Odyssey VR Performance Discussion

I just wish this was an option:

VRSS kind of sucks. It tries to mimick foveated rendering with software but if you turn your head too fast, you can see things being rendered into existence. I tried it in Boneworks and Alyx when it first released and I just found it immersion breaking to see a texture go from a blurry mess into sharp before my eyes. The performance gain simply wasnt worth it either.

What we really need is DLSS for VR, which works entirely differently from a software perspective. The performance gain for DLSS is huge in flatscreen games, and would add significant increase in performance for VR at almost no cost of fidelity.
 
This is My guide on getting odyssey to run on a half decent pc.
1st my spec
Windows 11 3090fe i9 9900k new z390 board 4400mhz dd4 32gig ram g2 reverb v1.

Windows 11 - very important this bit cos it makes a huge difference.
Xbox game bar off
Hardware accelerated gpu scheduling off
Game mode On
Headset best visual quality, best quality, 90hz (or whatever max hz your hmd uses)
Calibration depends on your hmd but max it if highlighted.

Geforce settings.
Image scaling off
Ambient occlusion on quality
Anisotropic filtering x16
Anti aliasing fxaa
Aa mode on enhance app setting.
AA setting x8
Aa trans off
Background app off
Cuda = all
Dsr off
Low latency off
Multi frame sampled off
Open GL auto
Power management on max
Texture filtering high quality
Threaded optimisation auto
Vertical sync off
The rest default.

Ingame
Display Windowed 640x480
Model draw distance 80%
Texture quality high
Texture filter quality is Anisotropic x16
Directional shadow is ultra
Spot shadow ultra
Bloom n blur off
AA is fxaa
Super sampling is 1.0
Upscaling normal
Sharpening intensity @ 50%
Ambient occlusion medium
Environment quality ultra
Fx quality medium
Particle effects ultra
Depth of field high (not sure about this one)
Material quality ultra
Hmd image quality 1.0
Galmap quality high
Terrain quality ultra +
Terrain lod blending ultra
Terrain work 100% slider
Terrain quality ultra
Terrain sampler ultra
Checkered rendering off
Jet cone ultra
Volumetric effect ultra
Field of view 100% ( not sure about this one either heeh)
On foot fov 75%
Gamma 90%

Lastly steam as vr launcher

Motion smoothing on
Render resolution set to custom.
My resolution per eye is 4004x3912 with 160% slider.
Advanced supersample filter on

I get about 80fps in open space. 50 or so near assets but that's fine it renders lovely ...almost like the gpu is just blowing past it.
These settings work for me. Over 2000 hours now and it's took me ages to get it to work the way I want.
I use edhm too and I've overclocked the gpu only slightly.
Temps at 70 under load gpu 40 to 60 cpu.
Lots of fans and a custom bios curve which is silent hehe.
GL all

o7
 
This is My guide on getting odyssey to run on a half decent pc.
1st my spec
Windows 11 3090fe i9 9900k new z390 board 4400mhz dd4 32gig ram g2 reverb v1.

Windows 11 - very important this bit cos it makes a huge difference.
Xbox game bar off
Hardware accelerated gpu scheduling off
Game mode On
Headset best visual quality, best quality, 90hz (or whatever max hz your hmd uses)
Calibration depends on your hmd but max it if highlighted.

Geforce settings.
Image scaling off
Ambient occlusion on quality
Anisotropic filtering x16
Anti aliasing fxaa
Aa mode on enhance app setting.
AA setting x8
Aa trans off
Background app off
Cuda = all
Dsr off
Low latency off
Multi frame sampled off
Open GL auto
Power management on max
Texture filtering high quality
Threaded optimisation auto
Vertical sync off
The rest default.

