Oculus stutter is back !

Same here.... on the Rift. I assume it's just BETA optimisations needed as otherwise VR Ultra seems to be a good balance for the 1080. 90FPS everywhere.

Man... This drives me crazy. I've NEVER had smooth 90fps consistently with the CV1 and the Rift. Have a 6700k 16GB, 950PRO SSD, and a GTX1080, and even with detail down a bit, it's got a bunch of chunking.

All the reports that I've seen from people saying that things run nice and smooth seem to all be running 4000 series CPUs, and not 6000s. I'm beginning to think there might be some weird interaction with the latest CPU architecture.
 
Man... This drives me crazy. I've NEVER had smooth 90fps consistently with the CV1 and the Rift. Have a 6700k 16GB, 950PRO SSD, and a GTX1080, and even with detail down a bit, it's got a bunch of chunking.

All the reports that I've seen from people saying that things run nice and smooth seem to all be running 4000 series CPUs, and not 6000s. I'm beginning to think there might be some weird interaction with the latest CPU architecture.

That's not the case at all. I have a i7-4770 and a 1080GTX and it really isn't smooth at all times. Only at very specific times. I'm still annoyed at myself (partly) and Nvidia for selling the 1080GTX as a VR ready card that stomps on everything else and is twice as fast as the previous release Titan (I think that was the card), whereas the figures really don't stack up ! Maybe I should take them to court for false claims !

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WDDM 2.1 drivers?

If so WDDM 2.1 seems to have cause a lot of issues.


I'm not sure why WDDM 2.1 drivers would even be running if I'm using Nvidia hardware. Probably my lack of knowledge showing here :)

Ignore this. I just read this wiki: https://en.wikipedia.org/wiki/Windows_Display_Driver_Model
 
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Man... This drives me crazy. I've NEVER had smooth 90fps consistently with the CV1 and the Rift. Have a 6700k 16GB, 950PRO SSD, and a GTX1080, and even with detail down a bit, it's got a bunch of chunking.

All the reports that I've seen from people saying that things run nice and smooth seem to all be running 4000 series CPUs, and not 6000s. I'm beginning to think there might be some weird interaction with the latest CPU architecture.

Don't go crazy! People who say they are getting constant 90fps on VR ultra settings are - consciously or not - lying :p
 
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Someone find really what causing this. My pc is 3 weeks old and have fantastic experience, than 1 week ago or so, I got little judder, even with some medium setting and no oculus debug. Is it windows 10 or nvidia driver?
I was using 372.70 since beginning and i didn't update and small judder start when i look on the side, they are almost always there.
 
Man... This drives me crazy. I've NEVER had smooth 90fps consistently with the CV1 and the Rift. Have a 6700k 16GB, 950PRO SSD, and a GTX1080, and even with detail down a bit, it's got a bunch of chunking.

All the reports that I've seen from people saying that things run nice and smooth seem to all be running 4000 series CPUs, and not 6000s. I'm beginning to think there might be some weird interaction with the latest CPU architecture.

Same spec as you and the same sort of performance. I doubt anyone has it running on VR ultra and has 90fps at all times, at least not on a 1080 anyhows.
 
Same spec as you and the same sort of performance. I doubt anyone has it running on VR ultra and has 90fps at all times, at least not on a 1080 anyhows.

You know what chaps.... that was written in haste. I havnt landed on planets in 2.2 yet and yes the occasional big dip outside of the issue this post is about but I have to say generally it's been hovering around 89/90 whenever I've peeked at the screen from under the rift. Surprised me too in 2.2, particularly in stations.

VR Ultra seems well suited to the 1080. It's a little OC'd but that can only make a few FPS difference.
 
Not at all. I see stutters and stammers all the time. I'm not talking about headtracking. Even support say they are aware of the problem and it's being looked into... Maybe an issue with the Cobra engine and the 6000 series CPUs, that's purely speculation mind you. I'm waiting for more info.

Bring up the performance hud via the debug tool and watch your frame rate.
 
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I experience little stutters all the time too, but I am pretty sure that was not there one month ago. I had great SRV experience in settlement where stutters are more obvious. Now I can play with all graphic settings from medium to ultra, that didn't affect the little stutters. Maybe win7 is the next step.
 
Not at all. I see stutters and stammers all the time. I'm not talking about headtracking. Even support say they are aware of the problem and it's being looked into... Maybe an issue with the Cobra engine and the 6000 series CPUs, that's purely speculation mind you. I'm waiting for more info.

Bring up the performance hud via the debug tool and watch your frame rate.

This - even better use the App Render Timings HUD in the debug tool as it shows how long your GPU is taking to render at your set detail level.

Under 11ms - great! True 90fps.
Over 11ms = ATW at least, and judder certainly if you're missing lots of frames one after the other (the Missed frame submit counter at the top shows each frame your GPU is failing to render at the top of this HUD.

When in a high-load scene, if you have enabled ASW via the registry hack, you'll see 45fps in the left hand graph (ASW locks the frame rate to 45fps)
Render times will increase as Oculus relaxes the queue-ahead timing. 12-15ms render times are typical. Usually means you've got a lot of detail - too much to stay at 90fps and too much for ATW only to make up the odd missed submit.
However, it takes a LOT of dropped detail to get anywhere near 11ms except in space/low load scenes.

If you don't mind being in ASW in high-load situations, you can push detail up a bit so you're pushing 17-18ms per GPU rendered frame.
Over 20ms - not likely even ASW will save you - this will probably be hitching and juddering quite badly.

Don't go over 20ms... the beams will cross and the Earth will explode. :p
 
That's not the case at all. I have a i7-4770 and a 1080GTX and it really isn't smooth at all times. Only at very specific times. I'm still annoyed at myself (partly) and Nvidia for selling the 1080GTX as a VR ready card that stomps on everything else and is twice as fast as the previous release Titan (I think that was the card), whereas the figures really don't stack up ! Maybe I should take them to court for false claims !

I would think the 1080 is certainly VR ready (for things written for VR), but this doesn't mean the drivers are or you wouldn't see so many driver releases these days and one certainly can't say ED is VR READY. Don't think you could win that court case.
 
That's not the case at all. I have a i7-4770 and a 1080GTX and it really isn't smooth at all times. Only at very specific times. I'm still annoyed at myself (partly) and Nvidia for selling the 1080GTX as a VR ready card that stomps on everything else and is twice as fast as the previous release Titan (I think that was the card), whereas the figures really don't stack up ! Maybe I should take them to court for false claims !

I would think the 1080 is certainly VR ready (for things written for VR), but this doesn't mean the drivers are or you wouldn't see so many driver releases these days and one certainly can't say ED is VR READY. Don't think you could win that court case.

That is the main point right there. ED is not VR Ready - sure it has some level of support, but it is not made for VR from ground up. FD has a done a semi decent job on it for Rift (not so much for Vive), but it isn't a fully VR title like some other on Oculus store or Steam which are made for VR from ground up. Sadly for ED they were developing for unknown platform when they started supporting VR and even now the drivers (sdks) are changing at the speed of light. While I complain a lot (especially on the Vive thread) I would not want to be responsible for VR there ;). I currently have both (at least for time being) Vive and Oculus and while the Oculus does suffer from micro stutters at some circumstances, the performance overall is much better then on Vive. Fingers crossed they fix both to their best potential..
 
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