Odyssey VR bug in foot mode

Hello.

Has anyone encountered a similar problem with artifacts on the helmet screen in Elite Dangerous Odyssey?

Everything is fine in space, it plays great, but as soon as you switch to the ground flat mode (planets, stations), gray artifacts begin to appear at very bottom of the screen, similar to jumping weard grey sinusoids. I turned off all overlays, reset all settings, but this problem still persists.
 
Hello.

Has anyone encountered a similar problem with artifacts on the helmet screen in Elite Dangerous Odyssey?

Everything is fine in space, it plays great, but as soon as you switch to the ground flat mode (planets, stations), gray artifacts begin to appear at very bottom of the screen, similar to jumping weard grey sinusoids. I turned off all overlays, reset all settings, but this problem still persists.
What headset are you using?

If it’s a square-wave style glitching from the bottom of the screen and you’re using a Meta headset, then I’ve seen a similar effect when performance drops to a level where ASW/frame generation cannot keep up.
 
What headset are you using?

If it’s a square-wave style glitching from the bottom of the screen and you’re using a Meta headset, then I’ve seen a similar effect when performance drops to a level where ASW/frame generation cannot keep up.
Quest 3. 4090. ASW - off
 
Quest 3. 4090. ASW - off
The only time I see the square-wave artifacts is when ASW is on and the PC is struggling to maintain half the HMD framerate - I occasionally see it when arriving at some Odyssey settlements. Quest 3, 4070ti, ASW auto.

I can only suggest double checking your ASW settings or lowering your in-game settings to see if that helps. In-helmet displays curtesy of the Oculus tools could help you see if it’s a performance issue.
 
Hello.

Has anyone encountered a similar problem with artifacts on the helmet screen in Elite Dangerous Odyssey?

Everything is fine in space, it plays great, but as soon as you switch to the ground flat mode (planets, stations), gray artifacts begin to appear at very bottom of the screen, similar to jumping weard grey sinusoids. I turned off all overlays, reset all settings, but this problem still persists.
I'm running with a 3080TI and Quest 3 with no issue like that so keep up digging troubleshooting this may be not a big thing.
If you have no issues with the other game play with Odyssey set up... I use the video from a guy playing MSF to set up the debug tool and It work fine with my system..
AsusRog strix 690-f and Asus RTX 3080Ti
 
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Hey did anyone figure this out? I’m having this same issue, upgraded from a 3070 to a 4070 TI Super and now I’m getting the crazy grey artifacting ay the bottom… Makes Odyssey content unplayable now.
 
I forget the actual details, but the OP's description sounds like it might be the "sliced encoding" issue that can appear when your framerate drops dramatically on a Quest headset and ASW can't keep up. I think there was a registry edit to cut down the number of slices from the default 5 to 3 or just the one. Again, I don't remember the exact details, but a google search for "quest sliced encoding issue" might help ... maybe?
 
The sliced encoding issue manifests as a horizontal strip of your view gradually losing lighting effects and generally greying out.

What I believe the OP is describing is a square-wave wobbly line artifact from ASW, something I only see when the frame rate drops below the minimum required for ASW, so less than half the normal headset frequency.
 
I forget the actual details, but the OP's description sounds like it might be the "sliced encoding" issue that can appear when your framerate drops dramatically on a Quest headset and ASW can't keep up. I think there was a registry edit to cut down the number of slices from the default 5 to 3 or just the one. Again, I don't remember the exact details, but a google search for "quest sliced encoding issue" might help ... maybe?

Its super weird, my new graphics card has a very nice boost in performance and framerate, but now this bug happens in VR where it didnt before... Its super intermittent, sometimes it happens and sometimes it doesnt.

And it's definitely not a framerate thing cuz I'm getting a locked 120 pretty much, even while its happening with my new card.

I did find a fix though, turning off ASW in the Oculus Debug Tool did nothing, but turning it off via "control+Num1" works great and it suddenly all looks normal. It turns itself back on every time I go back into Oculus Link though, so I have to do it every time (I think this is why changing the debug tool had no effect, it always defaults to on when you start.)
 
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