You should have done some research before buying the game I'm afraid.
Pledge £80 or more
485 backers
Digital Download Pack. This includes a single digital download of the game, and any expansions, and all the other rewards above except those requiring physical delivery.
We do intend to release small, free updates after launch, but expansions that include significant new features and content will be charged for separately. For example, our current roadmap is to add (in no particular order):
Landing/ driving / prospecting on airless rocky planets, moons & asteroids
Walking around interiors and combative boarding of other ships
Combat and other interactions with other players and AIs in the internal areas of star ports
Accessing richly detailed planetary surfaces
Availability of giant ‘executive control’ ships to players
Alpha and Premium Beta customers, and those who have already bought the £35 expansion pass alongside either Beta or the full game, will have access to all these features and updates for as long as we create them at no further cost.
Call me crazy, i'm fine with this being a station-hopper. It's all I wanted. Walking around your ship, going to the toilet, no thank you life simulator.
That is a little difficult when said product was purchased as a Kickstarter backing in anticipation of great things from the maker of Elite 2.
The fact of the matter is one of the KS pledge rewards was :
From the kick-starter page
Which at the time, for me, made it perfectly clear to me that future expansions would be paid for.
And then they renamed the perk after KS and backers app to the 'Lifetime expansion pass' for £35 ... surely that should have been an indication ..
From news letter #29
It was made clear over and over that major expansions would come at a cost.
You should have read further in the "Kickstarter"; Expansions were always paid for as another tier....or purchased later in the store.
Let's make no mistake here, the task awaiting Frontier Developments when it does finally come time to start on planetside environments is Herculean.
The level of consistency such environments will need to achieve in order to match up with what has already been released is a task beyond most game developers. Add in the kind of accurately modelled biology, geography, meteorology and even sociology that will probably be expected by the players and likely demanded by the developers of themselves, and it is a mindboggling undertaking. I'm sceptical that it can possibly live up to expectations, but I am excited to see what they can achieve.
I harbour far less doubt in the abilities of Frontier's staff to pull even that feat off, however, than I do about the OP's self-professed software development and business expertise. If he/she thinks this is doable as a free expansion with the kind of money that FD currently has in the pot, he/she is living in cloud oo land.
Simply throwing the word "procedural" out there, as if it's a panacea for all game design ills, is idiotic.
Yeah, even using Proc. Gen., 400,000,000,000 planets and moons, times an average of, let's just say for fun, something like eleven... That's a hell of an undertaking.
Here you go.
[video=youtube_share;EM0Gcl7iUM8]http://youtu.be/EM0Gcl7iUM8[/video]
Major expansions like planetary landings and first person gameplay have always been planned to be introduced later in the form of payed expansions. This instead of running the game on an subscription.
Why does everyone keep quoting newsletter thirty something etc... If the initial kickstarter brief had said 'we're building a game that mainly involves flying to space stations, and the remaining 99.999 percent of the galaxy, including planets and moons, are out of bounds', then the reaction would have been different.
But you're missing the point, which is make the game as good as it can be, and make the paid DLC just that, compelling downloadable 'content', and not a means of finishing the game.
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Quite right, what wasn't clear from the start is that to get a game comparable in immersion to it's predecessors, you need to pay for DLC.
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Bigger tasks have been accomplished, just because the game has 400 billion planets, doesn't mean you need to model each one, and bouncing off the planet like a rubber ball is not the answer.
OP, here's your answer.
It was already posted on the first page. What don't you agree with here?
Go take a walk, seriously. No, I mean it, you need some fresh air and to see this in a different perspective. In order to make planetary landings and first person in the same level of detail that they made the flight dynamics and galaxy navigation they would need a lot of funding. Let's see if any examples come to mind... Oh, yeah, Star Citizen.
There are two options for this, either make it several paid expansions, or a monthly fee (or both, like Eve Online). If you want to argue, let's argue about which funding model is best. Anything else you are just going to encounter a brick wall, because your points make no sense.
The way planetary landings were done in Frontier is 'easy', see here: https://elliptic-games.com/ (seriously, check that game out, it's awesome). I expect (and will demand) FD to make something orders of magnitude better.
Wow, thought I'd pop back to see what people think of the game.
Frontier did get it's millions in initial backing, and will continue to get it's millions on product purchases.
Your's truly has been developing software since the 90's, and is well aware of the changes in end-user expectations, and the changes in the software development tools and resources available.
Credit where credit is due, the planets and suns in the current game look very pretty, but at the moment they are just that, nice looking spheres that you can only look at from a distance.
A question for the user base is, are you happy to play a game for hours that will take you from one space station to another? A subset of what Elite 2 was/is? If so congrats, you've got the right game.
A question for David Braven, can you be proud of this release of Elite Dangerous?