ANNOUNCEMENT Odyssey: Update on VR and Ship Interiors

Frankly I don't think there is much to explore in a ship.

And when we have visited 10 times, 20 times and after ?

I can't really explain, but I prefer to circle my ship 1000 times outside. :D

🦠🦠🦠🦠🦠🦠😷
True. Circling our ships with SRVs besides sure will be stunning and helpful to grasp the scales and immersion. Probably more than interior.
 
Third times a charm ??

I won't be buying this at launch as it does not do what has been asked for by VR players and I believe will not work to an acceptable standard
 
Last edited:
Frankly I don't think there is much to explore in a ship.

And when we have visited 10 times, 20 times and after

This is about gameplay, not exploration. Of course there's not much to "explore" in your own ship, but there's plenty of opportunity for gameplay, as I mentioned before. I don't know about you, but Elite is not just about exploration.

And besides, if you have boarding mechanics, you WOULD have something to explore, like derelict vessels.
 
And besides, if you have boarding mechanics, you WOULD have something to explore, like derelict vessels.

this would be wonderful, there is so much potential with space legs and I've read some great ideas in the forum from having the option of manually repairing your own ship to boarding others

Imagine being able to land on an established planet at a port and be able to get out and visit a city like outer worlds or mass effect, then have open worlds along the lines of cyberpunk

i know i know its just to big a project and would take herculean effort and probably decades to pull something like that off, but i'd throw my wallet at that
 
i know i know its just to big a project and would take herculean effort and probably decades to pull something like that off, but i'd throw my wallet at that

This is the thing: I'd do too, and that despite being a lifetime pass holder.

Once again, just like with Multicrew we're running the risk of ending up with a minimum viable implementation of a feature, and then being stuck with it like we are with multicrew. And for once, instancing isn't the technical roadblock here, it's really a question of scope and ambition. My fear is that there might not even be the ambition to get to the point where walking around is really more than an FPS version of driving around in a base in an SRV.

I hope I'm wrong.
 
Dont worry about vr, like what, who cares outside of the small number who use it? Maybe rather focus on ship interiors for launch so that way we can have further interaction with what we spend 98% of our time in. Not sure why everyone is afraid to mention that the "glorified tech demo" Star Citizen has more meat that this game, same time frame of development and they have more. This dlc is just gonna be a case of "No Mans Sky but prettier with less interaction".
 
i guess whilst they are listening we need to keep banging the drum

you hear us FDev!! take our money!! :LOL:

on a serious note though there is very little in the way of generating cash from elite is there? ARX but its all cosmetic stuff, i mean it's great to have such a big game going for so long with minimal monetary requirement, i wonder how the community would react if there was say a small monthly sub but then got a more complete game that is regularly stuffed with things to do
 
This is the thing: I'd do too, and that despite being a lifetime pass holder.

Once again, just like with Multicrew we're running the risk of ending up with a minimum viable implementation of a feature, and then being stuck with it like we are with multicrew. And for once, instancing isn't the technical roadblock here, it's really a question of scope and ambition. My fear is that there might not even be the ambition to get to the point where walking around is really more than an FPS version of driving around in a base in an SRV.

I hope I'm wrong.

Well you just have to read the dev diary and media interviews to see the amibition is there! They have sought to eke out a new level of detail dedicated to the perspective of FPS gameplay. We have to wait to see how the pudding turns out but you can already see the ambition.
 
While I’m sure it’d be cool to walk around ship interiors I’m really not bothered it won’t be available at launch. I also play warframe a lot and you can walk around your ship, and also walk around the surface cities. But guess what, there’s also a fast travel option and 99% of the player base just use fast travel after the first couple times of wandering around. Heck even the warframe devs all use fast travel on their streams
 
While I’m sure it’d be cool to walk around ship interiors I’m really not bothered it won’t be available at launch. I also play warframe a lot and you can walk around your ship, and also walk around the surface cities. But guess what, there’s also a fast travel option and 99% of the player base just use fast travel after the first couple times of wandering around. Heck even the warframe devs all use fast travel on their streams

Where the mechanic exists I think everyone uses it, don't they? Horizon Zero... Assassins Creed. The worlds are beautiful, but there's questin' to be done!
 
