I was also part of the KS - here is my pledge:
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…and the “DRM-free” bit was important to me at the time. From the FAQ:
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There was also this bit about Offline single player (the “Update” part):
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So at the time, that looked to me like I’d be able to play a version of the game without having to touch online at all - which was very important to me at the time as I was away at sea for long periods.
Having a physical copy would mean I’d always have the game available.
I never expected to be “handed a hard drive” because I never expected to have any other players data in my game - thankfully procedural generation means I would already have the entire Milky Way on my computer and the game would only track my adventures while (I assumed) simulating NPC stuff and having trade markets like the Frontier games, though a bit more complex of course.
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@Jack Winter - I think you maybe conflating the KS Offline “promise” with David Braben’s comments about preserving the game once the servers shut down - Offline was cancelled a few weeks before launch and refunds were eventually agreed (but not without hassle in some cases), while regarding game preservation DB answered this:
“
We have no intention of taking the servers down, but I understand what you are getting at. We plan to archive the game from time to time (ie matching client and servers and game world state), and would release such an archive if the servers were to come down. That would also address the issue of how you preserve an online game for the future, from the whole 'retro' perspective.”