Factions 6/2/21 | |||||||
Federation | Empire | Alliance | Independent | TOTAL | Percentage | ||
Democracy | 4470 | 3 | 128 | 5053 | 9654 | 12.5 | |
Confederacy | 1950 | 0 | 16 | 695 | 2661 | 3.5 | |
Corporate | 6067 | 3710 | 243 | 13577 | 23597 | 30.6 | |
Patronage | 0 | 2974 | 170 | 383 | 3527 | 4.6 | |
Dictatorship | 0 | 1416 | 121 | 10226 | 11763 | 15.3 | |
Feudal | 0 | 577 | 69 | 3500 | 4146 | 5.4 | |
Communist | 0 | 0 | 35 | 2376 | 2411 | 3.1 | |
Cooperative | 0 | 0 | 60 | 3434 | 3494 | 4.5 | |
Prison colony | 0 | 47 | 0 | 139 | 186 | 0.2 | |
Theocracy | 11 | 0 | 6 | 144 | 161 | 0.2 | |
Anarchy | 16 | 18 | 39 | 15619 | 15692 | 20.4 | |
TOTAL | 12514 | 8745 | 887 | 55146 | 77292 | ||
Percentage | 16.2 | 11.3 | 1.1 | 71.3 |
Faction changes 6/2/21 | ||||||
Federation | Empire | Alliance | Independent | TOTAL | ||
Democracy | 3 | 0 | 1 | 7 | 11 | |
Confederacy | 3 | 0 | 2 | 4 | 9 | |
Corporate | 11 | 9 | 1 | 23 | 44 | |
Patronage | 0 | 3 | 0 | 11 | 14 | |
Dictatorship | 0 | 1 | 0 | 2 | 3 | |
Feudal | 0 | 2 | 0 | 3 | 5 | |
Communist | 0 | 0 | 1 | 1 | 2 | |
Cooperative | 0 | 0 | 2 | 13 | 15 | |
Prison colony | 0 | 0 | 0 | 0 | 0 | |
Theocracy | 0 | 0 | 0 | 3 | 3 | |
Anarchy | 1 | 0 | 0 | 9 | 10 | |
TOTAL | 18 | 15 | 7 | 76 | 116 |
Systems - 6/2/21 | |||||||
Federation | Empire | Alliance | Independent | TOTAL | Percentage | ||
Democracy | 1524 | 0 | 220 | 1623 | 3367 | 16.4 | |
Confederacy | 596 | 0 | 47 | 753 | 1396 | 6.8 | |
Corporate | 2134 | 1119 | 555 | 2309 | 6117 | 29.7 | |
Patronage | 0 | 2278 | 61 | 290 | 2629 | 12.8 | |
Dictatorship | 0 | 568 | 43 | 969 | 1580 | 7.7 | |
Feudal | 0 | 463 | 5 | 757 | 1225 | 6.0 | |
Communist | 0 | 0 | 38 | 1324 | 1362 | 6.6 | |
Cooperative | 0 | 0 | 103 | 1670 | 1773 | 8.6 | |
Prison colony | 0 | 3 | 0 | 73 | 76 | 0.4 | |
Theocracy | 22 | 0 | 12 | 253 | 287 | 1.4 | |
Anarchy | 6 | 24 | 16 | 645 | 691 | 3.4 | |
Uncertain | 76 | 0.4 | |||||
TOTAL | 4282 | 4455 | 1100 | 10666 | 76 | 20579 | |
Percentage | 20.8 | 21.6 | 5.3 | 51.8 |
System changes - 6/2/21 | ||||||
Federation | Empire | Alliance | Independent | TOTAL | ||
Democracy | -44 | 0 | 3 | 62 | 21 | |
Confederacy | -47 | 0 | 4 | 29 | -14 | |
Corporate | -39 | -69 | 14 | 28 | -66 | |
Patronage | 0 | -3 | -8 | 10 | -1 | |
Dictatorship | 0 | -25 | -4 | -8 | -37 | |
Feudal | 0 | 14 | -2 | -9 | 3 | |
Communist | 0 | 0 | 4 | 53 | 57 | |
Cooperative | 0 | 0 | 5 | 84 | 89 | |
Prison colony | 0 | -19 | 0 | -2 | -21 | |
Theocracy | 0 | 0 | -1 | 13 | 12 | |
Anarchy | -1 | 1 | -3 | -48 | -51 | |
Uncertain | 18 | |||||
TOTAL | -131 | -101 | 12 | 212 | 18 | 10 |
Factions 20/5/21 | |||||||
Federation | Empire | Alliance | Independent | TOTAL | Percentage | ||
Democracy | 4483 | 3 | 129 | 5064 | 9679 | 12.5 | |
Confederacy | 1952 | 0 | 16 | 701 | 2669 | 3.4 | |
