Oculus SDK/Runtime 0.8 Released

Is is safe to say now that Elite Dangerous doesn't support Oculus Rift, despite rumours of the contrary.

I dunno....... super cruise aside my 2 hrs in ED last night begs to differ :)

so long as it supports 1.0 SDK my toys will stay in the pram....... if not then I shall be flinging them like a monkey throwing pooh ;)

Last time I looked the oculus logo is still on the splash page so clearly it is still on the horizon
 
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Wont happen. I just sold my DK2 because all i played was ED. It hurts to not being able to play ED for a while but it will pay for a part of the HTC Vive and be an expensive paperweight in a few months time otherwise.
 
At this point in time, Elite Dangerous doesn't support Oculus Rift,
it's the people and the comments in this forum that attempt to.
And people like me who bring this point up to often get infractions and silenced,

If you buy Elite Dangerous and Oculus Rift today, it simply will not work.

http://arstechnica.com/gaming/2014/...dangerous-amazing-and-impossible-to-describe/

And i've always suspected that arstechnica is payola.

anyway, all problems aside,
how do I get it to work again?

I dont get if you are serious or not. Was that irony or sarcasm?
Install right gpu driver, install right SDK, install game and just play. Its not really hard...
0.5 runtime, win10, and latest driver works for both amd and nvidia. 0.6 probably works fine too.
 
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At this point in time, Elite Dangerous doesn't support Oculus Rift,
it's the people and the comments in this forum that attempt to.
And people like me who bring this point up to often get infractions and silenced,

If you buy Elite Dangerous and Oculus Rift today, it simply will not work.

http://arstechnica.com/gaming/2014/...dangerous-amazing-and-impossible-to-describe/

And i've always suspected that arstechnica is payola.

anyway, all problems aside,
how do I get it to work again?

Loads of instructions on here. It's basically installing 0.6.1 Oculus runtime in the right order and disabling a service.

Works fine for me with win 10 - Rift 0.6.1 runtime and latest Nvidia drivers.
 
At this point in time, Elite Dangerous doesn't support Oculus Rift,
it's the people and the comments in this forum that attempt to.
And people like me who bring this point up to often get infractions and silenced,

If you buy Elite Dangerous and Oculus Rift today, it simply will not work.

It certainly does support the Rift (I can and do still play with it). And you can certainly buy a Rift today, install the following runtime, and launch Elite with it swimmingly (unless you're on Win 10, but you still just need to do a bit more work to make it happen).
https://developer.oculus.com/downloads/pc/0.5.0.1-beta/Oculus_Runtime_for_Windows/

That support, however, is outdated and no longer compatible with the latest version you might want to use for some other games. It's an important distinction, as is the fact that Frontier are still working with Oculus to adapt the Cobra engine and Oculus SDK to get updated compatibility again.

Elite currently supports the Oculus Rift.
Elite does not support the current implementation of the Oculus Rift.
 
Loads of instructions on here. It's basically installing 0.6.1 Oculus runtime in the right order and disabling a service.

Works fine for me with win 10 - Rift 0.6.1 runtime and latest Nvidia drivers.

Same here all good! (except for supercruise judder)
 
I'm playing it on 0.5 with Win 10 and it's running sweet as a nut.

I'm not expecting support to come for 0.8. I thought Oculus were releasing multiple quick updates, hence not worth it.
 
Ok then it supports the Rift but doesn't support Windows 10? Common guys. It's a hack to get it to work now.. which is fine but saying that ED "supports" the Rift is just silly imo.

I have the Rift working perfectly on .7 and Win10. I'm not about to install a bunch of crappy old drivers because of one game. I actually use this computer for more than ED. I know that's hard to believe.

I'm sure ED has their reasons but it's obvious they will be behind the Vive.. which by the way will be a day one purchase for me.
 
Ok then it supports the Rift but doesn't support Windows 10? Common guys. It's a hack to get it to work now.. which is fine but saying that ED "supports" the Rift is just silly imo.

I have the Rift working perfectly on .7 and Win10. I'm not about to install a bunch of crappy old drivers because of one game. I actually use this computer for more than ED. I know that's hard to believe.

I'm sure ED has their reasons but it's obvious they will be behind the Vive.. which by the way will be a day one purchase for me.
how you got it to work with .7? please share. right now i am going crazy switching between 6 and 7 lol.
 
did someone say hack,
is this a hacking forum?
look out, here comes the drones

Not sure why so agressive ! I want proper rift support as much as anyone so I can update to 0.8 and windows 10 but ultimately as much as I continually nag on forums about getting support I totally see why they do not want to spend more time on it at the moment. Oculus completely pulled the rug and stopped support for almost all software overnight and many of the big devs are hanging fire now until 1.0 (kunos for one) and some have now officially abandoned it - RRE for instance.

The simple fact is, ED works without ANY hassle at all if you are on windows 7 and 8 and use 0.6.
It is do able on windows 10 if you muck about abit.

IF you choose not to that is fine as well....... but we all knew this when we bought the dev kit, hell after all we did sign a form saying we are devs buying to make software and not just looking to play games and we achnowedged no promised support. (sure I lied like most of us but we can not say we were not warned).