Ingame
Display Windowed 640x480
Model draw distance 80%
Texture quality high
Texture filter quality is Anisotropic x16
Directional shadow is ultra
Spot shadow ultra
Bloom n blur off
AA is fxaa
Super sampling is 1.0
Upscaling normal
Sharpening intensity @ 50%
Ambient occlusion medium
Environment quality ultra
Fx quality medium
Particle effects ultra
Depth of field high (not sure about this one)
Material quality ultra
Hmd image quality 1.0
Galmap quality high
Terrain quality ultra +
Terrain lod blending ultra
Terrain work 100% slider
Terrain quality ultra
Terrain sampler ultra
Checkered rendering off
Jet cone ultra
Volumetric effect ultra
Field of view 100% ( not sure about this one either heeh)
On foot fov 75%
Gamma 90%

Lastly steam as vr launcher

Motion smoothing on
Render resolution set to custom.
My resolution per eye is 4004x3912 with 160% slider.
Advanced supersample filter on

I get about 80fps in open space. 50 or so near assets but that's fine it renders lovely ...almost like the gpu is just blowing past it.
These settings work for me. Over 2000 hours now and it's took me ages to get it to work the way I want.
I use edhm too and I've overclocked the gpu only slightly.
Temps at 70 under load gpu 40 to 60 cpu.
Lots of fans and a custom bios curve which is silent hehe.
GL all

o7
Yes you see it can be done.
 
Reprojection stands at about 18%. Which for me is ok. Yeah l get that I could dial it down to 150 perhaps 140. And in turn it'd run better near assets. But for me it's ok.
I absolutely hate jerkovision so it's not doing that, even in heavy combat. Or mining. So that's acceptable for me.
Gotta remember the colours the effects etc no wonder it's not perfect. If I dropped to say medium vr ingame it's 90 flat green all.
 
There is such a thing as just being way to picky.
that has nothing to do with it. I can manage with dropped frames in elite with out being ill. other people it can make physical sick. you think it is fine for you great fill your boots but it is irresponsible to not warn players who may be sensitive and who could put VR off for life for making out it is totally smooth if it isn't
 
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This is My guide on getting odyssey to run on a half decent pc.
1st my spec
Windows 11 3090fe i9 9900k new z390 board 4400mhz dd4 32gig ram g2 reverb v1.

Excellent, thank you! We should all be encouraged to post our configs to compare notes and guide others. I'm sending Reddit people to this thread already ;-)

Personally, and on Win10, I left GPU sched on, and turned off reprojection off in the Oculus (Quest 2) PC app. That one last bit gave me about +30 fps headroom over the default 72 fps I set it to. I don't bother looking at FPS anymore, Odyssey looks great.

I have turned on some of the features I had previously turned off in trying to get better performance. Higher settings for texture, materials, environment, FX, etc actually improves performance. You'd think asking ED to do more would reduce FPS and smoothness but it's the opposite in these cases. I'm guessing FDev tested and optimized things for certain higher settings and that's where it performs best.

Keep your configs coming!
 
Mike it's defo for fdev to fine tune. The game isn't running as intended that's for sure 100%

Cobra engine is done right now, I hope they fix/update it but its not looking good it just cannot handle the high res high through put needed. Whether that is too much simulation or lack of multi-threading I don't know nor should I care its Frontier's problem to fix tbh.
 
Cobra engine is done right now, I hope they fix/update it but its not looking good it just cannot handle the high res high through put needed. Whether that is too much simulation or lack of multi-threading I don't know nor should I care its Frontier's problem to fix tbh.
The engine is trash. You land on a grey planet with nothing going on, no life, no plants, no atmosphere, no clouds, and the game acts like you are trying to run Skyrim with 100 photorealistic 4k mods and an ENB.
 
On my ADL and 3090 I just have all the graphics settings turned down to minimum currently except for SSx1 and HMD x1 and the fastest settings in the driver. Except for shadows which are not great even at max, I can't see any bl***y difference in the graphics between max and min unless I stop, freeze and stare at something. Ergo I never get below 90fps. Aliasing is still rubbish but then it's rubbish at any setting.
 
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