Odyssey Ammonia worlds

I'm starting to think that the recent push for data on Ammonia worlds may be a precursor to these planets being used in Odyssey as the new atmospherics.

As the target of this goal was to scan them for terraforming feasibility?
Pug
I guess you'll be "deluded"...no full atmosphered worlds would be landable/"walkable",have a look at Frontier ads.
 
I guess you'll be "deluded"...no full atmosphered worlds would be landable/"walkable",have a look at Frontier ads.
Maybe the terraforming removes the Ammonia before starting the process including the liquid Ammonia seas.

Then it starts to produce a breathable atmosphere.
Just a thought really.
we have all watched the various videos and announcements, ads etc. available if we have an interest in this game.
It would be mad not to.
Pug
 
I could imagine these Ammonia worlds getting a pass:

1.jpg


...but not these:

2.jpg
 
Maybe the terraforming removes the Ammonia before starting the process including the liquid Ammonia seas.

Then it starts to produce a breathable atmosphere.
Just a thought really.
we have all watched the various videos and announcements, ads etc. available if we have an interest in this game.
It would be mad not to.
Pug
Just read Galnet,there was an article yesterday sayin' about "the Sirius failure" to terraform Ammonia worlds ;)
 
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Tenuous ammonia-heavy atmospheres will probably be as walkable as anywhere else.

Just read Galnet,there was an article yesterday sayin' about "the Sirius failure" to terraform Ammonia worlds
Which was obviously going to happen from the start. The major obstacle to terraforming an AW - as opposed to a HMC with an ammonia atmosphere - is that any planet with a stable liquid-ammonia atmosphere and "hydro"-sphere is going to be far too far from its star. You can technologically rip out the ammonia to kill off all the existing life, sure, but you're not going to be able to stick a human-breathable atmosphere in place without it being far too cold for humans to live outside of environmental controlled spaces.

It's like them saying they have a plan to terraform gas giants in terms of plausibility.

Now, sure, as a way of denying Thargoids living space, a planetary scale weapon that destroys their atmosphere is certainly one option. Unfortunately ... that works both ways, and it seems a highly unwise form of escalation.
 
I still don't get it why the human civilization in ED would shoulder the costs of terraforming any planet if you think about the abundance of earthlike/water worlds in the galaxy. But I guess it's a sci-fi trope.
 
Tenuous ammonia-heavy atmospheres will probably be as walkable as anywhere else.
Good luck
Which was obviously going to happen from the start. The major obstacle to terraforming an AW - as opposed to a HMC with an ammonia atmosphere - is that any planet with a stable liquid-ammonia atmosphere and "hydro"-sphere is going to be far too far from its star. You can technologically rip out the ammonia to kill off all the existing life, sure, but you're not going to be able to stick a human-breathable atmosphere in place without it being far too cold for humans to live outside of environmental controlled spaces.
This was not the point of discussion
It's like them saying they have a plan to terraform gas giants in terms of plausibility.
Apart that terraforming is not plausible at all by all means (it's a game not reality) Gas Giants are one thing,solid worlds with atmosphere (whatever it is) another.
 
Good luck

This was not the point of discussion

Apart that terraforming is not plausible at all by all means (it's a game not reality) Gas Giants are one thing, solid worlds with atmosphere (whatever it is) another.
Its a great point though as Ammonia has a far lower freezing temperature than water so it would make sense that it would be almost unbearable to humans and be further from the star, but that is not a prerequisite..
What's the name of that planet where Skywalker get shoved into the carcass of a big coo (Cow) to keep warm? Adapt and overcome (y)
This was the point (it's a game not reality) how the hell should I know how terraforming would work lol, I was speculating.
Pug
 
I still don't get it why the human civilization in ED would shoulder the costs of terraforming any planet if you think about the abundance of earthlike/water worlds in the galaxy. But I guess it's a sci-fi trope.
Two reasons, I think:
1) Until very recently (about 15 years ago), long-distance travel was impractical and even crossing the bubble would take most ships months. There are a huge amount more terraformed ELWs than natural ELWs within the bubble, and that's probably why.
2) You might want to start afresh on a lifeless planet rather than risk damaging existing ecosystems. Unlikely to be a concern for most

Apart that terraforming is not plausible at all by all means (it's a game not reality) Gas Giants are one thing,solid worlds with atmosphere (whatever it is) another.
Obviously it's fictional, but Frontier's fictional terraforming tech has fairly well-defined limitations if you look at which planets are marked as "candidates" - it can basically replace the atmosphere with a breathable one, provided that doing so would leave the temperature in livable ranges as well.

