Offline, Mods, Cheat codes any plan?

And If I am not mistaken Fd promised in Ks a solo play not more related to Ed server (but i could remember not right here)
They did and they cheated us on this promise. So, basically, we ended up with an ugly hybrid of a solo/slighly crippled multiplayer game hooked into some abomination of a cloud for your only save and so called "background simulation". They also shot themselves in the foot by essentially disabling all modding activity for the game. If Egosoft games are of any indication, this content can come out at the scale of what FDev plans to add in a season :) On the cheat codes I LOLed. Must be some form of trolling. Better google :) :) :)
 
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I own the game since the Béta. I still have a mk3
I do not try any load out or style of play. Simply because I don't have the time to play.

Many are like me. I would like to enjoy the game I BOUGHT. but I stock behind the progression system or grinding.

If you consider the game a grind (and I mean no offence here) and are still stuck in a Mk3 but perhaps you simply don't have the patience that this game requires? In ED you need to work for everything you want; it's not going to give it to you.

That said, you still being in a MK3 since BETA is honestly a little concerning for me, I was in and out of a Mk3 within a day. Either you play the game so little that it would take you over a year (which would probably be like 30min a week or something) or you're doing something seriously wrong.

My suggestion: Find a Wing (there are a lot on Inara), and then go bounty hunting, or trading in a group as playing with friends reduces the evident grind and makes it more interesting. Not to mention you get a share of each others kills and trades (trade dividends).

When you stop trying to progress, when you stop trying to make all the monies, when you stop treating ED like a typical progression game (must has end-game content!); you'll realise ED is meant for you to sit back, relax and have fun doing whatever it is you want to do with absolutely no pressure.
 
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They did and they cheated us on this promise. So, basically, we ended up with an ugly hybrid of a solo/slighly crippled multiplayer game hooked into some abomination of a cloud for your only save and so called "background simulation". They also shot themselves in the foot by essentially disabling all modding activity for the game.

Definition of "cheated" : act dishonestly or unfairly in order to gain an advantage.

You weren't "cheated" out of anything. There was no deception. They initially said they wanted to introduce single player (though it needs be said this was *never* the primary goal, SP was always an "added nice-to-have feature"), but later found that it would compromise too much of what they were trying to do and chose not to implement it. They were open about this. If you didn't like it, you could have requested a refund - they even offered a refund to any who wanted it. If you didn't, well, that's your look-out.

There are plenty of games without any modding support that function perfectly well; and even do extremely well. Just because it doesn't have modding doesn't mean they shot themselves in the foot - rather stick to facts, instead of subjective reasoning.

Since you obviously don't like this game, I have to ask (rhetorically, mind you, as I'm really not expecting an answer) ... why are you even here?
 
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The offline mode would be a great idea and could be in the future but for the mods maybe. But the cheat codes i think they will never happen and the game is not a hard grind if you know how to make credits.
 
They also shot themselves in the foot by essentially disabling all modding activity for the game.

As a long time modder for other games i can tell you that they didn't "disable" modding support it just wouldn't be possible with a game like ED.

Lets say you mod in a new ship, in order for the server and other clients to 'understand' what this new ship is EVERY other client and the server would need to be running it. This is fine in games where you have private servers because the guy running the server can just give out a mod list and everyone knows what to download but in an MMO where everyone shares the same world it would be impossible (or an INSANELY big download lol).

Not to mention the differing levels of quality that mod-makers can put out. Some may look like perfect assets others will basically look terrible. Mods are often buggy too and can be broken by game updates. Again none of these are a massive issue with private servers because there is a certain degree of accepting these shortcomings when you want to use a particular mod on your server but in the case of an MMO it just would not work.
 
Definition of "cheated" : act dishonestly or unfairly in order to gain an advantage.

You weren't "cheated" out of anything. There was no deception. They initially said they wanted to introduce single player (though it needs be said this was *never* the primary goal, SP was always an "added nice-to-have feature"), but later found that it would compromise too much of what they were trying to do and chose not to implement it. They were open about this. If you didn't like it, you could have requested a refund - they even offered a refund to any who wanted it. If you didn't, well, that's your look-out.

