I don't see Async Space Warp doing anything to improve frame rates - its just smoothing out the tracking if the camera(s) lose sight of you due to occlusion etc.
Just like Async Time Warp smooths out your image if you lose rendered frames, ASW smooths out your image if you lose tracking.
At work and haven't watched all of OC3 video yet. I could be way off
Incidentally Rubix, you're degrading image quality a LOT by using the 0.65 in-game SS setting... its down-sampling the original rendered frame. This increases the frame rate by a lot, but you lose quite a lot of texture detail etc.
Depending on how sensitive you are to the lost detail, the improved frame rate might give you a better experience, but you're losing quite a bit of the smaller details.
However, it does have the effect of sharpening the text up a bit.
Me personally I like the detail and losing it seems immediately obvious to me [blah] so I keep the in-game SS setting at 1.0 so there's no degradation. And with a 1080GTX I'm using 1.4 pixel density in the debug tool.
Just like Async Time Warp smooths out your image if you lose rendered frames, ASW smooths out your image if you lose tracking.
At work and haven't watched all of OC3 video yet. I could be way off
Incidentally Rubix, you're degrading image quality a LOT by using the 0.65 in-game SS setting... its down-sampling the original rendered frame. This increases the frame rate by a lot, but you lose quite a lot of texture detail etc.
Depending on how sensitive you are to the lost detail, the improved frame rate might give you a better experience, but you're losing quite a bit of the smaller details.
However, it does have the effect of sharpening the text up a bit.
Me personally I like the detail and losing it seems immediately obvious to me [blah] so I keep the in-game SS setting at 1.0 so there's no degradation. And with a 1080GTX I'm using 1.4 pixel density in the debug tool.
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