And there's therefore no such thing as a terraformable Ammonia World - though there are plenty of terraformable HMCs with an ammonia-rich atmosphere.

Building a solid shell at the appropriate depth on a gas giant, or moving an AW's orbit into the habitable zone of a star? Equally implausible given the Elite Dangerous setting's definition of terraforming and available technology ... both used as terraforming techniques in other SF settings, of course.

This does indeed have very little to do with which tenuous-atmosphere worlds will be walkable in Odyssey - whether the extremely thin atmosphere is mostly ammonia, mostly oxygen or mostly helium won't make a difference as we won't be trying to breath it anyway.
 
Its a great point though as Ammonia has a far lower freezing temperature than water so it would make sense that it would be almost unbearable to humans and be further from the star, but that is not a prerequisite..
What's the name of that planet where Skywalker get shoved into the carcass of a big coo (Cow) to keep warm? Adapt and overcome (y)
This was the point (it's a game not reality) how the hell should I know how terraforming would work lol, I was speculating.
Pug
Sure they are not in the goldilock zone,it's a known thing but here the point was "we'll be able to land/walk on fully atmosphered worlds?" and the answer is no,being there Ammonias or whatever else.
 
Two reasons, I think:
1) Until very recently (about 15 years ago), long-distance travel was impractical and even crossing the bubble would take most ships months. There are a huge amount more terraformed ELWs than natural ELWs within the bubble, and that's probably why.
2) You might want to start afresh on a lifeless planet rather than risk damaging existing ecosystems. Unlikely to be a concern for most


Obviously it's fictional, but Frontier's fictional terraforming tech has fairly well-defined limitations if you look at which planets are marked as "candidates" - it can basically replace the atmosphere with a breathable one, provided that doing so would leave the temperature in livable ranges as well.

And there's therefore no such thing as a terraformable Ammonia World - though there are plenty of terraformable HMCs with an ammonia-rich atmosphere.

Building a solid shell at the appropriate depth on a gas giant, or moving an AW's orbit into the habitable zone of a star? Equally implausible given the Elite Dangerous setting's definition of terraforming and available technology ... both used as terraforming techniques in other SF settings, of course.

This does indeed have very little to do with which tenuous-atmosphere worlds will be walkable in Odyssey - whether the extremely thin atmosphere is mostly ammonia, mostly oxygen or mostly helium won't make a difference as we won't be trying to breath it anyway.
Yse but HMCs with Ammonia traces in atmosphere are not Ammonia worlds,wich was the main argument of his question,and the fact that whatever "thin trace atmo" we will walk the same barren planets with just a better skybox up above (and better textures all over at least)
 
2) You might want to start afresh on a lifeless planet rather than risk damaging existing ecosystems. Unlikely to be a concern for most
There’s also the inverse of this - an alien ecosystem comes with alien pathogens (of whatever kind) and things like parasites, etc.

Depends on realities levels of different kinds of tech, but as terraforming tech exists in ED, it’s potentially much easier to Terraform a world and have none of those complications than it would be to deal with a whole world’s worth of them.

Also, tying back into your first point, there’s also political, sociological, logistical, military, and various other things associated with populating distant ELWs rather than terraforming nearby worlds. Some of those will be reduced to some extent by fast long range transport, others much less so.
 
I guess you'll be "deluded"...no full atmosphered worlds would be landable/"walkable",have a look at Frontier ads.


The 'thin atmosphere' category already in the game files actually runs up to some surprisingly high pressures, and includes ammonia worlds:

Cursory glance at the "thin" atmosphere descriptor...there is something else at play other than pressure, and I'll have to do a deeper dive because at the low range, they are as expected...all the way down to right at 100 pascals, which confirms the 99.99 pascal limit for landable, however...