Corporate | 6076 | 3723 | 246 | 13596 | 23641 | 30.5 | |
Patronage | 0 | 2981 | 170 | 386 | 3537 | 4.6 | |
Dictatorship | 0 | 1419 | 121 | 10227 | 11767 | 15.2 | |
Feudal | 0 | 579 | 69 | 3502 | 4150 | 5.4 | |
Communist | 0 | 0 | 35 | 2384 | 2419 | 3.1 | |
Cooperative | 0 | 0 | 61 | 3456 | 3517 | 4.5 | |
Prison colony | 0 | 47 | 0 | 139 | 186 | 0.2 | |
Theocracy | 11 | 0 | 6 | 146 | 163 | 0.2 | |
Anarchy | 16 | 18 | 39 | 15625 | 15698 | 20.3 | |
TOTAL | 12538 | 8770 | 892 | 55226 | 77426 | ||
Percentage | 16.2 | 11.3 | 1.2 | 71.3 |
Faction changes 20/5/21 | ||||||
Federation | Empire | Alliance | Independent | TOTAL | ||
Democracy | 13 | 0 | 1 | 11 | 25 | |
Confederacy | 2 | 0 | 0 | 6 | 8 | |
Corporate | 9 | 13 | 3 | 19 | 44 | |
Patronage | 0 | 7 | 0 | 3 | 10 | |
Dictatorship | 0 | 3 | 0 | 1 | 4 | |
Feudal | 0 | 2 | 0 | 2 | 4 | |
Communist | 0 | 0 | 0 | 8 | 8 | |
Cooperative | 0 | 0 | 1 | 22 | 23 | |
Prison colony | 0 | 0 | 0 | 0 | 0 | |
Theocracy | 0 | 0 | 0 | 2 | 2 | |
Anarchy | 0 | 0 | 0 | 6 | 6 | |
TOTAL | 24 | 25 | 5 | 80 | 134 |
Systems - 20/5/21 | |||||||
Federation | Empire | Alliance | Independent | TOTAL | Percentage | ||
Democracy | 1439 | 0 | 223 | 1676 | 3338 | 16.2 | |
Confederacy | 553 | 0 | 51 | 770 | 1374 | 6.7 | |
Corporate | 2039 | 1100 | 583 | 2370 | 6092 | 29.6 | |
Patronage | 0 | 2264 | 55 | 293 | 2612 | 12.7 | |
Dictatorship | 0 | 524 | 41 | 987 | 1552 | 7.5 | |
Feudal | 0 | 455 | 4 | 761 | 1220 | 5.9 | |
Communist | 0 | 0 | 38 | 1363 | 1401 | 6.8 | |
Cooperative | 0 | 0 | 101 | 1772 | 1873 | 9.1 | |
Prison colony | 0 | 22 | 0 | 79 | 101 | 0.5 | |
Theocracy | 23 | 0 | 12 | 269 | 304 | 1.5 | |
Anarchy | 7 | 21 | 14 | 610 | 652 | 3.2 | |
Uncertain | 65 | 0.3 | |||||
TOTAL | 4061 | 4386 | 1122 | 10950 | 65 | 20584 | |
Percentage | 19.7 | 21.3 | 5.5 | 53.2 |
System changes - 20/5/21 | ||||||
Federation | Empire | Alliance | Independent | TOTAL | ||
Democracy | -85 | 0 | 3 | 53 | -29 | |
Confederacy | -43 | 0 | 4 | 17 | -22 | |
Corporate | -95 | -19 | 28 | 61 | -25 | |
Patronage | 0 | -14 | -6 | 3 | -17 | |
Dictatorship | 0 | -44 | -2 | 18 | -28 | |
Feudal | 0 | -8 | -1 | 4 | -5 | |
Communist | 0 | 0 | 0 | 39 | 39 | |
Cooperative | 0 | 0 | -2 | 102 | 100 | |
Prison colony | 0 | 19 | 0 | 6 | 25 | |
Theocracy | 1 | 0 | 0 | 16 | 17 | |
Anarchy | 1 | -3 | -2 | -35 | -39 | |
Uncertain | -11 | |||||
TOTAL | -221 | -69 | 22 | 284 | -11 | 5 |
i'd somewhat expected after the bounty "balancing" the rate of anarchies decline to even speed up, but it doesn't look as if? (probably need to weigh the loss vs. remaining systems for this?)Anarchies continue their slide towards extinction;
i'd somewhat expected after the bounty "balancing" the rate of anarchies decline to even speed up, but it doesn't look as if? (probably need to weigh the loss vs. remaining systems for this?)
