Odyssey: Option in settings to skip ship transit distance

Frontier just needs a single checkbox option in game settings which says something like "Skip ship transit". That option would change it so getting into the elevator at a station or outpost delivers you directly to below you ship at the ship entry point. Conversely, disembarking from the ship would deliver you to the edge of the pad closest to the elevator or to the elevator.

This option would also deliver the you to the edge of the landing pad closest to the center of the settlement when disembarking at settlements.

One argument against this might be that if we get this time saver why shouldn't we have time saver options for super cruise travel and other in ship based travel.
This is different. Those things are when you are inside you're ship flying. This feature is to guard against Elite Dangerous becoming a walking sim like Star Citizen has become.

If you like this idea, please like it with a positive comment. If you don't, give a better alternative to keep Elite Dangerous predominantly a space flight sim.
 
Last edited:
That option would change it so getting into the elevator at a station or outpost delivers you directly to below you ship at the ship entry point. Conversely, disembarking from the ship would deliver you to the edge of the pad closest to the elevator or to the elevator.
If that was only what happened then it would be weird. How could the lift take you straight to the bottom of your ship?

But from what I have read and seen, big ships take a while to walk to, so for impatient players it would have to be an option in the settings like you said. I certainly wouldn't want it as the 'new' way to get to your ship from the lift.

Personally I prefer more immersion and realism so it wouldn't bother me how long it takes to get to my ship.
 
So instead of system supercruise travel takes too long, now it is walking (jogging) to your ship takes too long?

Why play the game at all?
You apparently missed the following two lines which were there when you posted (missing the red coloring which I just changed).
One argument against this might be that if we get this time saver why shouldn't we have time saver options for super cruise travel and other in ship based travel.
This is different. Those things are when you are inside you're ship flying. This feature is to guard against Elite Dangerous becoming a walking sim like Star Citizen has become.
Personally I prefer more immersion and realism so it wouldn't bother me how long it takes to get to my ship.
Yep. You're exactly why I thought of making it an option.
 
Last edited:
I agree it shouldn't be a mandatory walking simulator but as long as it isn't any longer than in the Alpha I can live with it. The Supercruise times/ Apex travel thing is much more annoying and needs a fix as it is mandatory "watch a countdown clock" simulator and not fun.

But optionally, I do hope that one day we get free-roam of space stations in GTA mode. Sometimes I just want to run around and blow things up for a bit of fun, instead of any bigger game purpose - and run from the authorities, like in GTA; but ED has a long way to go to get to there.
 
So instead of system supercruise travel takes too long, now it is walking (jogging) to your ship takes too long?

Why play the game at all?
Differnt topics.
And yes, SC acceleration times are way too slow. Over the last year at least 40% of my play time has just been watching countdowns. Incredibly boring. Long travel times do not add realism and they don't add anything but boredom.

During the Alpha I got on an Apex shuttle and went to the kitchen and made a sandwich, ate it, washed up, and came back to the shuttle still in transit to the destination. Is that "playing a game"? Why play the game indeed, when it's mostly staring at the screen doing nothing.

*Even 3 minutes travel time sitting in an Apex taxi is just the most boring, unentertaining, un-fun thing I've seen in a game.

Some folks apparently sit in their homes and stare at a clock on the wall for 20 minutes multiple times a week and exclaim what great fun they have while doing it.
 
Differnt topics.
And yes, SC acceleration times are way too slow. Over the last year at least 40% of my play time has just been watching countdowns. Incredibly boring. Long travel times do not add realism and they don't add anything but boredom.

During the Alpha I got on an Apex shuttle and went to the kitchen and made a sandwich, ate it, washed up, and came back to the shuttle still in transit to the destination. Is that "playing a game"? Why play the game indeed, when it's mostly staring at the screen doing nothing.

*Even 3 minutes travel time sitting in an Apex taxi is just the most boring, unentertaining, un-fun thing I've seen in a game.

Some folks apparently sit in their homes and stare at a clock on the wall for 20 minutes multiple times a week and exclaim what great fun they have while doing it.

Apart from the Phase 1 Alpha where F D was having a laugh by not giving you enough information to make a sensible choice, nobody forces you to spend 40% play time watching count-downs, nor having Apex cruises. You make your own choices, if you make a daft choice that is down to you.

In a similar way, using enormous ships is the choice some people make, if that means they have to jog a long way to their ship boarding magic circle, that is their choice. Use a smaller ship not a Cutter or Corvette.

Lots of people cried for space legs - they forgot that you have to be careful what you wish for.
 
Back
Top Bottom