This is the original post:
The 6700k is an awesome processor I concur .. I have one myself. However, Win11 is not supported on it ( :poop: ) so will be moving to Linux, finally.
forums.frontier.co.uk
to recap:
EDO, concourse
GPU utilization 70-100%
CPU utilization 30-60%
The GPU was running no higher than 1755 GHz, but most of the time at 1700GHz or slightly under (that's still over the base frequency of the GTX1660TI)
The CPU was running variably 4-4.3 GHz
After i capped the CPU to 2.6GHz, the GPU was running steady over 1800GHz
Still, i lost about 5 fps (10-15%) from the 40-45 fps i was getting at the time in Concourse.
And for a while i did run like that since the laptop was cooler and less noisy.
Perforce, if running the CPU faster improves performance, you are at least partially CPU limited. In scenarios where the CPU is not the limiting factor, changing CPU performance does
nothing to frame rate, in and of itself, unless you reduce CPU performance so much that you become CPU limited. This is the status quo in Horizons, with almost any high-end GPU.
However, running on laptop components with tight power and cooling budgets adds another element of variability that can be hard to account for. The GPU can be throttled without reducing reported utilization or can report reduced utilization while boosting higher than it needs to if the hysteresis values (in either magnitude or duration) for a given performance cap haven't kicked in to reduce clock speed.
What does GPU-Z, HWiNFO, or MSI AB say about the "perfcap" or "Performance Limit" reason for the GPU?
Ideally, it's 'none' ('0') and the GPU is boosting as far as it's allowed to, because it's actually fully loaded and not limited by temperature, power, or voltage caps. In practice, this is rarely seen without a custom OC on desktop parts with ample cooling and generous power budgets. You will probably never see 'none' on a modern laptop, no matter what you do to it, but as long as it doesn't say 'utilization' then the GPU utilization figure should be more or less accurate for the clocks given.
In the situation in your prior post, I suspect you were more, or closer to being, CPU limited than you realized. Allowing the GPU to boost higher at the cost of CPU clock hurt performance because you reduced CPU performance by so much you became predominantly CPU limited in the process. GPU load could still have been sufficient or intermittent enough to keep the GPU clock boosted even without the game being able to consistently leverage it.
You should be able to undervolt your laptop's 1660Ti the same way you'd do so for a desktop card, tightening up it's boost behavior while keeping the same or higher average clocks, allowing the CPU to stay near peak boost without limiting GPU clocks as much.