I concur .. I have one myself. However, Win11 is not supported on it (The 6700k is an awesome processor
I concur .. I have one myself. However, Win11 is not supported on it (The 6700k is an awesome processor
You will get the best answer when Horizon and Odyssey merge.I’m at least contemplating buying Odyssey in a couple of months, if FD improves upon it in the coming months (in terms of FPS, planet appearance and bugs), because I have an interest in making another ED video series IF it is practical to do so with my current hardware, but there would be very little point in it if I can’t show the newest EDO stuff (on-foot movement, base interiors, etc.)
But my system is a little lopsided in terms of CPU/GPU balance, as I have a five year old i7-6700k CPU combined with an RTX 3070. I‘ve always run EDH at 1440p resolution and would want to continue doing so since that’s my monitor’s native resolution. The obvious question I wish to put to the forum is how EDO (in its current state) might run on such a system. But to ask it in a more specific and useful way: when players run EDO on a relatively balanced middle-tier system (e.g., something like a 6700k + 1070 or 1080), are they finding their FPS to be limited by the GPU maxing out, or the CPU?
I’m hoping to hear that the bulk of the load on such a system might be on the GPU side, since that’s where my gaming system’s extra muscle is, and in such a case I’d hope to at least have a chance to achieve somewhat reasonable performance with EDO (e.g., 40 FPS or better, enough to allow mostly smooth 30 FPS video capture for use in videos).
Your thoughts and musings would be much appreciated.
CPU limited.I’m at least contemplating buying Odyssey in a couple of months, if FD improves upon it in the coming months (in terms of FPS, planet appearance and bugs), because I have an interest in making another ED video series IF it is practical to do so with my current hardware, but there would be very little point in it if I can’t show the newest EDO stuff (on-foot movement, base interiors, etc.)
But my system is a little lopsided in terms of CPU/GPU balance, as I have a five year old i7-6700k CPU combined with an RTX 3070. I‘ve always run EDH at 1440p resolution and would want to continue doing so since that’s my monitor’s native resolution. The obvious question I wish to put to the forum is how EDO (in its current state) might run on such a system. But to ask it in a more specific and useful way: when players run EDO on a relatively balanced middle-tier system (e.g., something like a 6700k + 1070 or 1080), are they finding their FPS to be limited by the GPU maxing out, or the CPU?
I’m hoping to hear that the bulk of the load on such a system might be on the GPU side, since that’s where my gaming system’s extra muscle is, and in such a case I’d hope to at least have a chance to achieve somewhat reasonable performance with EDO (e.g., 40 FPS or better, enough to allow mostly smooth 30 FPS video capture for use in videos).
Your thoughts and musings would be much appreciated.
I think you will be ok with that setup if they sort out the bugs and get it stable. From all that Ive seen in my extensive testing its definitely more GPU intensive. Im running i7-9700k and i never really see the CPU getting maxed out as per below. Theres just something broken with EDO at the moment in terms of graphics and rendering. It can be running fine but at some point it goes pear shaped. As soon as you drop down to a settlement for example its stutters really bad. Even some type of planet types with certain textures or rocks can cause it to tank the frame rate. In saying that I can play for 30 minutes without a problem sometimes. An exit to menu and back again can fix it but on some planets it just cant handle a particular texture or pattern or something, nothing fixes it. View attachment 249468
The only way to find out is to try. There seems to be no real logic to how the game plays at the moment.I’m at least contemplating buying Odyssey in a couple of months, if FD improves upon it in the coming months (in terms of FPS, planet appearance and bugs), because I have an interest in making another ED video series IF it is practical to do so with my current hardware, but there would be very little point in it if I can’t show the newest EDO stuff (on-foot movement, base interiors, etc.)
But my system is a little lopsided in terms of CPU/GPU balance, as I have a five year old i7-6700k CPU combined with an RTX 3070. I‘ve always run EDH at 1440p resolution and would want to continue doing so since that’s my monitor’s native resolution. The obvious question I wish to put to the forum is how EDO (in its current state) might run on such a system. But to ask it in a more specific and useful way: when players run EDO on a relatively balanced middle-tier system (e.g., something like a 6700k + 1070 or 1080), are they finding their FPS to be limited by the GPU maxing out, or the CPU?
I’m hoping to hear that the bulk of the load on such a system might be on the GPU side, since that’s where my gaming system’s extra muscle is, and in such a case I’d hope to at least have a chance to achieve somewhat reasonable performance with EDO (e.g., 40 FPS or better, enough to allow mostly smooth 30 FPS video capture for use in videos).
Your thoughts and musings would be much appreciated.
So I've done a bit of hardware profiling.CPU limited.
I also have a RTX 3070 but I run a more beefy CPU, a Ryzen 3950x, so here are some numbers I did for you to compare:I’m at least contemplating buying Odyssey in a couple of months, if FD improves upon it in the coming months (in terms of FPS, planet appearance and bugs), because I have an interest in making another ED video series IF it is practical to do so with my current hardware, but there would be very little point in it if I can’t show the newest EDO stuff (on-foot movement, base interiors, etc.)