Well, here's the thing: an awful lot of new PMFs, as you've noted, want to be either Co-operative or Communist for roleplay reasons, and you straight up can't be either of those government types under the Feds or the Imps. The Alliance are more receptive to them and, fair play to the Alliance, of the three superpowers they generally seem to be the "least bad" option, but a lot of people who'd want to be co-ops or commies are probably skeeved out by an organisation that, again as you've noted, is increasingly corp-controlled (not to mention all the dictatorships that are also under the Alliance banner). Democracies are in a similar boat - they do also have the option of joining the Federation, but many people just aren't that impressed by the Federation's particular brand of democracy.Factions analysis: not really much different from last time: 134 new factions have been added to the game, over half of which are Independent. I'm starting to wonder whether FD ought to be incentivizing joining a Superpower, or at least de-incentivize being Indie, to begin to address the imbalance. Because "Being part of something greater" doesn't seem to be cutting it.
Factions 14/9/21 | ||||||
Federation | Empire | Alliance | Independent | TOTAL | ||
Democracy | 4475 | 3 | 129 | 5081 | 9688 | |
Confederacy | 1951 | 0 | 16 | 711 | 2678 | |
Corporate | 6078 | 3728 | 247 | 13608 | 23661 | |
Patronage | 0 | 2988 | 170 | 388 | 3546 | |
Dictatorship | 0 | 1422 | 121 | 10229 | 11772 | |
Feudal | 0 | 580 | 70 | 3502 | 4152 | |
Communist | 0 | 0 | 35 | 2386 | 2421 | |
Cooperative | 0 | 0 | 61 | 3467 | 3528 | |
Prison colony | 0 | 47 | 0 | 139 | 186 | |
Theocracy | 12 | 0 | 6 | 147 | 165 | |
Anarchy | 16 | 18 | 39 | 15625 | 15698 | |
TOTAL | 12532 | 8786 | 894 | 55283 | 77495 | |
Percentage | 16.2 | 11.3 | 1.2 | 71.3 |
Faction changes 14/9/21 | ||||||
Federation | Empire | Alliance | Independent | TOTAL | ||
Democracy | -8 | 0 | 0 | 17 | 9 | |
Confederacy | -1 | 0 | 0 | 10 | 9 | |
Corporate | 2 | 5 | 1 | 12 | 20 | |
Patronage | 0 | 7 | 0 | 2 | 9 | |
Dictatorship | 0 | 3 | 0 | 2 | 5 | |
Feudal | 0 | 1 | 1 | 0 | 2 | |
Communist | 0 | 0 | 0 | 2 | 2 | |
Cooperative | 0 | 0 | 0 | 11 | 11 | |
Prison colony | 0 | 0 | 0 | 0 | 0 | |
Theocracy | 1 | 0 | 0 | 1 | 2 | |
Anarchy | 0 | 0 | 0 | 0 | 0 | |
TOTAL | -6 | 16 | 2 | 57 | 69 |
Systems - 14/9/21 | |||||||
Federation | Empire | Alliance | Independent | TOTAL | Percentage | ||
Democracy | 1338 | 1 | 247 | 1781 | 3367 | 16.4 | |
Confederacy | 549 | 0 | 51 | 790 | 1390 | 6.8 | |
Corporate | 2000 | 1071 | 612 | 2388 | 6071 | 29.5 | |
Patronage | 0 | 2254 | 51 | 295 | 2600 | 12.6 | |
Dictatorship | 0 | 507 | 41 | 1019 | 1567 | 7.6 | |
Feudal | 0 | 448 | 4 | 760 | 1212 | 5.9 | |
Communist | 0 | 0 | 35 | 1356 | 1391 | 6.8 | |
Cooperative | 0 | 0 | 102 | 1887 | 1989 | 9.7 | |
Prison colony | 0 | 24 | 0 | 83 | 107 | 0.5 | |
Theocracy | 23 | 0 | 13 | 285 | 321 | 1.6 | |
Anarchy | 3 | 18 | 7 | 489 | 517 | 2.5 | |
Uncertain | 52 | 0.3 | |||||
TOTAL | 3913 | 4323 | 1163 | 11133 | 52 | 20584 | |
Percentage | 19.0 | 21.0 | 5.7 | 54.1 |
System changes - 14/9/21 | ||||||
Federation | Empire | Alliance | Independent | TOTAL | ||
Democracy | -101 | 1 | 24 | 105 | 29 | |
Confederacy | -4 | 0 | 0 | 20 | 16 | |
Corporate | -39 | -29 | 29 | 18 | -21 | |
Patronage | 0 | -10 | -4 | 2 | -12 | |
Dictatorship | 0 | -17 | 0 | 32 | 15 | |
Feudal | 0 | -7 | 0 | -1 | -8 | |
