To those of you that don't understand:
The contrast of the game has changed. It destroys image information in both dark and bright areas of the FOV. Crunching blacks and whites is a beginners mistake, and it's just plain wrong. After adjusting the dynamic range, cropping luminance levels that are not holding information, always use gamma curves for color correction, especially if you want to call yourself a "pro".
The Earth has way too much bump map on the cloud layer and the land, and it needs a blue tint, to simulate the atmosphere. Also the falloff on the atmosphere is messed up, which I understand. It's difficult to get "just right" like Horizons, when adjusting it (in a hurry?).
It's all over Odyssey. The star prominences have ugly sharp edges, and the neutron stars are burnt to a crisp. Apart from the brightness, at the other end of the luminance scale, everything dark is crunched away.
So yes, the game is both too bright, and too dark. It might seem like a contradiction, but color/light theory is complicated.
en.wikipedia.org