Odyssey in game graphics too bright.

To those of you that don't understand:

The contrast of the game has changed. It destroys image information in both dark and bright areas of the FOV. Crunching blacks and whites is a beginners mistake, and it's just plain wrong. After adjusting the dynamic range, cropping luminance levels that are not holding information, always use gamma curves for color correction, especially if you want to call yourself a "pro".

The Earth has way too much bump map on the cloud layer and the land, and it needs a blue tint, to simulate the atmosphere. Also the falloff on the atmosphere is messed up, which I understand. It's difficult to get "just right" like Horizons, when adjusting it (in a hurry?).

It's all over Odyssey. The star prominences have ugly sharp edges, and the neutron stars are burnt to a crisp. Apart from the brightness, at the other end of the luminance scale, everything dark is crunched away.

So yes, the game is both too bright, and too dark. It might seem like a contradiction, but color/light theory is complicated.

 
I like it, maybe it needs adjusting but I think it's more realistic. I thought things weren't bright and shadows dark enough in horizons.
I agree about the adaptive exposure comment too.
 
The Earth has way too much bump map on the cloud layer and the land, and it needs a blue tint, to simulate the atmosphere. Also the falloff on the atmosphere is messed up, which I understand. It's difficult to get "just right" like Horizons, when adjusting it (in a hurry?).
I'm not too worried about how the earth-likes look, also most of the gas giants have always looked like crap too. But they're just placeholders til they go over them in a future update and make them landable.
 
I like it, maybe it needs adjusting but I think it's more realistic. I thought things weren't bright and shadows dark enough in horizons.
I agree about the adaptive exposure comment too.
You could change that using: Tada... Gamma. You can't in Odyssey, because it's crunched away before the gamma adjustment.

Regarding realism: When you fuel scoop a star in ED, you wouldn't be able to see anything but white for a split second, then black forever. You have to accept a few tricks here and there, but Horizons was very close to realism. Far better than Odyssey.
 
This is true, planets are too bright. But the light inside the ship is too dark. Took a picture in Horizons(the right one) and one in Odyssey(the left one). The bobbleheads looks like sh.... Adjusting the gamma in Odyssey may also affected the gamma settings in Horizon because that picture is a little bit brighter than usual.
 

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You could change that using: Tada... Gamma. You can't in Odyssey, because it's crunched away before the gamma adjustment.

Regarding realism: When you fuel scoop a star in ED, you wouldn't be able to see anything but white for a split second, then black forever. You have to accept a few tricks here and there, but Horizons was very close to realism. Far better than Odyssey.
You can imagine screen filters kicking in as you get up close to the star protecting you from the glare. If you compare the 3 images of Earth, Horizons is far closer to reality than Odyssey as things stand. It's not an insurmountable issue, but it definitely needs fixing IMHO
 
You know in that actual photo of earth the exposure of the camera is so low you can't see the stars...
That's how it is in real life. Take a look at pictures from the ISS. To expose for the stars would make the Earth washed out.

We expect to see stars as we've been conditioned by all the space movies in the past, so the game makers oblige us too.
 
I had very washed out tones, no contrast, like a misty haze and I noticed my 60Hz monitor was set to 30Hz in the graphics options after upgrading to Odyssey, I set it back to 60Hz and the correct contrast punch returned.
 
I made it to Sol - I haven't done a pic of the Moon yet but here's Earth
Horizons
818C7D8E7BF07621FFB5637D3DEE90A20483A771

Odyssey
97FDC4C53AA477F3471CEF7619908A5F72DF0563

Lets compare both with a real life image:
The_Earth_seen_from_Apollo_17.jpg

Now tell me which of the two is better.

TBF a photo from space isn’t the best comparison. What’s they dynamic range of the camera? What’s the colour depth of the image posted compared to the original? What format was it taken in? Has it received any editing?

Real life rarely looks like the photo, if it did clients wouldn’t buy many photos.

I’m not saying the Odyssey is right, it’s clearly not when you look at things like ship skins and CMDR hair, but a flat photo really isn’t a good representation of what you’d see looking down at the Earth in real life.

In general, it does look a little like trying to run HDR on one of those cheap monitors that claim to be HDR.
 
That's how it is in real life. Take a look at pictures from the ISS. To expose for the stars would make the Earth washed out.

We expect to see stars as we've been conditioned by all the space movies in the past, so the game makers oblige us too.

In my head cannon, because of the details we are able to see at a star, we have an adaptive canopy - like those high end electric privacy glass windows - but if that were the case you wouldn’t be able to see the stars when near the sun, or the sunny side of the planet and people would complain that space is too dark.
 
Lol most people are saying the game is too dark!

What is going on .....
It's too dark in ship interiors, which have interior lights. Practically can't even see my feet. In space, I it's so black that stars are disappearing. Up close to bright objects is just blinding.
 
How complex is the lighting with stars? Is it based accurately on the brightness of the star itself, and it's type? There were some very odd effects like I vaguely recall something like rings around a star having a shadow on one side-- which makes no sense.

Is the lighting system universal in a given system? So when you go down to a planet is it using the global lighting system or some special one for down on surfaces? I know the game still doesn't support multiple light sources, which means binary or more stars (which is a great shame) so surely not reflected light from other bodies.

Planet surfaces, and lighting in general seem to be wildly inconsistent and just a mess-- which suggests to me the enormous complexity involved and how changing things can have inumourable unforseen effects. Mess with those numbers just a tiny bit and some things probably break to comical levels.

The ugliest thing to me is when in low orbit there's that horrible blocky effect of dark patches (which someone compared to the US camo) which occurs on most planets. Also there does seem to be more repeating surface textures and patterns which always looks bad. Also they still haven't got ice looking right-- it looks more like plastic or rubber.
 
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It's even worse in VR. This game is unplayable in VR, as far as I'm concerned.
I legit had to stop trying odyssey in vr. Between the gamma issue and the wrongly rendered ui elements/terrains i had pain in my eyes. And i used to do sessione of 6hrs+ in VR whit Horizon..
 
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