Some time ago I've noticed Odyssey is not entirely stable on the latest nVidia drivers with my GTX 1070. I had crashes to desktop every 20 minutes or so so game was not playable. I've rolled back to driver version 497.09 and issue gone away... until the latest Odyssey update, when issue reappeared.
So I've did some research and noticed what nVidia implemented some kind of additional power management last year, and it seems like it was not entirely compatible with older cards with Pascal architecture (i.e. GeForce GTX 10X0 series). So I've searched a bit and found, what version 466.77 doesn't have this functionality and running great for most games while also providing better performance. I gave it a try a voila - all crashes to desktop are gone now for Odyssey. I've checked it for 5 hours are there was no issues. Also it seems like performance was really smoother than on the latest versions.
So, for Odyssey players with older GeForce GTX cards, CTDs are fixed by driver version 466.77
This mean there is nothing wrong with game itself, but something really off with how drivers handling the game's render routines.
Not sure if this could be addressed by Frontier, but guys should definitely message nVidia about it and try to solve it, as without that, we're stuck with year-old drivers.
So I've did some research and noticed what nVidia implemented some kind of additional power management last year, and it seems like it was not entirely compatible with older cards with Pascal architecture (i.e. GeForce GTX 10X0 series). So I've searched a bit and found, what version 466.77 doesn't have this functionality and running great for most games while also providing better performance. I gave it a try a voila - all crashes to desktop are gone now for Odyssey. I've checked it for 5 hours are there was no issues. Also it seems like performance was really smoother than on the latest versions.
So, for Odyssey players with older GeForce GTX cards, CTDs are fixed by driver version 466.77
This mean there is nothing wrong with game itself, but something really off with how drivers handling the game's render routines.
Not sure if this could be addressed by Frontier, but guys should definitely message nVidia about it and try to solve it, as without that, we're stuck with year-old drivers.