session.
Fight some enemies in the asteroid field and when I return to a station and enter the hanger, I sometimes get lots of true judder until things settle down. (like the textures have to be shuffled around to be optimised), then things get back to normal.

In my case, it seems that some more texture loading optimization needs to be done for the full VR experience to be totally perfect.

Using the performance logs in the Rift HUD I can see that the 'stutter' can occur without dropping a frame. Perhaps its more of a head tracking glitch rather than a missed frame update. It's interesting to see how many times the graph drops as things go on in the background. Surprisingly tho, the graph can be bouncing all over the place well into the red, but the display is still judder free.

Some planets are border line with the above settings. It feels like you are right on the edge of performance limits with small bursts of stutter/judder from time to time. Other highly detailed and bumpy planets are unplayable. I haven't experimented with the terrain or HMS adjustments to improve planets as I cannot do planets in VR anyway, bouncy terrain is instant barfville for me.

BTW, I couldn't run with HMD Quality on max using Windows 7, upgrading to Windows 10 gave me enough more headroom to be able to run with HMD quality at max, using the above settings.

edit: I rolled back to earlier betas to see if performance was better. So far, my best performance has been with beta - 1445878235 although on first load I get a blue ring beneath me. This goes away on a second run of EDH.

On above settings with 235 beta .....

Station 75fps silky smooth and no intermittent stutters
Battles in asteroid fields 75fps silky smooth
Approaching close to landable planets (50-60) judder is unbearable in many cases, other less detailed planets are tolerable.
I prefer AA off as the extra detail clarity makes up for any jaggies which are mostly mitigated by the 1.5SS
 
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Disabling AA completely makes picture excessively noisy, especially on thin lines of interface panels. i have enabled it through nvidia panel (as recommended in performance thread above) and turned off in-game. All settings on Ultra except shadows (high), AO off (biggest performance hitter), SS1,5 and 2560x1440 resolution. Judder in space, stations, during intensive combat is practically unnoticeable, 60-75fps constant. Planets can be jittery upon landing or loading game, first 10-20 seconds, after that smooth. Previously there have been lots of judder in supercruise and planetary starports, but that was gone after some game or nvidia drivers update. Had to switch to 1.0SS on planets before, now it's not necessary.

Running on clean win 8.1 boot specifically for elite, 0.5 runtime, 4790К ос'd to 4.9, 980ti msi lightning (1360mhz), 16gb ram, samsung 950pro ssd.

Tried win10/0.8 runtime/steam, works without much problems, however performance hit is evident. Had to make multiboot config, as most other games like that setup better.

Also, interesting thing about that nasty black smearing. Back before horizons, when I played on gtx 970, it was only partly fixed by color settings edit, still not pretty. Then, when switched to 980ti it disappeared completely. I thought maybe frontier did smthg to fix it, or card itself is better in that way. But on 0.8 runtime/steam it is back in full force and color correction tweak is either not working or performing poorly. One more reason for dualboot/runtime switch.
 
No one can run this game at a constant 75fps+ maxed out and inside the Rift. They're lying and over exaggerating. Unless of course they're using SLI titan and even then I highly doubt it. Look, I have a Titan X with an OC watercooled CPU at 4.4ghz and I can barely keep a CONSTANT 75+ FPS on low. I have everything on low but shadow to medium (otherwise it look like crap) and I can MOSTLY 75FPS. In big station around 60-75, same for planetary landing. It's tolerable and playable but it's really borderline unplayable. The problem in VR is that you need a CONSTANT 75+fps, anything below that does NOT work and will make you vomit. 60fps in VR is a huge NO NO, 65fps in VR is a huge NO NO and 70 FPS is also a huge NO NO. Every time my game goes below 75 (70, 65, 60) I notic it immediately and it brings me out of the VR immersion instantly.
 
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See you in the Rift ;)
 
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