Can we get Ray Tracing/RTX support with oddyssey?
Probably not. It would require a new API and a fair bit of extra work on top of that to support a small fraction of the player base.
Also FDev should not waste any ressources on a propretary steppingstone, when there is an open alternative.
Ray tracing isn't proprietary.
what's the history with gfx update and ED?
has something similar happened in the last 6 years and if so what was the uptake from FDev like?
Frontier depreciated the old DX10 client in favor of DX11, which was required for Horizons, in order to simplify their support requirements.
Currently only the 3090 which is in extremely short supply is capable of hitting a barely acceptable level of performance in ray tracing.
This is entirely dependent on how much ray tracing is used, and where.
Plenty of much slower parts can handle limited, but still relevant, degrees of ray tracing, without an undue performance hit.
With consoles lacking RTX/Nvidia you can forget about Fdev programming for Nvidia cards only.. At least I think that that is a bad business decision.
No Direct3D based RTX title is limited NVIDIA for hardware accelerated ray tracing.