Communist | 0 | 0 | -3 | -7 | -10 | |
Cooperative | 0 | 0 | 1 | 115 | 116 | |
Prison colony | 0 | 2 | 0 | 4 | 6 | |
Theocracy | 0 | 0 | 1 | 16 | 17 | |
Anarchy | -4 | -3 | -7 | -121 | -135 | |
Uncertain | -13 | |||||
TOTAL | -148 | -63 | 41 | 183 | -13 | 0 |
First up, we see that the obliteration of Anarchies is no myth - they are down across the board, regardless of alignment. 20% of Indie Anarchies have disappeared, and an entire half of Imperial Anarchies.
This surprised me a lot aswell. However, Odyssey settlement systems, in the way they currently work, would be a bit weird because of two reasons:What does surprise me is that "no new colonies" statistic. It means there's no such thing as an "Odyssey-only" star system.
Which is odd. When Horizons launched, dozens of new inhabited star systems with planetary ports only throughout the bubble were added to the game. Most of those systems are still "Horizons-only" systems (though with the amalgamation, it's somewhat of a moot point), and the original Colonia Road settlements (Amundsen, Gigarin/Gagarin, etc) and much of Colonia itself were planted as Horizons-only as well. I fully expected the same to happen again.
Single-faction mission boards, too, which would have weird effects once consolidated.This surprised me a lot aswell. However, Odyssey settlement systems, in the way they currently work, would be a bit weird because of two reasons:
1. They have no power contact. This would make them effectively impossible to deliver materials for Powerplay preparations.
2. They become conflict zones during wars. If this involves all the settlements, this would make it impossible to hand in combat bonds.
Colonia has a few systems without Odyssey settlements. The one without any native factions doesn't have any Odyssey settlements - and that seems to explain why only very specific Coalsack and Witch Head systems have them, too - so that definitely seems to be one way it can happen.The real surprising thing is that Odyssey settlements didn't spawn in the Horizons systems. I think this was an oversight, but I think I know why they didn't spawn in Horizons systems; it's because Horizons systems have no native factions. I have noticed a Horizons system that happened to be a named star (some are) that had a player faction injected into it before Odyssey launched that gained settlements, which makes me think that they were only injected into systems with native factions; it's possible though that it was because it was a named star (53 Nu Serpentis).
What does surprise me is that "no new colonies" statistic. It means there's no such thing as an "Odyssey-only" star system.
Which is odd. When Horizons launched, dozens of new inhabited star systems with planetary ports only throughout the bubble were added to the game. Most of those systems are still "Horizons-only" systems (though with the amalgamation, it's somewhat of a moot point), and the original Colonia Road settlements (Amundsen, Gigarin/Gagarin, etc) and much of Colonia itself were planted as Horizons-only as well. I fully expected the same to happen again.
It also surprised me!This surprised me quite a bit as well, because while I saw entire new ground ports being added to atmospheric planets in already-populated systems, I did not see this behavior at all in previously-unpopulated systems. I'd really hoped the frontier would once again see some filling, but alas.