Where the mechanic exists I think everyone uses it, don't they? Horizon Zero... Assassins Creed. The worlds are beautiful, but there's questin' to be done!

yea of course if its there you gonna use it, but there are ways to entice exploring your surroundings, the odd mat stashed here, a clue to a mission there etc
 
yea of course if its there you gonna use it, but there are ways to entice exploring your surroundings, the odd mat stashed here, a clue to a mission there etc
Indeed! Though, if we're talking interiors, would that be the case each time you walked to the air lock? I dunno. I'd like the "look-down, click deploy SRV/Legs (heh, deploy Legs.. )", but also "Get out of seat lazy, and walk". Options, options, options....
 
Even if they implement ship interiors some time later, it won't be like Space Engineers, where everything happens in one shared space. The interior will likely be a separate map. The same is to be expected from station interiors. These will be walkable rooms to "teleport" into. Don't expect entire Coriolis stations to become traversable on foot.
 
There is only one feature I am interested in - release!
Can you pull forward to Christmas please?
...
Just asking.

Thx FDev for update and looking forward to Beyond!
 
Ship interiors would be cool, but it makes sense to hold on until they have a chance to develop meaningful activities there like combative boarding and whatnot. Which then opens cans of worms with instancing, rulesets, balancing, knock-on effects, zero gravity locomotion, passenger bays, etc to deal with. I think there a LOT more work in doing that in a worthwhile way than people think.

The update seems to be focused on gameplay loops that are an extension of what we have now: going out and doing stuff. It stands to reason that more effort be put into environments in which these loops take place -- buildings, stations, bases, outposts -- without throwing 38 detailed ship interiors into the mix, some absolutely vast.

It makes total sense. Do interiors justice than a proper ship-focused update, rather than piddling it out as another half-baked feature/

Just the bridges would have been nice as a compromise, but if they reckon it's more worthwhile putting that effort into other interiors then fine. Regardless of how we might criticise decisions they make and say "they don't play their own game", one area they definitely have more insight into is how their product is developing behind the scenes and the workflows needed to get it where they want it to be. We have no idea what they have to deal with, no clue as to what circumstances and internal things they're responding to. All statements about "they've had X long to do it", or "this should be done like this" is just us blowing smoke, Dunning-Kreuger style.
 
I think the elephant in the room that people are missing out on is the business plan which exists above art assets and code or anthropomorphic accusations of "laziness". Even if the ships have already been designed to handle FPS movement they need to be best case polished, worst case redesigned and always that nightmare task of integrating into existing code. That is a business decision and ususally you project plan stuff along a timeline that is ordered by business priorities and technical pre-requisites. So if they decided in 2016 they needed to redo the network code after the Beyond Season to support "multi-layered" combat as they feel that will be a key marketing point to bring in new players or redo the procedurally generated mission to make it more involving for jaded existing players then you arent going to waste resources redesigning ship interiors before you know how that new code plays out as it will need to make use of it too. Then you make space for a slot for resource allocation further down the project plan aligned to some sort of marketing concept ie to maintain Odyssey DLC sales or to build around a new DLC.
 
Last edited:
There is only one feature I am interested in - release!
Can you pull forward to Christmas please?
You don't want a Christmas release. The last time Frontier did this, they released a major broken update, and then they went on a month holiday, leaving the game totally borked during the best gaming season (when we're all on vacation) of the year. No no no no, tis better to wait till when Frontier can have all hands on deck to deal with all the bugs that are guaranteed to come with this new DLC.
 
No, no, no!
You must see the bigger picture!

At Christmas families usually have their yearly meltdown. Having arguments no end.

If Beyond were released at X-Mas - I know it won't - the given bugs would overshadow everything else. All players united in whining and moaning and whatsoever about FDev's half-baked release.

Families in peace and mutual consent about the one and only problem.
;-)
 
Indeed! Though, if we're talking interiors, would that be the case each time you walked to the air lock?

you stumble across that rare space rat and have to hunt the little down before it chews through your ship, sell the corpse or use for mats/engineering!!
i joke but you get the gist
 
Back
Top Bottom