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It's playing righ now.video unavailable.....
ah yes it has appeared now. thanksIt's playing righ now.
VRSS kind of sucks. It tries to mimick foveated rendering with software but if you turn your head too fast, you can see things being rendered into existence. I tried it in Boneworks and Alyx when it first released and I just found it immersion breaking to see a texture go from a blurry mess into sharp before my eyes. The performance gain simply wasnt worth it either.I just wish this was an option:
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NVIDIA VRSS, a Zero-Effort Way to Improve Your VR Image Quality | NVIDIA Technical Blog
The Virtual Reality (VR) industry is in the midst of a new hardware cycle – higher resolution headsets and better optics being the key focus points for the device manufacturers.developer.nvidia.com
Yes you see it can be done.This is My guide on getting odyssey to run on a half decent pc.
1st my spec
Windows 11 3090fe i9 9900k new z390 board 4400mhz dd4 32gig ram g2 reverb v1.
Windows 11 - very important this bit cos it makes a huge difference.
Xbox game bar off
Hardware accelerated gpu scheduling off
Game mode On
Headset best visual quality, best quality, 90hz (or whatever max hz your hmd uses)
Calibration depends on your hmd but max it if highlighted.
Geforce settings.
Image scaling off
Ambient occlusion on quality
Anisotropic filtering x16
Anti aliasing fxaa
Aa mode on enhance app setting.
AA setting x8
Aa trans off
Background app off
Cuda = all
Dsr off
Low latency off
Multi frame sampled off
Open GL auto
Power management on max
Texture filtering high quality
Threaded optimisation auto
Vertical sync off
The rest default.
Ingame
Display Windowed 640x480
Model draw distance 80%
Texture quality high
Texture filter quality is Anisotropic x16
Directional shadow is ultra
Spot shadow ultra
Bloom n blur off
AA is fxaa
Super sampling is 1.0
Upscaling normal
Sharpening intensity @ 50%
Ambient occlusion medium
Environment quality ultra
Fx quality medium
Particle effects ultra
Depth of field high (not sure about this one)
Material quality ultra
Hmd image quality 1.0
Galmap quality high
Terrain quality ultra +
Terrain lod blending ultra
Terrain work 100% slider
Terrain quality ultra
Terrain sampler ultra
Checkered rendering off
Jet cone ultra
Volumetric effect ultra
Field of view 100% ( not sure about this one either heeh)
On foot fov 75%
Gamma 90%
Lastly steam as vr launcher
Motion smoothing on
Render resolution set to custom.
My resolution per eye is 4004x3912 with 160% slider.
Advanced supersample filter on
I get about 80fps in open space. 50 or so near assets but that's fine it renders lovely ...almost like the gpu is just blowing past it.
These settings work for me. Over 2000 hours now and it's took me ages to get it to work the way I want.
I use edhm too and I've overclocked the gpu only slightly.
Temps at 70 under load gpu 40 to 60 cpu.
Lots of fans and a custom bios curve which is silent hehe.
GL all
o7
Yes you see it can be done.
I get about 80fps in open space. 50 or so near assets
There is such a thing as just being way to picky.on a 3090.......... playable sure. but on the 2nd best GPU on the market (for VR) it's not great imo
that has nothing to do with it. I can manage with dropped frames in elite with out being ill. other people it can make physical sick. you think it is fine for you great fill your boots but it is irresponsible to not warn players who may be sensitive and who could put VR off for life for making out it is totally smooth if it isn'tThere is such a thing as just being way to picky.
This is My guide on getting odyssey to run on a half decent pc.
1st my spec
Windows 11 3090fe i9 9900k new z390 board 4400mhz dd4 32gig ram g2 reverb v1.
Mike it's defo for fdev to fine tune. The game isn't running as intended that's for sure 100%
The engine is trash. You land on a grey planet with nothing going on, no life, no plants, no atmosphere, no clouds, and the game acts like you are trying to run Skyrim with 100 photorealistic 4k mods and an ENB.Cobra engine is done right now, I hope they fix/update it but its not looking good it just cannot handle the high res high through put needed. Whether that is too much simulation or lack of multi-threading I don't know nor should I care its Frontier's problem to fix tbh.