What we thought we were getting: On-foot gameplay and shooting.
What we got: FDev shooting themselves in the foot.
Key features:
New Lighting Engine: Adding PBR ( something a lot of other games have had for the last 5 years )
What we got: drastically reduced frame rates, less colours in space, less effects, lots of broken paintjobs.
FDevs response: still working on optimization over a year later!
New Planetary Tech: Improved level of detail on planets
What we got: some new textures, all planets regenerated losing all the truly interesting planets with unique features, instead all primary features are now just a collection of handmade assets scaled and rotated differently, resulting in frequent cases of tiling and duplicated mountains. No really tall mountain or deep long valleys(or so rare they might as well not exist) -
FDevs response: Yes, we see the problem, no we are not going to fix it.
Armstrong Moment:
What we got: fade to black and magic teleporting(minus any effects).
FDevs response: Silence.
Exobiology:
What we got: a dozen new plant types and a new scanner with a reflex based mini game that everyone hated.
FDevs response: remove the mini game, leaving us with a point-n-click-n-wait a few seconds - FDev's idea of game play
I could go one, but frankly every feature is under developed and under-whelming.
Now they release the 'roadmap' for the rest of the year and install 2023, summary:
This is so close to maintenance mode, so very close.
What we got: FDev shooting themselves in the foot.
Key features:
New Lighting Engine: Adding PBR ( something a lot of other games have had for the last 5 years )
What we got: drastically reduced frame rates, less colours in space, less effects, lots of broken paintjobs.
FDevs response: still working on optimization over a year later!
New Planetary Tech: Improved level of detail on planets
What we got: some new textures, all planets regenerated losing all the truly interesting planets with unique features, instead all primary features are now just a collection of handmade assets scaled and rotated differently, resulting in frequent cases of tiling and duplicated mountains. No really tall mountain or deep long valleys(or so rare they might as well not exist) -
FDevs response: Yes, we see the problem, no we are not going to fix it.
Armstrong Moment:
What we got: fade to black and magic teleporting(minus any effects).
FDevs response: Silence.
Exobiology:
What we got: a dozen new plant types and a new scanner with a reflex based mini game that everyone hated.
FDevs response: remove the mini game, leaving us with a point-n-click-n-wait a few seconds - FDev's idea of game play
I could go one, but frankly every feature is under developed and under-whelming.
Now they release the 'roadmap' for the rest of the year and install 2023, summary:
- More optimization: because it's still terrible on a some hardware where Horizons is very playable.
- Stability: More bug fixes, because there are still a LOT of bugs in the game.
- Some new narrative: could be more CG's a galnets posted hyped up by the CM's
- Major narrative phase: my guess - more passive POI's to fly to, scan and forget about.
This is so close to maintenance mode, so very close.