They weren't very open about it.
They added it to the Kickstarter description half way through the campaign, when they only had 15,000 backers. (Source: https://www.kickstarter.com/projects/1461411552/elite-dangerous )
They removed it just before launch, and then messed around people who asked for a refund but had already played the beta.

That fulfils your definition of 'cheated' I believe.


As for the OP: it's a reasonable enough request: to want to be able to mod the single player part of the game you bought. You bought it = you own it, and can do whatever you want with it. Except you can't connect to Frontier's servers with a modded client and they're within their rights to stop you and start legal action if you do.

Best bet at this stage is to try and reverse-engineer the server code and make an open source server, though that could take years. Frontier may have released the server binaries themselves by then.
 
They weren't very open about it.
They added it to the Kickstarter description half way through the campaign, when they only had 15,000 backers. (Source: https://www.kickstarter.com/projects/1461411552/elite-dangerous )
They removed it just before launch, and then messed around people who asked for a refund but had already played the beta.

That fulfils your definition of 'cheated' I believe.


As for the OP: it's a reasonable enough request: to want to be able to mod the single player part of the game you bought. You bought it = you own it, and can do whatever you want with it. Except you can't connect to Frontier's servers with a modded client and they're within their rights to stop you and start legal action if you do.

Best bet at this stage is to try and reverse-engineer the server code and make an open source server, though that could take years. Frontier may have released the server binaries themselves by then.

It would be do-able, perhaps, if there actually was a single-player mode, but to put it simply, there isn't, so it's all a moot point really... He didn't actually buy a "single player" part of the game, none of us did...
 

El Dragoon!

Banned
just what ED needs another solo mode (sarcasm) thats a horrible idea , not to mention cheats actually ruin games
instead of playing threw the game i go to offline mode and spawn a conda for me to rampage with, omg thats cringe worthy
 
Best bet at this stage is to try and reverse-engineer the server code and make an open source server, though that could take years. Frontier may have released the server binaries themselves by then.


Really, and how would you get your hands on the server binaries to reverse engineer it? methinks it will be a long time before that would happen... unless you specifically worked for amazon or frontier AND had access to the servers to download the binaries


Now back in the real world... I am starting to think the OP was trolling
 
There will never be an offline mode becouse the amount of data required to host the milky way cannot fit in your hard disk. Galaxy and BGS are server stored and what you need to see interaact is loaded into your comp. If it was possible they would have released day 1.

Maybe in the next 15-20 years our rigs will be powerfull enough, and there will be an offline free version for the ones that preorder the next version of the game (Elite 2030?).
 
There will never be an offline mode becouse the amount of data required to host the milky way cannot fit in your hard disk. Galaxy and BGS are server stored and what you need to see interaact is loaded into your comp. If it was possible they would have released day 1.

Maybe in the next 15-20 years our rigs will be powerfull enough, and there will be an offline free version for the ones that preorder the next version of the game (Elite 2030?).



actually the amount of data needed to host at the beginning of the game, is probably measured in the hundreds of megabytes (including the editied / man made systems) at most... What does require a lot of data storage is the player data, all the ships and loadouts owned by every player, all the inventories in cargo holds (and with horizons coming in the materials inventories) and that data storage only grows as we buy more ships, new players buy the game etc etc...

I still feel that for 1 million players, the actual stored player daya would still only be a couple of terrabytes...
 
Really, and how would you get your hands on the server binaries to reverse engineer it? methinks it will be a long time before that would happen... unless you specifically worked for amazon or frontier AND had access to the servers to download the binaries

You wouldn't, that's the point. (If you decompiled the binaries that would be illegal in EU and US)
You analyse the behaviour of the server: look at the network messages sent between client and server, work out what they all mean, and make your own server that sends the same messages.
And yes it's as difficult as it sounds: because any number of messages could have any number of responses, and you've got to work out what they all mean!

