Odyssey would be amazing if it had ship interiors.

With update 15, ive finally managed to have a good experience with odd for the first time. Nothing with the iq is checking minimum standards, and with directional shadows down to high and windows realtime security turned off on my cpu limited system, the tutorial mission is smooth as with ultra.

But there's absolutely nothing to do in the expansion.

I mean for me. The suit upgrade offer is laughable, not connected to why people play elite, and doesn't even trigger dopamine over progression like other games do. I've got enough credits to not need plants, and prefer trading anyway for that. Getting out of your spaceship and jumping is nice, but that only works for your top 5 ships and then its boring.

If only there was ship interiors offering alternate mechanics to access ui, or even better new cosmetics items with the grind loops integrated into the entire game.

I don't even care about the "opinion of the development team" having my first time 2 years later, i need ship interiors!!

Will even take carrier interiors extended as a "marketing trial".

Thank you and please come again.
 
Yes, ship interiors would be nice. Consider the present iteration of onfoot mechanics the platform upon which other onfoot aspects will come. For me, being able to walk around has become an essential and integral part of the Elite experience. I have no desire to go back to being bolted to a cockpit chair.

I also haven't any credit worries with a Fleet Carrier and assets nearing around 10Bn. However, I found the exobiology to be enjoyable as an additional part of exploration.

Of course, I would hope that Frontier expand the interior areas overall as they continue to develop the game, a little extra every update would add up over time.
 
At present, I would just be happy if we could get up from our chairs, walk to the back of the cockpit, access the elevator and select front stairs or rear access elevator and the doors upon to the top of the stairs or the elevator at the back of the ship. That and we have an actual animation of entering and exiting the SRV... I know, I'm a dreamer... 😶‍🌫️
 
If multicrew ever got popular, I would be down for some sort of cockpit only interior. I think that could actually somewhat justify the existence of the walking around aspect.

Basically you would have different menus on different panels across the cockpit. The current system of multi crewmates bringing an extra pip along with them could be expanded to allow them to more directly enhance a particular subsystem.

For example, you could select the shielding subsystem and attempt to accelerate the reintegration of the shields. The crewmate would be shown a hologram of the ship's current Shields, including where damage is being taken. They could force the shield to regenerate a bit even while taking damage, or they could increase the Integrity of the field specifically where damage is being taken. If the shield is already regenerating, they could modulate the energy flow to increase efficiency and reduce distributor drain.

If they want to switch to a different subsystem, they would have to shut that menu down and open the one for the other subsystem. Larger ships could have more consoles, but you would have to run across the interior to reach them.

They should rework the Gunners seat, as well. It should spin freely, so the pilot can look over and see which direction they are aiming, and immediately know where to turn to find a new target. Or the other way around, they could tell the Gunner where the actual Target is more clearly.

Basically, you make the cockpit itself a type of menu.
 
But there's absolutely nothing to do in the expansion.
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At present, I would just be happy if we could get up from our chairs, walk to the back of the cockpit, access the elevator and select front stairs or rear access elevator and the doors upon to the top of the stairs or the elevator at the back of the ship. That and we have an actual animation of entering and exiting the SRV... I know, I'm a dreamer... 😶‍🌫️
It seems trivial but I think what makes it complicated is that the commander you see in the chair isn't the same type of asset as your on foot commander is. Cockpit guy is an extension of the ship asset and onfoot guy is onfoot guy asset. To allow getting up in your cockpit would require your onfoot asset to be inside the ship rather than be a part of the ship. Currently, leaving your chair is managed by the same way that the other get up from cockpit/driver's seat actions are handled, ie; fade to black and then switch to whichever; ship cockpit, SLF cockpit, SRV cockpit, on foot.

All the development that would need to go into being able to get up from your chair (apart from it being a non-interactive cutscene that replaces the fade to black) and select your destination from the cockpit door would effectively be the same as what is required for ship interiors to work as a whole.

Maybe it could work as an intermediary step to allow for your onfoot Commander to be anchored to the ship while in motion and then allow for a detach once the ship has landed so that one could get up and walk to the back of the cockpit and access the exit to foot/srv. Basically in the same way that your ship has to be properly landed/docked for the disembark options to show up. Though the caveats to that are that it wouldn't work for SLF as your ship is in motion when that's deployed, but people would still wonder why as they are seemingly the same action, and also that you would have to be landed to be able to get up - again, people would wonder why not while the ship is not in motion, but not landed etc..

So, even though I would say I would be as happy as you would be to see it happen. I don't think it is going to be a small addition in the way we think it could be done.
 
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