Again, I want updates too... but support IS there is we want it, and I can see why FD have updating to soon to be obsolete drivers low on their list of priorities (it didnt stop me asking the question in the dev post however :D )
 
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As I understand it, various developers are pushing for a VR standard, so that any headset can be used with any game - much like monitors can be.

That being said, who knows if that will be the case come early next year. The Rift is the premier product, no matter how many times people say the vive is better - they have nearly identical specs, but the rift has a more streamlined, compact, and lighter design PLUS the controller interfaces that go along with it.

Frontier would be shooting themselves in the foot to not support both, and I can't see any reason why the hardware can't be as standardized as GPUs are today (eventually). You should in theory only need hardware specific drivers, and a basic set of engine instructions for the game to follow.


Of course they totally COULD axe the rift support in favor of steam's option... but they'd be alienating a significant portion of their VR community. I for one am not spending another dime on this game until the rift is supported. Once I have that assurance, Ill be picking up the expansion and anything else they are offering at the time.

- - - Updated - - -

Ok then it supports the Rift but doesn't support Windows 10? Common guys. It's a hack to get it to work now.. which is fine but saying that ED "supports" the Rift is just silly imo.

I have the Rift working perfectly on .7 and Win10. I'm not about to install a bunch of crappy old drivers because of one game. I actually use this computer for more than ED. I know that's hard to believe.

I'm sure ED has their reasons but it's obvious they will be behind the Vive.. which by the way will be a day one purchase for me.
You don't get to just spew that you have it working on 0.7.0 and not tell everyone.

NOBODY else here has it working, but apparently you do?
 
As I understand it, various developers are pushing for a VR standard, so that any headset can be used with any game - much like monitors can be.

That is the dream, that is for sure.

The Rift is the premier product, no matter how many times people say the vive is better - they have nearly identical specs, but the rift has a more streamlined, compact, and lighter design PLUS the controller interfaces that go along with it.

We have not (or I have not any way, if you have then link please!) seen the final design of the VIVE yet so do not know which is more streamlined or compact. I am pretty sure HTC/Valve have said the final design is not the same as the devkit - just like it is not fair to compare DK2 to the CV1). The CV1 comes with an xbox pad, the motion controllers are coming later, the VIVE is the one which actually comes shipped with motion controllers. Again, right now the rift ones do look a little nicer, but the rift ones we have seen are a consumer product, the VIVE are dev kit... will the VIVE release ones be different? That I do not know.

Frontier would be shooting themselves in the foot to not support both,

I agree! and fully hope this is in the plan.

You don't get to just spew that you have it working on 0.7.0 and not tell everyone.

I read it that he had 0.7 and windows 10 perfectly but that it WONT work with ED and that is why he argues Elite Dangerous can not be considered a game which supports VR.... I do not agree myself, but I do not think he is claiming ED works with 0.7

Bottom line. I do not know which will end up better, or the most supported (often these 2 things do not go hand in hand! just look at VHS video vs Betamax)
Oculus certainly had the initial head start, but who has most experience in core PC titles? Valve or Facebook???
 
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That is the dream, that is for sure.



We have not (or I have not any way, if you have then link please!) seen the final design of the VIVE yet so do not know which is more streamlined or compact. I am pretty sure HTC/Valve have said the final design is not the same as the devkit - just like it is not fair to compare DK2 to the CV1). The CV1 comes with an xbox pad, the motion controllers are coming later, the VIVE is the one which actually comes shipped with motion controllers. Again, right now the rift ones do look a little nicer, but the rift ones we have seen are a consumer product, the VIVE are dev kit... will the VIVE release ones be different? That I do not know.



I agree! and fully hope this is in the plan.



I read it that he had 0.7 and windows 10 perfectly but that it WONT work with ED and that is why he argues Elite Dangerous can not be considered a game which supports VR.... I do not agree myself, but I do not think he is claiming ED works with 0.7

Bottom line. I do not know which will end up better, or the most supported (often these 2 things do not go hand in hand! just look at VHS video vs Betamax)
Oculus certainly had the initial head start, but who has most experience in core PC titles? Valve or Facebook???

What game and software titles does Vive have? It seems to me that all valve have done is mod HL2 and TF2 and make steamVR. Problem is that's apparently where it ends. There are many titles on steam with Oculus support now and only 10 showing when I search for HTC Vive: http://store.steampowered.com/search/?snr=1_4_4__12&term=htc+vive

Oculus also has apps and demos outside of steam but what does Vive have? I'm not suggesting that Oculus is the best choice... I'm just concerned that when Vive launches the range of apps will be tiny?

Regarding Oculus runtimes:

There are a number of games and demos supporting 0.7 runtime so I don't get why it's such a big problem for ED. You would expect that if 0.7 was an issue they would be preparing a 0.8 update. Vorpx for example timed the release of their 0.9 to coincide with runtime 0.8 today. If Horizons comes without .7 or .8 then we can say they have abandoned Oculus DK2.

Another question is why are they being secretive about it?
 
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