At the top range, "thin" goes all the way up into the thousands of atmospheres of pressure...
I'm getting more data to first try and determine where the overlaps between "thin", "thick" and atmospheres with no atmospheric qualifier is and then go from there.

The highest 1000 planets with "thin" atmospheres are all either Nitrogen or Ammonia, with most of them being Nitrogen. The lowest pressure 1000 planets have a wide mix of composition including Ammonia, but curiously, no Nitrogen ones. So...way more analysis is needed including gravity, star type


If that's the atmospheric category FDev are unlocking in EDO, then OP may not be off the beaten path ;)

(It would be pretty unsurprising if FDev were lining up 'Thargs in the flesh' at planetary locations to be honest. We've got some reasons to think it anyway, and it's generally just a good fit with EDO's feature set).
 
1) Until very recently (about 15 years ago), long-distance travel was impractical and even crossing the bubble would take most ships months. There are a huge amount more terraformed ELWs than natural ELWs within the bubble, and that's probably why.
Yeah, possibly, though in a month or so distance are numerous untouched ELWs and a month is a short time to colonize stuff. A small price compared to changing an entire equilibrium of an atmosphere, which would both be a massive project and a tedious one if space travel took weeks from system to system. Also there obviously is no land grab to outlier ELWs.

But it's a fictional world where it's not necessarily entirely consistent what is economically viable and what is not. And my favourite inconsistency is that ED human civilization doesn't actually seem to live in the same 3307 reality of "deliver these hot pizzas to starbase 100 ly away" where speed hopping to Colonia is shorter than a transatlantic flight.

There’s also the inverse of this - an alien ecosystem comes with alien pathogens (of whatever kind) and things like parasites, etc.
This is actually more complex than the War of the Worlds trope would suggest. Alien pathogens would be incompatible with human physiology, heck, the vast majority of Earth bacteria (not to mention of viruses) are incompatible with us and we share the same origin of DNA/RNA with them, not to mention millions of years of cohabilitation and in their case, trillions of generations. The Expanse series dealt with this apparent plot device elegantly by
making the microbiological threats incompatible, but them just finding multiplying in the eyeballs comfortable
But, yeah, I guess it's one explanation if you go by sci-fi tropes. Once again, gut sense would suggest that an advanced civilization would find targeted cures to relatively simple parasite issues (has ED world cured cancer?) rather than transform an entire atmospheric equilibrium of a planet. The pathogen issue also doesn't seem to be an impossible hurdle as there are no non-colonized ELWs in the bubble, I reckon?
 
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If it isn't Ammonia worlds or some other previously unlandable planets i.e. permit locked (but there isn't enough of those scattered around)
Then how are they going to fit it into the game or Lore (if you prefer) as semi-atmospheric planets don't just pop up.
There will have to be some reason for them appearing, or, does there have to be a reason.

I'm starting to think that the Ammonia world thing may just be to just annoy thargoids, but I hope I'm wrong.
Pug

Just looking at a post that a Cmdr put up where he has matched the named planets in the press releases to their current in game status.
Pretty interesting and it looks like they will just change status.
Pug
 
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Tenuous ammonia-heavy atmospheres will probably be as walkable as anywhere else.


Which was obviously going to happen from the start. The major obstacle to terraforming an AW - as opposed to a HMC with an ammonia atmosphere - is that any planet with a stable liquid-ammonia atmosphere and "hydro"-sphere is going to be far too far from its star. You can technologically rip out the ammonia to kill off all the existing life, sure, but you're not going to be able to stick a human-breathable atmosphere in place without it being far too cold for humans to live outside of environmental controlled spaces.

It's like them saying they have a plan to terraform gas giants in terms of plausibility.

Now, sure, as a way of denying Thargoids living space, a planetary scale weapon that destroys their atmosphere is certainly one option. Unfortunately ... that works both ways, and it seems a highly unwise form of escalation.
Never underestimate 3306cc's of handwavium!
 
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