I call them fantasy scenarios, but over the years, it feels more like a thing. I haven't tried Odyssey in VR yet, but from what I see, it seems like they've made the on-foot portion "flat" like that option you can have in minecraft. But in minecraft, you click a button, and it goes away if you want (its only there if the VR makes you feel a bit dizzy, etc). Why not have that be the same in Odyssey, other than some weird decision to reduce what the game can do? It can be seen as the big "c" word, but it could be a long-term marketting plan. i.e. save the best for last. (and its a bit of a hope, that that's what's going on)