So most of the basic starting combat missions (Threat 4) e.g. kill 10 scavengers I feel are too difficult. Whilst I'm no expert of fps shooter games, even if you are half competent at them, it still feels pretty hard.
e.g. you find a lone target go to take them out... and suddently all 10 of them on the map automatically converge on your location in no time at all and suddenly you are outnumbered and outgunned.
Is this normal behaviour? I get that you need some challenge to the game, but starting off, it feels incredibly difficult to get started. Are you meant to upgrade everything from the basic stuff right away? Failing these missions seems super harsh too. Often I receive crazy stupid fines for doing nothing wrong at all, when I'm trying to e.g. kill these scavengers from the corporation that I took the mission from. Then failing (e.g. dying) leads to you having to respawn in some damn penal colony light years away from the mission location.
You are then penialised for having to take a shuttle back... wait endless amounts of time to get back. Then you have to wait again to get your ship transferred (even more time penalised).
You end up for a combat mission that took about 5 minutes (to failure) to having spent like 40minutes of pointless time. This just isn't fun. I don't find endless failing to be fun.
The game balance just feels off to me. E.g I have to hit 2 or 3 dead centre rockets with the rocket launcher to kill 1 commando, and in that time the others are swarming around me. I've tried hit and run, I've tried cheesing it by returning to the ship multiple times.
Also, thinking about it, the npc commandos seem to have endless grendades to lob at you too.
What does anyone else think?
e.g. you find a lone target go to take them out... and suddently all 10 of them on the map automatically converge on your location in no time at all and suddenly you are outnumbered and outgunned.
Is this normal behaviour? I get that you need some challenge to the game, but starting off, it feels incredibly difficult to get started. Are you meant to upgrade everything from the basic stuff right away? Failing these missions seems super harsh too. Often I receive crazy stupid fines for doing nothing wrong at all, when I'm trying to e.g. kill these scavengers from the corporation that I took the mission from. Then failing (e.g. dying) leads to you having to respawn in some damn penal colony light years away from the mission location.
You are then penialised for having to take a shuttle back... wait endless amounts of time to get back. Then you have to wait again to get your ship transferred (even more time penalised).
You end up for a combat mission that took about 5 minutes (to failure) to having spent like 40minutes of pointless time. This just isn't fun. I don't find endless failing to be fun.
The game balance just feels off to me. E.g I have to hit 2 or 3 dead centre rockets with the rocket launcher to kill 1 commando, and in that time the others are swarming around me. I've tried hit and run, I've tried cheesing it by returning to the ship multiple times.
Also, thinking about it, the npc commandos seem to have endless grendades to lob at you too.
What does anyone else think?