I agree this mechanism also exists for crimes against ships in deep space. But this does not cause the same troubles. First, you do not have infiltration missions in Vanilla Elite Dangerous, so you do not have good reasons to destroy or disable ships that patrol for example. If you destroy a ship, this is pure crime. Second, when you destroy a ship, this is not by surprise, and even though advanced player can do it "one-shot", at least this is supposed to be a fight, not something stealthy. So, if this is a fight, this is logical that you get a bounty. You can imagine that the ship's computer sends a message to the local police before it is destroyed with your identification.To simply remove bounties on crimes because they went unseen feels like it opens a lot of loopholes, despite the nonsensical nature of it. Maybe if you need to disable security systems in order to not receive a bounty... but this issue is not unique to Odyssey, with bounties being issued for crimes against ships in the middle of deep space.
Yes, you can set "Report Crimes: Off" in your ship, if you don't want a player killing you to get a bounty, I think?I agree this mechanism also exists for crimes against ships in deep space. But this does not cause the same troubles. First, you do not have infiltration missions in Vanilla Elite Dangerous, so you do not have good reasons to destroy or disable ships that patrol for example. If you destroy a ship, this is pure crime. Second, when you destroy a ship, this is not by surprise, and even though advanced player can do it "one-shot", at least this is supposed to be a fight, not something stealthy. So, if this is a fight, this is logical that you get a bounty. You can imagine that the ship's computer sends a message to the local police before it is destroyed with your identification.
I understand that you are indifferent to the "bounty" issue because of your style of play. But as you mentioned, it does not mean this is not an issue...
but it's PEGI 16. lf little Johnny does not know by 16 that putting a toaster in the bath is a bad idea then he has more issues than playing elite. metal gear solid on the PS1 had stun mechanics but I don't remember that having an age rating. sure newest ones did as did splinter cell but they were far darker games than elite.The PEGI problem isn't with them being "stunned" or "dead", it's that electrocuting someone in real life is liable to kill them, so showing that behaviour in a game needs to be at the higher PEGI rating. It's repeatable behaviour. They don't want little Johnny sticking an electric heater in his brother's bath water, and claiming it's okay as it just "stuns" people in a game.
Infiltration missions are easy when you know how, even for a slow-reactions oldster like me. The secret is in the approach route and turning off the alarms as shown on the OMG guide. https://www.quizengine.co.uk/omg/live/omg_1.0.html
you cant shoot anyone in horizons you can only shoot ships..... Elite Dangerous and Horizons are PEGI7 Odyssey is 16 (which is one reason why FD are saying we cant play together in EDO.No it b'aint:
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Yes, I know. That's the point I was making. It's the reason the versions of the games can't play with each other. The deadliness of killing/zapping in Odyssey is why it can never be merged with the "kids game".you cant shoot anyone in horizons you can only shoot ships..... Elite Dangerous and Horizons are PEGI7 Odyssey is 16 (which is one reason why FD are saying we cant play together in EDO.
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maybe I am missing something as it is pre coffee but given it seems instancing with horizons in EDO is off the table I am still not seeing the issue with PEGI 7 of elite dangerous.Yes, I know. That's the point I was making. It's the reason the versions of the games can't play with each other. The deadliness of killing/zapping in Odyssey is why it can never be merged with the "kids game".
Are you proposing increasing a PEGI 7 to 16, just to merge the player base of the two? That would be madness for sales.