A reverse engineering project for the Nintendo WiFi Connection servers started up a few months before the service shut down, and they've made some progress in some popular games, but they'll never ever be able to fully recreate the official server functionality.
 
Kristov is funny, he mentions how you have to grind out the best toys and that 'PEOPLE WANT IT NOW!', that it's part of games and should be and anyone who doesn't like it should not play those games. But when he talked of Eve in another thread (after bringing it up himself) his complaint was that you had to grind over and over again and that it was a 'money grubbing tactic' designed to keep people playing and paying their subscription.

When used outside of subscription models however it is valid gameplay and anyone who doesn't like it is a spoilt child that wants all their toys.

I don't think he ever has anything nice to say unless it's about himself.

Progression through a game is one thing, enforced grind simply to prolong the time required to get any progression, which is exactly what CCP does with EvE per themselves, is another thing all together. Storyline games have progression, it's how you get through the story so it's rather a required part of the entire process. Did you know EvE has a storyline? If you want to progress through it, you have to grind and grind and grind to open up the next part of the storyline, again CCP does this on purpose, they've made no bones about, they've always been upfront about this stuff and I respect that, I don't LIKE it, but I respect their honesty.

Non-storyline games you can have progression or not, Minecraft for example, no storyline and no progression, and it's quite successful. I'm not personally entertained by the game but my grandson absolutely loves it and I'm good with that because it fosters creativity and imagination and doing things JUST to do them, no reward being tied to the doing at all except enjoyment. Elite has no storyline, but they do offer progression in multiple formats, Combat/Trade/Exploration ranks as well as moving up to different ships and outfitting them as well as the BGS/faction affiliation system and the PP system(which is a horrible grind mechanic that needs a lot of work). You CAN grind for the ranks and faction affiliation and ships if you want, but you aren't required to at all, you will gain all those things simply playing the game without any purpose or cause. I'm a Count and Warrant Officer, Expert/Broker/Ranger, haven't spent any time at all grinding for those ranks, just been playing the game and enjoying myself doing whatever the hell I felt like at the moment. I'm sitting in some pristine rings right now mining, very relaxing and it's fun to watch the little collector limpets bopping about and chasing my ship when I move to another rock. I've even played some hide and seek with them for grins and giggles. An hour ago I was killing pirates for the Empire, saw that the system I was in had some pristine high metal and metallic rings and decided to mine them, so that's what I'm doing. No idea what gallite goes for but I'm finding tons, no pun intended, of it, hope it's worth something but if not that's fine, I'm enjoying myself and that's all that matters.

Progression does not have to be enforced grinding Soliluna, EvE is enforced grinding, Elite's isn't, you should understand that, we both play and do things in Elite for the exact same reason, we're having fun.
 
They weren't very open about it.
They added it to the Kickstarter description half way through the campaign, when they only had 15,000 backers. (Source: https://www.kickstarter.com/projects/1461411552/elite-dangerous )
They removed it just before launch, and then messed around people who asked for a refund but had already played the beta.

That fulfils your definition of 'cheated' I believe.

They told you in a newsletter that it's going to be removed. That's being open about it.
They announced it's removal shortly after deciding to remove it. That's being open about it.
Braben admitted that Frontier should have told the Elite community that it was struggling with the offline version of the game during the process. That's being open about it.
And finally, they didn't mess anyone around. There are terms and conditions to a refund. People who don't like it, shouldn't have backed it. Or, at the very least, read the Terms and Conditions before buying.

As a side note, some people seem to have no idea what being a kickstarter backer entails. Just because the developer says they want/plan to add something, doesn't mean they can deliver on it. Projects change over time; especially development projects - any developer can tell you this. As is the case with ED and it's offline version. As development progressed, it became clear that it wasn't feasible. So they removed it. If an individual isn't prepared to accept some disappointments to a project they're backing, then they most certainly should not be backing it.

So no, it most certainly does not fulfil the dictionary established definition of "cheated."
 
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