But my system is a little lopsided in terms of CPU/GPU balance, as I have a five year old i7-6700k CPU combined with an RTX 3070. I‘ve always run EDH at 1440p resolution and would want to continue doing so since that’s my monitor’s native resolution. The obvious question I wish to put to the forum is how EDO (in its current state) might run on such a system. But to ask it in a more specific and useful way: when players run EDO on a relatively balanced middle-tier system (e.g., something like a 6700k + 1070 or 1080), are they finding their FPS to be limited by the GPU maxing out, or the CPU?
I’m hoping to hear that the bulk of the load on such a system might be on the GPU side, since that’s where my gaming system’s extra muscle is, and in such a case I’d hope to at least have a chance to achieve somewhat reasonable performance with EDO (e.g., 40 FPS or better, enough to allow mostly smooth 30 FPS video capture for use in videos).
Your thoughts and musings would be much appreciated.
Agreed. Something strange is going on, and it seems to be in the code. In the case I described above, with 13 fps, neither the CPU or even the GPU seemed to be working optimally. I've been working with PCs since the PC XT, and I've lost track of how they work today, but I remember back when an interrupt could cause the PC to freeze for quite a while. Nowadays with multithreading and multicores I experience something similar once in a while, mostly when the code is single threaded. That is purely a heuristic top down approach of trying to understand, so I might very well be completely wrong.its all about your gpu,and it doesnt matter if its 3070 or 3090 or a 2060. There are areas in the game with huge frame drops,that reduce gpu usage to 0%. For me it was "magic rock formations" wich I encountered driviing my srv. Sometimes they are rendered near a settlement,this is why you get huge frame drops. And there is nothing you can do,we have to hope this gets fixed/optimized
If none of your cores/threads are at 100% usage means you are not bottlenecked by your cpu.The gpu usage is 100% even on a 3090
I'm on a 3900X + 2080 Super, and have roughly the same experience. CPU cores sitting around 40% utilisation, GPU pegged at 100% (on foot).I'm on the AMD side (lower single core performance) and my 3800x holds it together with EDO pretty well. It's never above 50-60%.
My GPU (RTX 2080 Super) is usually around 100% on foot. Lower when in space (but still higher than in Horizons).
If you analyze datas, limitations clearly are on the GPU side. I have a recent and an older PC and when comparing the two, the GPU is the one who's far above its treshold on the older one, while the CPU still has some juice in it.I’m at least contemplating buying Odyssey in a couple of months, if FD improves upon it in the coming months (in terms of FPS, planet appearance and bugs), because I have an interest in making another ED video series IF it is practical to do so with my current hardware, but there would be very little point in it if I can’t show the newest EDO stuff (on-foot movement, base interiors, etc.)
But my system is a little lopsided in terms of CPU/GPU balance, as I have a five year old i7-6700k CPU combined with an RTX 3070. I‘ve always run EDH at 1440p resolution and would want to continue doing so since that’s my monitor’s native resolution. The obvious question I wish to put to the forum is how EDO (in its current state) might run on such a system. But to ask it in a more specific and useful way: when players run EDO on a relatively balanced middle-tier system (e.g., something like a 6700k + 1070 or 1080), are they finding their FPS to be limited by the GPU maxing out, or the CPU?
I’m hoping to hear that the bulk of the load on such a system might be on the GPU side, since that’s where my gaming system’s extra muscle is, and in such a case I’d hope to at least have a chance to achieve somewhat reasonable performance with EDO (e.g., 40 FPS or better, enough to allow mostly smooth 30 FPS video capture for use in videos).
Your thoughts and musings would be much appreciated.
A couple of people have posted an important consideration, which you seem to have overlooked: The CPU loading is transient and will saturate single threads for up to a couple of tenths of a second when there are NPCs around. Empty settlements give very fluid performance, depending on their size, whereas the presence of a standard number of NPCs (7-8) will reduce framerates in nearly all contexts. A large number of NPCs, such as you see in conflict zones, causes framerate drops into the low 20s, and there seem to be loading issues with "searcha nd destroy" behaviour as well. In some settlements, there are "zones of doom" which will bring framerates down into single digits. If there are a lot of NPCs around in that situation, God alone knows what will happen. I don't think it will be pretty though.Thanks everyone. I think I’ve got my answer now: that I’m unlikely to be held back by my CPU, but rather by whatever GPU usage issues FD has in their code, and that no hardware changes are likely to help with that … it’s up to FD to untangle this. But from the one test above (by @WeComeInPeace) it seems that at 1440p I might be able to wring out barely sufficient performance for video capture. So I am right on the edge of not knowing whether or when to buy into EDO. I’ve got a couple of months yet where I can wait to see if anything positive comes from Braben’s latest statement of their direction on EDO, so I will be waiting and watching what transpires between now and September before I decide.
A couple of people have posted an important consideration, which you seem to have overlooked: The CPU loading is transient and will saturate single threads for up to a couple of tenths of a second when there are NPCs around. Empty settlements give very fluid performance, depending on their size, whereas the presence of a standard number of NPCs (7-8) will reduce framerates in nearly all contexts. A large number of NPCs, such as you see in conflict zones, causes framerate drops into the low 20s, and there seem to be loading issues with "searcha nd destroy" behaviour as well. In some settlements, there are "zones of doom" which will bring framerates down into single digits. If there are a lot of NPCs around in that situation, God alone knows what will happen. I don't think it will be pretty though.
The way Odyssey loads the CPU hides the problem - the default polling rate for most monitoring programs is 1000ms.